- Aug 12, 2021
- 27
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Are you compositing her onto the image? Her right foot is in a bizarre position.Hello sorry if this has been asked, I tried searching maybe I used the wrong terminology.
I keep getting these pixelated edges or rough edges not sure how to explain it.
Attached image around her thigh leg area
Thanks
Thanks for the reply, I just did a quick pose with a G8F characterAre you compositing her onto the image? Her right foot is in a bizarre position.
You can try turning the the pixel filter radius up but the alpha channel on Iray canvases sucks so it may not do much for jaggies.
I got Genesis 2 via "Daz Install Manager" aka "DIM". It's a standalone program that you can get from Daz website, it's an external downloader/installer. The specific packages are called "Genesis 2 Start Essentials Male/Female".Hi everyone
Can someone guide me where I get get Genesis2 male base figure?
I tried searching on DAZ site but I found created characters but not the base figure.
I assume you need to base figure in order to create the character? Right.
Do those character has built-in base figure so when I download the character the base figure will be installed automatically
Thank you
Hi and thank you for you reply,I got Genesis 2 via "Daz Install Manager" aka "DIM". It's a standalone program that you can get from Daz website, it's an external downloader/installer. The specific packages are called "Genesis 2 Start Essentials Male/Female".
It's kind of old and busted however - nowhere near as nice for posing as even G3.
I think I've mainly used it for transferring a few specific clothing items to G3/G8
g2 rig is quite useful when dealing with animations (maximo, mocap... Or any abc or bvh files).It's kind of old and busted however - nowhere near as nice for posing as even G3.
There are 3D applications that allow to create the volume of 3D models (meshes), to add color to them (textures), to deform them (posing), to add light, to perform animations, etc. The most popular for game creation is daz studio. It is free, reasonably simple to learn and has a large library of assets, including models of human figures that can be associated with poses, expressions, etc. Another popular program is blender. It is free and open source, somehow more powerful than daz studio (as it can also be used to create new 3D models), but more difficult to master and with a smaller asset library. And there are many other commercial programs, like Maya, 3DS Max, Cinema4D, iClone, etc, that are oriented towards professional application; The software and the assets are generally very expensive.Hi, I hope someone here can help me. First, you must know that I have no knowledge about 3d at all so far. So, I have been interested in games like University of problems, Fashion Business and sisterly lust. They all have great graphics in my opinion. So, how are these images made? The background, the objects, the characters, facial expression and body posture. Also, the camera angel. And how are scenes made? I really hope someone would give me a detailed answer.
Nope, no morphs or expressions show up at all for Genesis 8.1, in the way it works for Genesis 8 were everything shows up from the start as expression-sliders. That said, I accidentally found a work-around that is kinda annoying but works well enough.The face rigging for Gen8.1 was totally redone, so they disabled the Gen8 expressions on purpose to prevent conflicts with the new system.
I never bothered with Gen8.1 all that much, so I never needed to fix it.
Here's a thread about it:
You must be registered to see the links
Edit: I looked at the Renderotica page again. The Gen8.1 support looks very tacked-on. It keeps mentioning only G8F (or Victoria 7 for some reason), very rarely does it mention 8.1 support. Ignoring the expressions, do you at least see the morphs show up?
Did you try opening the properties menu and looking at the settings? Sounds like it might be hidden.If I select the G8.1 female in the Scene tab and then select any of the Donut Smile expression morphs from the library, that specific expression morph DOES show up when I select "Used" in the Paramaters tab and filter on "DSM" (no need for the filter, it's just easier to find it).
The "daz official" genitals are called "anatomical elements" and are generally included in the Pro pack editions of the models (e. g. Michael 8 Pro / Victoria 8 Pro etc). Some of the Daz official HD "named" characters also include them.New to Daz 3D just did my first render with lighting. Can someone link me to a tutorial of how to add a penis onto a male Yt seems to bann this stuff.
"Try before you buy" means a person wants to inspect the asset to ensure the person who made it isn't incompetent and they're not wasting money on a bad product. It has not, and never will be, legal to use since it's obtained by piracy/theft. You would need to purchase it before using it (from a legal standpoint). Daz3d have a fairly lenient refund policy, so the legal way is to "buy and then try". It's the same thing, just you put a downpayment first and get your money back if the product turns out to be shit.I'm a bit dense, so I have a complete noob question about that "try before you buy" thing:
Can you get away with not spending much/anything on models while using Daz to render images for a visual novel, using the assets made available on this site? The game, if it is eventually made, would be supported through Patreon and similar, maybe not sold directly on Steam/anywhere else (if necessary for legal reasons, which is what I'm asking). I mean, can the assets be used directly without getting into legal trouble, or, alternatively, can they be edited/morphed in such a way that they would be okay to use?
Or is it truly the case that one can effectively try out free assets but have to buy them if they are to actually be used for something public? It might be faux pas to ask so directly, sorry about that.
Strictly speaking - this is not legal advice and you cannot use these words as such in any way, I'm not responsible if you get into any kind of trouble, legal, physical, mental, paranormal, or otherwise.I'm a bit dense, so I have a complete noob question about that "try before you buy" thing:
Can you get away with not spending much/anything on models while using Daz to render images for a visual novel, using the assets made available on this site? The game, if it is eventually made, would be supported through Patreon and similar, maybe not sold directly on Steam/anywhere else (if necessary for legal reasons, which is what I'm asking). I mean, can the assets be used directly without getting into legal trouble, or, alternatively, can they be edited/morphed in such a way that they would be okay to use?
Or is it truly the case that one can effectively try out free assets but have to buy them if they are to actually be used for something public? It might be faux pas to ask so directly, sorry about that.
DAZ is an interesting beast. On a quick glance it looks powerful and it certainly is, but it is also stuck to past most likely due to monetary constraints on development. Supposedly (source: rumors) there will be a new update soon(tm) DAZ 5 or something that should bring some very necessary UI and UX improvements.Thanks! Yeah I'm not planning on actually making a Daz game or anything, purely curious about how/why so many people use Daz to make games and what the process of them getting into it is like, considering they're so limited (by money, lol) in what assets can be used in the first place. I get good results from being freely experimental/iterative when creative, so I prefer platforms/applications/etc. where everything is freely available and there is no barrier of entry. People differ though.