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Yuuki4

Member
Jun 30, 2018
281
505
Does anyone have any good ideas of how to render images with multiple characters in them?

I have this scene that eats up the entire vram of the 4070 (12 GB) that I'm using, daz straight up crashes out of the rendering. I can let the scene render with the CPU, but that takes ages.

There are two environments in the scene, first the office and then basically a small industrial complex (the background).
I can render the industrial complex as a picture, and then use that PNG, put it on a plane and use it as a background-image. The issue with that is that it really doesn't look that great, and as soon as I change camera-angle it looks bad.

I've also tried rendering one character at a time, which works, but then the shadows get weird in the office. It's also annoying having to frankenstein a complete picture like that in GIMP/photoshop. It takes about as long as just letting the full image render with CPU.

1755153934308.png
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,564
13,392
Does anyone have any good ideas of how to render images with multiple characters in them?

I have this scene that eats up the entire vram of the 4070 (12 GB) that I'm using, daz straight up crashes out of the rendering. I can let the scene render with the CPU, but that takes ages.

There are two environments in the scene, first the office and then basically a small industrial complex (the background).
I can render the industrial complex as a picture, and then use that PNG, put it on a plane and use it as a background-image. The issue with that is that it really doesn't look that great, and as soon as I change camera-angle it looks bad.

I've also tried rendering one character at a time, which works, but then the shadows get weird in the office. It's also annoying having to frankenstein a complete picture like that in GIMP/photoshop. It takes about as long as just letting the full image render with CPU.

View attachment 5143470
short answer, get scene optimizer.

Longer answer, hide everything you dont need in the background that's offscreen, and for distance objects, strip their normals and bumpmaps, you wont see those anyway at a distance.

If it still doesnt fit, consider reducing character/clothing subD.

If that still doesnt work, render each character or character pair separately, but dont do it with spot renders, do it with beauty canvasses as that will take into account the light geometry from rest of scene.
 
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Yuuki4

Member
Jun 30, 2018
281
505
short answer, get scene optimizer.

Longer answer, hide everything you dont need in the background that's offscreen, and for distance objects, strip their normals and bumpmaps, you wont see those anyway at a distance.

If it still doesnt fit, consider reducing character/clothing subD.

If that still doesnt work, render each character or character pair separately, but dont do it with spot renders, do it with beauty canvasses as that will take into account the light geometry from rest of scene.
So just go into surface-tab-> and remove the normal/bump-maps of the distant object there or is there another tab somewhere that temporarily disables them?

What is a beauty canvas? This is what I have done for this particular scene:
I rendered both pictures, and then just used GIMP copy-paste to add the left side onto the right side.

Flora_Elina_Laura_Initial_3_1440_Cam1_1.png Flora_Elina_Laura_Initial_3_1440_Cam1_2.png
 
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,564
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So just go into surface-tab-> and remove the normal/bump-maps of the distant object there or is there another tab somewhere that temporarily disables them?

What is a beauty canvas? This is what I have done for this particular scene:
I rendered both pictures, and then just used GIMP copy-paste to add the left side onto the right side.
yeah dont do the photoshop/gimp method except as last resort, like you saw lights will be wrong.

Yes, go to surfaces tab, and all things out of scene or distance, select all surfaces at once like so (obviously this will be with a prop not a person but i didnt have props with bumps in my current scene)
1755157598863.png
1755157668833.png
and click the image next to base bump and set to none. (do it this way instead of setting bump/normal to 0, the image map is what's taking memory)

If you plan on using that stuff in other shots later, obviously, save a copy of the scene before you do this since it would be a pain to manually reapply.

Beauty canvas, in the render settings pane, go to advanced tab at top, then canvasses.
1755157770621.png
Then, check the canvases box, and select beauty with the plus button.

Below that, open the dropdown menu next to "Nodes" and do "Create from selection". Before you do this, youll want to select one girl and EVERYTHING you need to render. This means her bones, her clothes, everything. Best way is to click her hip root, right click, do "select children", then also select clothing and accessories on her. Then do that node creation.

When you render it, it'll spit out an image of just the girl, but taking into account other lighting and things in scene.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,620
36,989
So just go into surface-tab-> and remove the normal/bump-maps of the distant object there or is there another tab somewhere that temporarily disables them?

What is a beauty canvas? This is what I have done for this particular scene:
I rendered both pictures, and then just used GIMP copy-paste to add the left side onto the right side.

View attachment 5143512 View attachment 5143513
You can also do this with the spot render tool, just make sure to go to your tool setting tab, and make it go to a new window.
 
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frostpaw

Member
Jan 11, 2018
405
698
Hey guys, I could need some help regarding Dicktator and George G3. Screenshot (276).png
Somehow the Dicktator Genitalia is being "pulled down". I can't seem to find the problem or locate a parameter, that would allow me to configurate it.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,620
36,989
Hey guys, I could need some help regarding Dicktator and George G3. View attachment 5181198
Somehow the Dicktator Genitalia is being "pulled down". I can't seem to find the problem or locate a parameter, that would allow me to configurate it.
You could try selecting the genitals, and ...
...try fitting to him, probably won't work.
...try going into the parameters tab, and moving it up (y translate), you might have to right click on the tab and hit show hidden. (might have to unlock it too).
 
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ouch2020

Engaged Member
Aug 11, 2020
2,277
3,087
Beauty canvas, in the render settings pane, go to advanced tab at top, then canvasses.

Then, check the canvases box, and select beauty with the plus button.

Below that, open the dropdown menu next to "Nodes" and do "Create from selection". Before you do this, youll want to select one girl and EVERYTHING you need to render. This means her bones, her clothes, everything. Best way is to click her hip root, right click, do "select children", then also select clothing and accessories on her. Then do that node creation.

When you render it, it'll spit out an image of just the girl, but taking into account other lighting and things in scene.
I know the reply was not to me, but thanks anyway, did not know the one about che canvas, always something new to learn ;-)
 
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frostpaw

Member
Jan 11, 2018
405
698
You could try selecting the genitals, and ...
...try fitting to him, probably won't work.
...try going into the parameters tab, and moving it up (y translate), you might have to right click on the tab and hit show hidden. (might have to unlock it too).
So for the first option: The genitalia is already fitted to George. I even did the adding process again and looked in the Dicktator instructions again, if I did something wrong. But that didn't seem the case.
You second suggestion didn't work or I didn't manage to make it work. Here my reason why:
Screenshot (277).png Screenshot (278).png
The parameters for "Transform" don't actually move the genitalia, but a null?, I guess.
And to make matters worse...
Screenshot (279).png
...none of the Adjustments, Pose Presets or Shapes Presets seem to target the problem.
I even looked into George's Parameters, but if I change any relevant Parameter there, it will also affect the "dick" as a whole and give really strange shapes.

*Edit: The genitalia is set to "Redirect Transforms" for the setting "Fit to Mode". I tried to change it and move the y-Parameter, ut holy shit, that fucks it up, too.
Screenshot (280).png
Man there a so many porn games starring George. How the hell did they do it?
 
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,564
13,392
Try loading a stock g8m, loading dicktator, then apply george body morphs (yes i know it likely uses a custom shape, but try it this way as well)

edit - i just realized, isnt dicktator specific to models? like i think the g8m is default with 8.1 uvs addon...
 
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PusaM

Newbie
Aug 27, 2020
50
15
Hi, does anybody know where i could get a product for DAZ 3D that features Stray Pubic Hairs Decals?
Like this for example, which is from VAM, i'm surprised that after so many years the tits weren't fixed and Stray Pubic Hairs on the face aren't an asset, yet. LOL :D GIGA HAIR BITCH.jpg :D
 

lionheart118

Member
Mar 10, 2024
155
246
So guys im a newbie on Daz3D, i've already done some renders, nothing serious thou, but they took forever and also cap my CPU/GPU usage at 100% and ram at 87-95%. Do you have any tips on how to speed up the render time??

EDIT:
I tried to render a simple image in Iray with only GPU + OptiX and it took me only 6 min. But this is the result. Why her clothes are so bright?
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Newbie here... I like her sandals... what asset it is?
 

lionheart118

Member
Mar 10, 2024
155
246
I have a complete scene set made without actors, and bring them in as needed. I have all of the grass either hidden or deleted. I only use the exterior and inside is empty (I think) except what ever is included with the house. I did it that way to have a ready made set with cars in drive and back yard setup always the same. I had pure hell with the pool set and the ground of back yard ( had to delete two panels of yard to not have ground in the pool) On most days when using the house I have noticed that there is just over 7g loading in 5 to 700 bmp's If I could just use the walls I think that would not happen. Here is the logfile and a quick render that I just did with a fresh load of DAZ. The GPU was used this time. Disregard the collisions as I was making the scene from the side and all that is hidden of course.
In the logfile I did see a ton of Warnnings that I don't think I have seen before too.


View attachment 1214344


View attachment 1214347

Screen clip:

View attachment 1214365
newbie here... can you shre the name of the tube asset.. i could ive it a use in something I have in mind...

btw your scene looks great
 
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