- May 11, 2017
- 116
- 70
Thanks so much for your insights they are very helpful. Ironically enough I tend to favour manual installation myself. I guess I am a bit old schoolUnderstandable, I feel that way about coding haha. There is also the rat race on hardware to consider but you probably already know this. If you get really into working with DAZ be prepared to spend a lot of money on your machine.
Making your own characters is a bit of reinventing the wheel but is definitely possible. People use ZBrush or Blender for custom "morphs" or sculpts. There are thousands of good premade characters though, tons of existing morphs and it's easy to mix and match all of them to your taste. Primarily you want to start with Genesis 8 or 8.1 (Victoria 8+) and go from there. Previous generation is Genesis 3 (Victoria 3-7) which there is also a lot of content for.
That is kind of the entire point of using DAZ, an almost unlimited supply of ready made assets. Otherwise animating in Blender, Unreal and iClone is arguably much better.
I recommend installing and managing all your content manually. Others will disagree but this gives you an intimate understanding of what files you download, install and where they are on your PC.
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I do have a half decent rig though I am prepared to drop 5 or 6k on a render machine should i get the hang of it and enjoy the process! I would like to ask one thing though, what would you consider essential for starting something like a visual novel... clothes and backgrounds (including hairs in that) seem like it would take a considerable investment to start up. Are there particularly good starting resources that people favour or just as I find em and say sure that'll do?
I am hoping to do basic animations and/or animated portraits depending on the art direction I might take. I think Daz handles those well from the looks of some of the newer games unless i am mistaken.