- Oct 23, 2020
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How to Install Content to Daz w/ w/o Install ManagerHi
I'm a total beginner with DAZ
So I downloaded this asset
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So how do I use it, is there an installation process somewhere I can use to install them
Thanks
Thank you, that worked! I just adjusted the base bump slider on all the relevant surfaces, from 1.5-->0.7 which seemed to smooth it out well for me.The problem is that Daz Studio's torso surfaces are too big, so the bump/normal mapping looks stretched out and terrible due to the low texel quality. If you want to lessen the effect, find the height/bump/normal map sections of the skin surfaces and turn them down. As for making it look better, you can try and create a custom node network to tile a microdisplacement texture over the skin instead of the pre-packaged bump map, but with Daz's terrible shader mixer that's easier said than done.
Top Coat is an extra glossy layer over the base material. It can have its own bump map. Like if you had lacquered wood, the glossy coat would have less bump than the wood underneath. The top coat bump should have a slot for a texture map, but I don't know why this one doesn't. Also you can choose to have a bump (also called height) map or a normal map, not both. So you need to choose one or the other.Do you (or anyone else) have any idea what these two does:
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I genuinely tell a difference when I change them ...
It's mainly because it's a terrible bump map. You can tweak to an extend but you will run in circle. Don't hesitate to "borrow" maps form other better made skin (especially specular/roughness/bump ones). It can make a world difference.Here's a close-up of what I mean, cause I don't know if the picture is showing it clearly or not:
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Yeah, that bug is weird! One fix that seem to work for me when that happens is to just apply another skin (like !Iray Uber Base) and then just undo that change. The application then has the arrow where it should be, but none of the alterations.The missing slot is an old bug. I don't remember how it happens, but it happens. Scratch the surface & re-apply !Iray Uber Base, that should do the trick (rebuild from there).
Thank you! I find it superhard to find good skins for daz, I've literally downloaded ~15-ish characters just hoping to hit a jack-pot. I've found one or maybe 2 skin-maps that I like, so if you know some that are great feel free to let me know!It's mainly because it's a terrible bump map. You can tweak to an extend but you will run in circle. Don't hesitate to "borrow" maps form other better made skin (especially specular/roughness/bump ones). It can make a world difference.
Details of a 8k torso bump :
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Maybe try a 30x30 circle/rectangle spotlight at about 4000-6000 lumen (you'll have to play with the distance on your own, though.) pointed at her eyes?I'm trying to make this scene look good:
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My issue is that I like the way the shadows fall on her face, but I don't like the way it makes her eyes super-dark. If I light up her face some more, I get the eyes with the colour that I'm looking for but then instead everything else is kinda ruined:
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Does anyone have any clever work-arounds for when the lighting doesn't quite work for you?
It's quite the jungle lol. I may be not the best person to ask as I may be out of date. Skins that are made by "Daz orignals" (=outsourced by Daz to be sold in their shop in their name), have overall better quality control (not always the case, but more than not). A good shortlist of artists will be more handy than any promo shot imho.Thank you! I find it superhard to find good skins for daz, I've literally downloaded ~15-ish characters just hoping to hit a jack-pot. I've found one or maybe 2 skin-maps that I like, so if you know some that are great feel free to let me know!
Plug it into a Bump Map node and then put that into the normal socket.Ehhh I think I got it by messing arround with the nodes ofYou must be registered to see the links, should I delete the bumpmap or should I connect it to a property?
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Lol, you don't need to credit me. This is like, the very simplest texture setup imaginable.I did it like this. I think it worked, thanks a lot my dude (or dudette), if I ever get through and make this TLOU game I'll add you in the credits.
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Some things seem simple once you've been working with 3d long enough, that are terrifyingly opaque to a newcomer.Lol, you don't need to credit me. This is like, the very simplest texture setup imaginable.
Mesh Grabber, Scene Optimizer (for scenes that are too big for your GPU), Basically anything by Riversoft Art will be useful (especially the Bone Minion stuff, converters, and I believe he also made the mirror geometry which is pretty useful in specific cases. Sickleyield for the super niche assets/poses/effects/etc. and more of a need than a 'best' is either SY Invisilights Iray or Ghost Light Kit One by KindredArts.I am new to daz so can anybody link me the best or necessary plugins I need to start off with making a VN? I am planning a contemporary setting.
Thanks, that was a great tip!Maybe try a 30x30 circle/rectangle spotlight at about 4000-6000 lumen (you'll have to play with the distance on your own, though.) pointed at her eyes?
The thing is, given the base angle/trajectory of the sunlight/light source, it's actually falling pretty naturally. This would be pretty close to how it'd look if this were happening in real life.