Thank you!KoS uses Koikatsu.
PC uses Honey Select (1 or 2)
Desert Stalker uses Daz.
Any suggestions on which one would be best for a newbie developer/artist?
Thank you!KoS uses Koikatsu.
PC uses Honey Select (1 or 2)
Desert Stalker uses Daz.
Depends on how good that pc is, and what brand of video card you have.Thank you!
Any suggestions on which one would be best for a newbie developer/artist?
Koikatsu and Honey Select are games from Illusion Games, but you can use them to make your own characters and scenes. The problem is that you don't own the images and they can't be sold.
Daz is free software but you need to pay for almost all the assets you use. But you will own your art.
You can of course pirate everything so it really boils down to what style you like best. Daz probably has the biggest learning curve.
Thank you both for your help.Depends on how good that pc is, and what brand of video card you have.
Frankly, Daz is the hardest to use, and it requires a very good Nvidea card.
Koi and HS are easier to do a lot of things, and require less power/time to use, but you have less control over some things. The up side of that is that people are less picky about the art, so you can get away with things you can't in Daz.
On the other hand, With Daz you can sell the game on Steam when you are done.
Youtube has a lot of tutorials, WP Guru is one of the better ones for Daz. You will also need to learn some kind of coding. My suggestion would be to try something simple with Koi or HS, and see how it goes, then once you have some EXP, you will have a better idea of what you want to do.Thank you both for your help.
While monetization isn't really the main goal, i guess i would look to make money from what i develop later down the line.
It seems i have a lot of research to do lol. If you have any suggestions on tutorials or general tips/things to consider
i would greatly appreciate it.
I think that would be this thread, it's not like it's limited to just Daz3D. Just ask your question, and hopefully someone has an answer for youHi, sorry do exists forum section for VAM related questions ? (about plug's incl. discuss freeware scripts etc) Can't find. And no VAM prefix in development area. Just in Releases\Requests. Ot i missed something ?
I have thoughts of going back to Genesis 8.1 because there are not a lot of assets.Hello,
I haven't been around Daz in a while and was wondering whether artists consider Gen9 to be worth working with over 8.1? After a quick skim it seems like there are still not that many available asserts for Gen9 compared to 8.1, and most characters I've seen for Gen9 do not look particularly great. Is there some consensus on what model is best to currently work with?
I haven't heard a consensus on looks, however objectively G9 is much heavier on both ram and diskspace - so if that's at all a constraint, I would stick with 8.Hello,
I haven't been around Daz in a while and was wondering whether artists consider Gen9 to be worth working with over 8.1? After a quick skim it seems like there are still not that many available asserts for Gen9 compared to 8.1, and most characters I've seen for Gen9 do not look particularly great. Is there some consensus on what model is best to currently work with?
You need to open the zip, then the zip inside of that one, then open the content folder, then extract the Data, People, and Runtime folders into your Daz Library Folder.Not sure if this is the right place to ask, but I'm looking for help with installing a daz add-on. This one, the female version in particular.
https://f95zone.to/threads/muscularity-morphs-for-genesis-8-male-s-female-s-unofficial-bundle.11375/
I'm trying to follow the guide which says to do this:
SO I changed the name to IM00048815-01_MuscularityMorphsforGenesis8Females.zip and put it in my downloads folder for the install manager, but when I look in the install manager it doesn't come up as ready to install. I've installed lots of other stuff with no issues, but this is the first time I've had to rename the .zip, so I'm not sure if I'm doing something wrong or putting it in the wrong place or what.
- If you see one folder "content" with 2 small files named "supplement" and/or "manifest" after opening, you can create an DIM with them, simply search for the ID number on DAZ market and rename the main zip into the correct name (aka IM000*the ID number here* -01_*name of asset.zip*.
have you tried the loading hair into the scene without autofit? just position into place, adjust then parent to genesis 8 head.Still no tools to backport hairstyles from G9 to G8 ?
I only know the RSSY hair converter for G8>G9. Need the opposite direction.
Even a built-in function would do, but (iirc) the DAZ scripts only allow to convert upwards from older series, and between gender.
No, because my DAZ is still on version 4.20.have you tried the loading hair into the scene without autofit? just position into place, adjust then parent to genesis 8 head.
no matter what method you are going to use. if you need g9 hair, you will need to update your daz to even load the g9 hair in the first place. Here is a thread on the subject. there are clone programs but any of these convertor/clone programs are a pain to use and even then you'll need to update daz regardless in order to use them. best method so far has been like i mentioned. parent the hair to the model and you wont need any conversions. and you can use g2 g3 g8 g9 even the old victoria.No, because my DAZ is still on version 4.20.
So i can't even use anything G9-related unless i update.
And i'd rather not update DAZ unless i know a proper method to backport at least hairstyles from G9 to G8.
I'm afraid i can't really follow. Assuming we are talking about accurate quality work.best method so far has been like i mentioned. parent the hair to the model and you wont need any conversions. and you can use g2 g3 g8 g9 even the old victoria.
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