Man, the whole dungeon/prison things needs a massive balance overhaul.
For one, it's weighted heavily in favor of being an Anti-Hero. No question about it, the options for Fear based Taming are far superior per unit of time. Giving the animal food is the only options where Fear and Time are 1:1 unit equivalent, all other options see substantial gains per unit time.
The Anti-Hero options you get, showing how much Tame and Fear you get per unit of Time.
Give Animal Food ($5) - 4 Tame, 1 Fear
Isolation Cell - 3 Tame, 1.5 Fear
Whip Her - 3.5 Tame, 2.5 Fear
Order Her to Please You - 4 Tame, 3 Fear
Order Her to Please You Orally - 4.5 Tame, 3.5 Fear
Immobilize and Fuck - 5 Tame, 4 Fear
What does Hero get you?
Giver Her Human Food ($20) - 2 Tame, 2 Trust
Pat the Girl - 1 Tame, 1 Trust
Take Out for Walk - 1 Tame, 1 Trust
Ask for Handjob - 1 Tame, 1 Trust
Ask for Blowjob - 2 Tame, 1.5 Trust
Simple Bath - 1 Tame, 1 Trust
Full Bath - 2.5 Tame, 2 Trust
The worst option on the Anti-Hero side for Taming, the Isolation Cell, is still superior (per unit time) than the best Hero option I ever saw.
So even if the dev wants the ludonarrative to convey that taking the 'high road' is harder by making the Tame gains for the Hero side comparatively crap, why are the Trust gains also dogshit? Trust and Fear are mutually exclusive. If you build up trust, then perform a Fear action, it doesn't track a separate Fear bar but rather lowers the Trust progression by an equivalent amount. So even though the more recent content has been trying to broaden things with specific middle-of-the-road and explicitly labeled Vigilante options, that's just not an option when it comes to taming.
Not only that, but all of the Hero options are just so universally bad in comparison, they've all been mechanically flattened so much that there isn't any room for meaningful differentiation. Combine that with a time system that incentivizes only using 3 out of 4 time units so that you don't also lose your Hero Shift action? That makes the 'Take Out for Walk' option utterly and hilariously pointless. It shares the same time efficiency as 'Pat the Girl', but it takes up a full 4 units of time to perform. So if you take her out for walkies, you get the same amount of Tame and Trust as if you'd just picked 'Pat' 4 times in a row; making it at best a click/time saver for efficiency's sake. Except it's worse than that, because you can instead pick 'Give Human Food' and 'Pat' for 3 units of time, and still have a Hero Shift to do anything else; if you spend that Hero Shift doing work then you come out $80 ahead and with an extra point of Tame and Trust over taking her for a walk. That's right, it is so bad it is not even a side-grade.
In comparison, for the same 3 units of time, an Anti-Hero can combine 'Animal Food' with 'Whip Her' to get 11 points of Tame, 6 points of Fear, and still be able to perform a Hero Shift action. That is also at the low end, with other 2 Time Unit options having even better gains, with the handjob netting 12 Tame and 7 Fear, and the Blowjob netting 13 Tame and 8 Fear. Again, compared to the Hero combo of 'Human Food' and 'Pat the Girl', which nets all of 5 Tame and 5 Trust, but for 4x the cash. Even if you could do the 'Full Bath' unrestricted, you'd still only be at 6 Tame and 6 Trust if combined with 'Pat'.
The only semi-decent Hero options are the bathing ones, but you can't select them if the girl is too clean. Since getting dirty takes a long time to accumulate, it relegates the only semi-decent options to being used once per couple of days, while the Anti-Hero can spam 'Animal Food' and 'Whip Her' without restriction and still have a Hero Shift action. I guess daily bathing just isn't a thing? You can cram her full of food even when she has a full Hunger meter, but if the Dirt level is too high (lower is dirtier) she can't be bathed. I mean, maybe if she got dirty fast enough that she did need regular bathing to keep her clean and there never ends up being any 'Anti-Hero' alternative version, maybe that could explain the Fear/Trust gap? Except again that getting dirty takes so long it still weighs heavily in favor of Fear, and the Trust gain from bathing is a negligible setback when the Fear options reward 2~3 times the amount of points per unit time.
Also, while we're at it, they should change the name of the 'Dirt level'. If higher is better, representing being cleaner, then just use a different word like 'cleanliness'. Ditto for hunger, which could be replaced with 'satiation' or something. The fact that they're the only 2 meters that require additional explanation to clarify what they mean (e.g. is higher bad or good?) kinda proves my point.
So I get to the end of the update, min-maxing the Hero choices for Tame and Trust, and I never saw more than the handjob option up to that point. Start of the final day and I have 52 Trust, 3 Love, 100 Horny, 60 Tame, 60 Dirt, 100 Hunger, 2 Education, and all I can pick is handjobs. If I spend all day maximizing my time (using all 4 time units and giving up any Hero Shift actions), I can finally get the Hero version of the blowjob to finally appear at the second half of the second shift. But at the same time, with but a single instance of 'Whip Her', and I can get the 'Immobilize to Bed' (e.g. rape) option to appear. If it wasn't for browsing through the Gallery, I wouldn't even have know that there was an alternate Hero version for taking her virginity.