- Aug 17, 2019
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Do you mean making scenes, like the ones you see in games (VNs)? Or are you actually looking to make figures and models? They're two very different things. That being said, I'm going to roll with the assumption that you're looking to make the renders you see in games/VNs (Being a DIK, Sisterly Lust, etc.). I'm also going to assume you have a relatively beefy PC and Nvidia GPU (1660 Ti being the least I'd recommend, 20 series a good happy medium, 30 series will make life a lot easier.). If you're working on a lower end PC, you can still use Daz (see below), but it's going to be bit of a struggle. You can try looking into KoiKatsu (spelling is probably wrong) or Honey Select 1 or 2.I'm looking to try my hand at making some 3dcg art/renders/whatever you call them. What are the best/most popular programs and where/how should I start?
Daz is going to be the program you use, especially for a beginner. Then there's the assets. The Daz Marketplace, Renderosity, and Renderotica are where you're going to be buying assets (or you can pirate them. Which I'm morally against, but who cares what I think?), there are others but those three are probably the best of the bunch. YouTube tutorials for the UI and basic lighting techniques (regular photo/film lighting tutorials can also apply to Daz, as well. Though it may take a bit more work.) Beyond that, it's just learning lighting, posing/expressing the figures in a natural way, and just sort of putting it all together as you get a better understanding of it all.
If you're just making renders, then Daz and some sort of editor should be more than enough. Photoshop, Affinity, and Photopea being what I recommend. The latter of the three being a free, online clone of Photoshop. Lightroom could be good, too. That'd be where I start.
Maybe if you're into it, you can jump into Source Film Maker or Blender later, but neither are going to be as easy as Daz.