- Aug 22, 2021
- 500
- 456
The problem is that Daz Studio's torso surfaces are too big, so the bump/normal mapping looks stretched out and terrible due to the low texel quality. If you want to lessen the effect, find the height/bump/normal map sections of the skin surfaces and turn them down. As for making it look better, you can try and create a custom node network to tile a microdisplacement texture over the skin instead of the pre-packaged bump map, but with Daz's terrible shader mixer that's easier said than done.