- May 11, 2017
- 110
- 69
Thank-you for the feedback bit excited about the news on lumens, my EIT experience will come in handy with lighting by the looks of it! I will try some of those suggestions as well. The only issue i was having with tutorials was the quantity and having to sort through them to find the one that was useful. Almost like swimming in the ocean with no land in sight lolThere are simply too many features to point to any one guide in general for "advanced" stuff. Also depends on your learning style. If you're a visual learner, YouTube is the best and there are some awesome tutorials there. I recommend WP Guru and Thundorn/Game Development Training has some good tips. It will help you have some experience. I had a background in Revit and Maya and found Daz pretty easy to learn but difficult to master. Recommend learning to manage your content library early and sorting everything if it is something you plan to really get into.
FYI lighting in Daz also uses lumens. Imo using HDRIs as lighting is a great shortcut and preferable to constantly setting up your own lights when possible.
Personally I have not found the official Daz forums to be very good but you may try there for specific tips.
Programming a game is going to be a whole other can of worms to get into. For many people that is harder than the modelling portion but your mileage may vary.
I guess I was more hoping to apprentice someone as it were, but that is probably asking alot. I'll start with WP Guru tonight and see how it goes! Programming for me isnt an issue did that for years early on and from the looks most of these things only use basic scripting or code.
Was thinking ren'py till i get the hang of things.
Though now that I think on it do you happen to know a good specific tutorial for asset aquisition or even making your own unique characters/assets in daz? (if it is possible) I saw blender today and that felt pretty simple and almost like playing with clay lol.
Either way I appreciate your time,