I could be completely wrong here as I am not a shader expert but this is my guess:Hi!
So I've got a question about translucency. I have two pictures layered in the translucency picture: a tattoo and a slight-change on the nipples. both of these are PNGs, and are just transparent everywhere other than where I actually need them to do stuff. If I don't have those layers added on the translucency the color of the tattoo and the nipples are all wrong.
Clearly the arm and torso now have the exact same hue, and the un-altered face still has the issue (since I have done fuck all with that). The issue here is that I'm clearly changing the entire hue of the skin, which I don't want to.
Is there any way of making the added translucency layers ONLY work where they are supposed to?
I think the problem comes from how the "transluncency" channel works with the Iray skin shader. It is not a layer on top of the other image maps that make up the shader, it is a complex multiplier that changes how much light and what colors of light are reflected from some depth below the top surface of the skin. So it does not surprise me that you are getting weird effects.
If I understand correctly you want to add a tattoo and some nipple coloration? Then the way I would try that would be to make a copy of the base skin "diffuse" texture map and edit that directly to layer your images on top. (Similar can be done using L.I.E. but that's just a complicated way to combine images to do basically the same edits except within Daz).