Thankyou very much for pointing the wayDo you mean making scenes...
Thankyou very much for pointing the wayDo you mean making scenes...
That poor GPU. . .that being said, it's entirely possible that your renders are being throttled due to heat as there's little to no air coming in through an R11. That isn't a great case, and is likely slowly killing your components much faster than a normal case would. There's absolutely no reason a 3080 should be taking that long to render anything. Even most 4K renders are close to done at nearly a half-hour. That kind of hardware should be moving a lot more quickly than 45 minutes. Something is up there.I have watched the GPU on the Nvidia monitor and it is running at 99/100% during the render period like always has. I can tell within 45 sec to a minute if it is working right or not by the sound. When the RTX 3080 kicks in it sounds like a jet. That doesn't happen now. The CPU monitor is as always around 8 to 12% . It isn't reverting back to CPU mode or DAZ would say so ( I think, or it used to. ) and the CPU would run WAO. The machine is an Alianware R11 with 11Gen i9, and the RTX 3080.
Sounds like you may be falling back to CPU rendering and what fan you're hearing is your CPU cooler firing up. Follow Missfortune's advice.I thought I would ask here. I know there is an overwhelming wealth of DAZ knowledge here. I have an issue that has popped up here in the last week or so that is driving me crazy. Which is actually a short walk rather than a drive...
I am using DAZ V4.15.0.2 Pro
Just a couple of weeks ago I noticed that my render time to increase to the point that it is almost unusable. I have the renders set short by most standards so I can get things done quickly or updates would be months apart. I am getting exceptable renders for a VN I think.
Progressive Setting: Min=1
interval=5sec
Min Samples=100
Max samples=800
Max Time=270sec
Quality=On
Quality=2
Post SSIM=OFF (or ON it makes no difference it seems)
View attachment 1804726
I have the currant ver of Nvidia Studio drivers installed.
What used to take only 5 min 20 secs @ 500 to 700 Iterations of the 800 now takes more than 45 minutes to just get to the Min 100 iterations where it finishes. ??
I have watched the GPU on the Nvidia monitor and it is running at 99/100% during the render period like always has. I can tell within 45 sec to a minute if it is working right or not by the sound. When the RTX 3080 kicks in it sounds like a jet. That doesn't happen now. The CPU monitor is as always around 8 to 12% . It isn't reverting back to CPU mode or DAZ would say so ( I think, or it used to. ) and the CPU would run WAO. The machine is an Alianware R11 with 11Gen i9, and the RTX 3080.
I have looked, and looked with Zero luck trying some info on the various DAZ forums. Which by the way is mostly useless.....
Does any one out here have any idea what I could try to get this thing back to how it was, and should be???????
HELP me Obi-Wan Kenobi !
Any help appreciated thanks
I am not sure how to try that??Start using iRay section plane nodes with "Camera Cutaway". It's a game changer.
Thanks for all of the replies. I am looking into it again and so far Nada!! I have already looked at the log... It shows right 5.5Gb mem,,, not enough to swamp the GPU. Like mentioned the GPU is running at 98 to 100% and CPU is 8 to 12% during rendering according to log and task manager and Nvidia Performance Monitor ( Alt+R ) which is hand in hand with the Alienware Performance Monitor. I am sure it isn't reverting back to CPU Mode. I have had that happen early on before, and it is very noticeable.. Still totally stumped. I don't think it is heat?? I have the case open for that with circulation.
Okay, so you've (at least it appears so) counted out the CPU fallback. Opening the case up is going to be better for air circulation for sure, and the GPU doesn't really appear to be throttling at all. So, that's out. I've never experienced Windows updates making Daz screwy, so I can't really speak to that, either. Maybe someone else can handle that more there. You said you already have the latest Nvidia drivers installed, so you can cross that off.I am suspecting there was an update in Win 10 that screwed something bigtime up. I have heard of the updates from MS to do that from many people, and it did it two or three times to me with Comm channels.
I'm not certain what you mean by this. You should be rendering via Iray (Render Settings > Engine: Nvidia Iray). While rendering, your viewport should be in Texture Shaded. Though, you may be already doing this and I misunderstood the context of what you're saying here. Ignore this, if so.I view, and render in Texture Shaded. Either through Camera, or Viewport.
The more I look, the more I wonder if this is the issue. Nivida recently addressed transparency issue with Ghost Lights in a new update (though, I'm not sure if that was via Daz itself or via their studio drivers.). But seeing as 4.20 (and maybe 4.16? Unsure. Skipped it.) changed how Ghost Lights worked, there might be some confliction going on between the drivers and software. Though, I could just as easily be wrong about that. I'd hold off on updating and see if you can get it back in working order first.I am using DAZ V4.15.0.2 Pro
Yes that is what I meant.. Sorry bout that.I'm not certain what you mean by this. You should be rendering via Iray (Render Settings > Engine: Nvidia Iray). While rendering, your viewport should be in Texture Shaded. Though, you may be already doing this and I misunderstood the context of what you're saying here. Ignore this, if so.
I just did the Nvidia update Tuesday. The previous driver version was 3 to 4 months old. I do that on purpose. I only get or do driver updates if needed. Just because the manufacture says you need it. If things are working the way it should or you want it. Doesn't mean you have to. I have also found that 'N . E . W' doesn't mean 'G . O . O . D' From what I have read, or think I have read on the DAZ forum the trouble in, and with V4.20 is in DAZ itself... Nvidia's update compensated for the ghost light thing, but I could have misunderstood that also. My mind is muddled from reading all of it...The more I look, the more I wonder if this is the issue. Nivida recently addressed transparency issue with Ghost Lights in a new update (though, I'm not sure if that was via Daz itself or via their studio drivers.). But seeing as 4.20 (and maybe 4.16? Unsure. Skipped it.) changed how Ghost Lights worked, there might be some confliction going on between the drivers and software. Though, I could just as easily be wrong about that. I'd hold off on updating and see if you can get it back in working order first.
Maybe because you are under Shaping and not Posing?DAZ face options won't open, I can't adjust the expression.
View attachment 1808241
Help me, please.
oh I understand, thanks a lot!Maybe because you are under Shaping and not Posing?
I usually do that under 'Parameters' tab..DAZ face options won't open, I can't adjust the expression.
View attachment 1808241
Help me, please.
Yes that is what I meant.. Sorry bout that.
I just did the Nvidia update Tuesday. The previous driver version was 3 to 4 months old. I do that on purpose. I only get or do driver updates if needed. Just because the manufacture says you need it. If things are working the way it should or you want it. Doesn't mean you have to. I have also found that 'N . E . W' doesn't mean 'G . O . O . D' From what I have read, or think I have read on the DAZ forum the trouble in, and with V4.20 is in DAZ itself... Nvidia's update compensated for the ghost light thing, but I could have misunderstood that also. My mind is muddled from reading all of it...
Still working on it. I did manage to get an update to the game out on Patron, but it took three days to get the last 7 renders and scripted.... That SUCKS!!!!!
Thanks for the replying
This probably isn't a solution but have you checked your GPU fan curve?I still haven't found a complete solution to my problem.... I am beginning to think it could be in the Duf file for the scenes ????!! Can't figure out though how all of the sets act the same I will hate to try and rebuild a start set, but may have to.
Still digging!!!!!
Yeah it seems to be working properly with other scene sets, or .duf files. I'm beginning to really think that something may have corrupted the one that started giving me this head ache... Funny thing is though. That at least two files from two periods are acting the same way. I may try reinstalling the assets for the offending scene set.This probably isn't a solution but have you checked your GPU fan curve?
Did you point Daz to your content library? Edit>Preferences>Content>Content Directory ManagerOk guys, I'm kinda at a loss and I need some guidance.
...Did you point Daz to your content library? Edit>Preferences>Content>Content Directory Manager