Now the further step... You can select the models you're using in the scene and do something similar to what was previously done with the camera, but now with override materials.
First, you right-click the model and enable the override materials
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Then you right click the model again and go down to show in element viewer, model.
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Then you go down to materials, and select each individual body part of the model (yes I mentioned it was an annoying process)
I'll start with Nyotengu's torso, sometimes the naming makes this even more annoying.
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Add atribute, float and type $ambientocclusion, then set the value to 0.5. This will make the AO "tint'' be much lighter onto the models surface, making it look a lot cleaner.
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NOOOOW... pairing this up with the previous tip of changing the AO camera tint, gives the final result a much better look!
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WOW that much effort into something that 1 person is going to read, then it'll eventually meet its tragic end getting nuked by a mod