We're still considering our options when it comes to giving bosses CGs. Hopefully we'll have news on that in the near future.
You can watch us work on our picarto channels whenever we stream! We aim to do streams on Monday, Wednesday, and Friday. I always post about it on our Discord and my Twitter when I start streaming, as well.
Red's:
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Mine:
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Orexius's:
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Hey everyone! This week was a bit of a slow one. We're starting to wrap up development on v0.43, so this one will be text-only again, not too much visually to show off.
I spent most of my time this week polishing up odds and ends from earlier in the update - stuff like the Blaster Chip menu (which still had a minor few issues remaining from the process of adding a scrollbar), tidying up the visuals for the Cutscene Viewer, and making sure the recolored versions of the Warped Scientists actually spawn where they should in place of the weaker scientists.
On the subject of recolors, I did some thinking this week about how I could add some minor changes to the recolored enemies to make them more distinct from their early-game counterparts, aside from just dealing more damage - more specifically without making them too time consuming to create, since the whole point of recolored enemies to cut down on development time (compared to adding completely new enemies) and keep early-game enemies relevant later on. I have some ideas in mind, like giving the Warped Soldier the ability to aim directly at Alicia instead of only in straight lines; I won't be working on any of that for v0.43, but I plan on adding some in the next update! Hopefully it will keep the game feeling fresh in the later parts, even though our enemy roster is relatively small and you see a lot of the same enemies throughout the game.
Aside from that, I spent some time picking out takes from our voice actors, giving the Warp hazards a proper visual instead of just being little glowing orbs, adding some more areas to explore, and implementing a powerup that will show up in a future update. I expected that powerup to be a little tougher to implement so I wanted to get a head start now, but it turns out it wasn't too bad! It won't be in the game for a while yet, but I'm excited for it when it does get added officially.
Red is still working on the Warped Sentry CG, but I'm not sure it'll be done in time. I might delay the update a little longer to include it, since it won't be out until February anyway, and it'll be the only porn in this update; I'll talk to Red and see what sort of timeline we're looking at and decide from there. I'm also still waiting on those new sound effects, too, but luckily once our sound guy is done with them it'll be easy to drop them in.
Orexius has been working on cutscene animations for boss 3, but there's quite a lot of them to do, so I don't think those cutscenes will make it into the update either unfortunately.
As I mentioned, v0.43 development is wrapping up, and I'll probably just be cramming more level design and bugfixes into the game between now and then. I haven't done much level design yet for this update, so it's a bit lacking in
new content at the moment. Hopefully I can fix that before it releases! Anyway, that's all for the CPE update this week! Thank you for reading; the rest will be a personal update, so feel free to stop reading here if you're not interested!
Our exercise/personal health goals stagnated a bit this week, but we're still keeping it up! There's honestly not much to report; we ordered some cheap exercise equipment to help give us some more variety, and we're gradually starting to convert an extra room in our house into a home gym. Even though we didn't really make progress towards pushing ourselves
further this week, the very fact that we're continuing our daily exercises and fasting with decent consistency is still something! Having multiple people to hold you accountable helps a lot, so if you're struggling to make a change like this, I definitely recommend reaching out to some friends to join you, or at the very least help remind you to keep it up.
I hope you all are doing well and making positive changes as we round out the first month of 2021. Here's to making this a better year than the last one! We'll see you in the next update!