A bit out of current topic, but I have to write about gameplay. After trying different playstyles I have to write Evasion is rather useless. Even when maxed out my character was being hit rather regularly, which, when fighting multiple abominations, was not making enough difference. A slight buff to dodge chance would be great.
Defense on the other hand is quite powerful. When maxed out most enemies won't hit for more than 1 point of health. But in long fight with mutliple opponents being constantly hit over long period of turns may not be best choice.
But the Attack, oh yes, going One Punch Man, having maxed out attack is currently the most profitable and enjoyable way of fighting. Hitting for around 50% of target's health allows to quickly defeat even groups without huge health loss.
Also, with current leveling increasing all statistics by 1, it is pretty tempting to just rush and win as much as possible fights in order to level up in order to boost MC's statistic faster instead of training one single statistic.
Wind Storm is currently waaaaay too powerful. I'm just wiping out groups of three in a single Wind Storm for but a 19 energy, when I can easily regenerate 40/80 energy. Either some serious damage reduction should be in order to balance it or increased cost o it.
I also feel like, even when It is posssible to easily recover energy by resting or sleeping, It would be nice to have some kind of health and energy regeneration (like 1 point of energy each turn for every level and 0,5 point of health for each level) in order for players to fight longer
A ability to block incoming damage until your next turn would be also nice to have.