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3D Software Help and Assistance. Ask Away.

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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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I tried it out both ways. Turning off the parts in the GP didn't help, because that shell is needed for the color, since it uses the materials of her torso. [1]
Turning of the related parts on the wet skin shell can at least be utilized some way:
If the angle and lighting are bad, it will be really visible. [2] If the angle and lighting are better, it won't stand out as much and only slightly visible. [3]
1) View attachment 5441156 2) View attachment 5441160 3) View attachment 5441162
I'll keep a lookout for better solutions.
I'm positively sure, I've seen AVs with wet skin and things working out with the genitals as well.
Sadly, most devs have better things to do, than teach their knowledge. Well, rightfully so, since this shit is time-consuming as fuck.

Before I tried myself out in DAZ, I had no sensibility for this whole rats-tail of shit everything seems to keep attached.
Yeah, I have not figured out a way to stack shells, it is why I avoid them, and just make things wet with the settings. Though there are no drips that way, unless you use some layers.
 
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Zellos

Newbie
Sep 23, 2021
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The back side hair does seem to be reflecting the light, not sure about the front.

You could try turning up the roughness on the hair.
You could try turning up the number max samples.
You could try adjusting the denoising settings....
Thanks for the advice, but I solved the problem by replacing the hair... However, another problem arose. I created a collision (cloth) on the buttocks. I did this using “proxy mesh” + “surface deform” to the main mesh. But for some reason, when they come into contact, a fairly large space appears, even though the distance on “object collisions” is set to the minimum (0.001 m). What could be the problem?
2025-11-14_03-17-33.png
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,869
37,579
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Thanks for the advice, but I solved the problem by replacing the hair... However, another problem arose. I created a collision (cloth) on the buttocks. I did this using “proxy mesh” + “surface deform” to the main mesh. But for some reason, when they come into contact, a fairly large space appears, even though the distance on “object collisions” is set to the minimum (0.001 m). What could be the problem?
View attachment 5445032
That is a good question. I am afraid that is not something I know about, never tried that in Blender. :cautious:
 
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Vanaduke

Active Member
Oct 27, 2017
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Hi, how do you achieve this level of lighting? I wish to learn. Thanks

Speaking of this beautiful model, does anyone know which character model the above picture is? Thanks

35.png
 
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Nov 5, 2025
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Hey everyone, I am a newbie game developer and to the world of creating VN. My knowledge when it comes to creating animation is very elementary but I am a fast learner. I'm wondering if anyone can guide me in creating animation based on 2d art. My work flow currently is creating 2d images using SD and then improving the image on Krita, fix the lines etc. I tried Krita to create animations but those look very outdated. Wondering how to make modern animations, what tool to use? If there are AI options, what software or website would allow me to do so? Sorry too many questions but thank you so much for you time for reading through it and any suggestion guidance that will come from you!
 

tretch95

Well-Known Member
Nov 5, 2022
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Hey everyone, I am a newbie game developer and to the world of creating VN. My knowledge when it comes to creating animation is very elementary but I am a fast learner. I'm wondering if anyone can guide me in creating animation based on 2d art. My work flow currently is creating 2d images using SD and then improving the image on Krita, fix the lines etc. I tried Krita to create animations but those look very outdated. Wondering how to make modern animations, what tool to use? If there are AI options, what software or website would allow me to do so? Sorry too many questions but thank you so much for you time for reading through it and any suggestion guidance that will come from you!
There are separate threads for AI art and generation questions.

This one is for people who actually do stuff themselves (3D)
 
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frostpaw

Member
Jan 11, 2018
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Hi, how do you achieve this level of lighting? I wish to learn. Thanks

Speaking of this beautiful model, does anyone know which character model the above picture is? Thanks

View attachment 5462869
I don't think you will find a tutorial here. If you have concrete questions, then maybe there could be help.
First I can recommend the DAZ Tutorial from Jay "Masterclass". It is on the DAZ homepage.
Or you could look at the download section under "Assets" and search for "tutorial". There are some for lighting.
 
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tretch95

Well-Known Member
Nov 5, 2022
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Will you be kind enough to share the thread link please? I cant find it. Thanks so much in advance!
If you check the "Artwork" subforum, you can click on any instances of the blue "AI" tag. This filters the subforum to only show threads with the tag. I think you're looking for this one

(Edit: or maybe not)



Also note the disclaimer on top, all realistic AI is now banned in the artwork forum.

https://f95zone.to/threads/artwork-rules-2025-09-22.261068/#post-18168082
 
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