If you use something like Breastacular, you have to use the "Material Copy" action too. Other plugins have a similar functionalityHow can I change the texture of my breasts? When the breast graft is placed they turn gray
I think pose limits are the solution. Although in some cases some poses actually ask you to turn them off, so go figure. DAZ figures have some limits on joint rotations to prevent you from creating impossible poses that would deform the figure.I do a lot of BDSM/bondage-themed renders so my poor models are often put in poses that bend limbs a lot. However, when I do this the model sometimes becomes "distorted" (see the red circles in the attached images).
Is there any way to avoid this or is it a "photoshop job"?
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Well, it's not a solution that will work for me, since I want to replicate what RL bondage models can doI think pose limits are the solution. Although in some cases some poses actually ask you to turn them off, so go figure. DAZ figures have some limits on joint rotations to prevent you from creating impossible poses that would deform the figure.
That is why I said turn them off. The reason the locks are on is because with them off, you can do anything, like turning the head completely around, or twisting the palms and feet 180 degrees, but they can be overzealous, so they can prevent certain poses from working properly. There are also some joint fixing morphs available, because every time they release a new figure it comes with a different set of issues.Well, it's not a solution that will work for me, since I want to replicate what RL bondage models can do
Also, in the first image I attached, the pose is within the limits but the model is still deformed.
Sorry, but my reading skills fails me terribly this morningThat is why I said turn them off. The reason the locks are on is because with them off, you can do anything, like turning the head completely around, or twisting the palms and feet 180 degrees, but they can be overzealous, so they can prevent certain poses from working properly. There are also some joint fixing morphs available, because every time they release a new figure it comes with a different set of issues.
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Try something like this product or this one to see if they help a bit. I personally use the first one on all my figures. Those are for Genesis 8 figures. There are alternatives for Genesis 3. Not sure about Genesis 9, though.Well, it's not a solution that will work for me, since I want to replicate what RL bondage models can do
Also, in the first image I attached, the pose is within the limits but the model is still deformed.
Yeah on reading it again, it does seem like I said it the way you read it. TBH, I try to avoid turning limits off because it's easy to create unrealistic poses with them off, but like I said, I found that in some cases, they are too restrictive.That is why I said turn them off. The reason the locks are on is because with them off, you can do anything, like turning the head completely around, or twisting the palms and feet 180 degrees, but they can be overzealous, so they can prevent certain poses from working properly. There are also some joint fixing morphs available, because every time they release a new figure it comes with a different set of issues.
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While I do like making my own stuff, you could get assets here, and other pirate sites, and once/if you start making money, go back and support the artists.I have a newbie question about creating games that has been bothering me since I started trying to create "adult art" for games. I consider myself a hobbyist in this are and have no formal grpahics design education but have learned basics in a few programs over the past few years like with maya, daz, unity, photoshop, rpgmaker and gimp. However, what always ends up happening when I try to bring my skills together to make something simple and playable is that I end up browsing the web for assets for hours on end. And before I accually get going with the project I've lost motivation because of the tediousness of searching for usable premade graphics. The free stuff I find is usually of low quality and even if I would have had a lot of money to spend on assets I'm not confident that I would find what I am looking for. Then when I look at alot of popular games that have many member donators on patreon, I see they have art that is not just good looking but they seem to have ALOT of it. Like an endless stream so they can release one game after another with 2d and 3d art that not just looks good but also seems to fit together to make a visually attractive scene. Sure these guys are pros and I'm just a beginner. I'm thinking, perhaps they know some secret source of assets that I am unaware of. Surely they can't have the time to accually create all these assets that they use in the games right? That would take like forever. I have made a few assets for a room scene like a bookshelf, a bed, etc.. but it is time consuming and gets boring quickly. So, I am at a loss. I would appreciate is anyone who are more experienced than I am could shed some light on this conundrum, it has been bothering me for a long time. Where do they get all the stuff?
So you are saying there are no secret source, just pure grinding for assets? Also, wouldn’t using pirate stuff get me in trouble, even if I had the intention of paying back later?While I do like making my own stuff, you could get assets here, and other pirate sites, and once/if you start making money, go back and support the artists.
Unlikely, someone would have to know that you did.So you are saying there are no secret source, just pure grinding for assets? Also, wouldn’t using pirate stuff get me in trouble, even if I had the intention of paying back later?
Basically what TheDevian said. Daz only has so much manpower, as do vendors. Meaning the vendors would have to go around and personally message each developer they see using their product and ask for the license.So you are saying there are no secret source, just pure grinding for assets? Also, wouldn’t using pirate stuff get me in trouble, even if I had the intention of paying back later?
A part of me wants to strangle every PA that makes pose packs with a zillion joint limits turned off, often not even making use of the expanded limits.That is why I said turn them off. The reason the locks are on is because with them off, you can do anything, like turning the head completely around, or twisting the palms and feet 180 degrees, but they can be overzealous, so they can prevent certain poses from working properly. There are also some joint fixing morphs available, because every time they release a new figure it comes with a different set of issues.
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He's probably using something likeHi, im new to making renders and for now i've only done still poses with no interaction/colission between elements. I would love to know how to make these deformations on different parts of the body, these being a hand grabbing a breast or in this case breasts being pushed by the clothes and squeezing up and out.
I am working with Daz and have some of the basics of Blender. In the case of this game, the developer, Cloudet, is using this techniques in most of his renders, this picture is just an example of many.
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