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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
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There is probably a better chance that hell freezes over than anyone knows this. but if you don't ask you'll never know.
so i'll take a shot in the dark.

Do anyone know of a proper control rig for c4d that can be used for genesis 8. models?

I am re-targeting some animations using a character definition tag and character solver.
and life would be a hell lot easier with a proper rig.
I was looking at he character module in c4d and i noticed it has a built in a rig for Daz characters.
I believe this is a genesis 2 model?
View attachment 4968125
However this rig is not particularly good.

I then took a look at the Maximo control rig c4d has. Its very well implemented.
I was thinking about modifying this rig to fit daz 8.1 characters.
That was until a saw how the rig is built up.. i am like what the hell..
View attachment 4968142

So much going on in that rig. scripts, constraints and what not.
It would take me forever to make something like this myself.

The Daz bridge has the option to autoIK/Rig but this rig too is not good. and has serious performance issues.
To the point that its useless to use. not sure what they where thinking when they made that rig.
View attachment 4968168

So if anyone knows of a good control rig i can use in c4d for genesis 8. i would really appreciate it.
believe me i know your pain. Not in that exact context, i dont have c4d, but ive tried making a daz rig in 3ds max and just got frustrated after wiring 50 parameters and some of the bone root positions were slightly off. Make matters worse, I still havent figured out a working export workflow, fbx always has reference coordinate system issues and obj cant do timeline anims :cry:
 
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n00bi

Active Member
Nov 24, 2022
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fbx always has reference coordinate system issues
yes. fbx can be tricky at times. when i import daz fbx files all the joints/bones usually have a local and global rotation of 0,0,0 (in a-pose) This can be realigned. by disabling the skin.. use a realign tool, update the pose and enable the skin again.
However this can result in other issues. example if you try to do this on an anim.. things will be messed up.

Cinema_4D_6156DEqnDG.png

Left Arm realigned:
YsKCLr7mlH.png

Result when starting the anim.
YcMIh7KULI.png

Realigning works fine if you are making your own anim from scratch (at least in c4d).
But i just leave them joint/bones as they are.

I guess you have something like it in 3ds max to realign. but know its pros and cons when using it, as you may get into more trouble :p


Anyway..guess i need to get my hands dirty and make my own template for a rig. was hoping to avoid that :)
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
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So if anyone knows of a good control rig i can use in c4d for genesis 8. i would really appreciate it.
I've only ever seen one other dev mention using C4D, but they ultimately ended up moving to Blender instead, so they probably never got this deep with it.

I'd imagine you might have more luck with a C4D-centric subreddit/forum, but even that might be a challenge.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
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Anyway..guess i need to get my hands dirty and make my own template for a rig.
If such a process or template doesn't currently exist, you could probably sell a tute video or something. Might make it a bit more palatable.
 
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n00bi

Active Member
Nov 24, 2022
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If such a process or template doesn't currently exist, you could probably sell a tute video or something. Might make it a bit more palatable.
Sell it to who? the other guy on this forum whom uses C4D :p
" i see the opportunity to make $10 " :p

Retareting animations isnt something new tho. there are multiple methods for doing it.
But with out a control rig its a bit tedious to edit animations imo.
I can convert to the mixamo rig, however if i do that i will loose all the facial bones and some others.
So that is not something i want to do.
i am already working on my own script to create a rig. its a slow process tho.

but the process/workflow i am doing is basically the same as shown in this video.
I might share my script tho when i am done with it.
 
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