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3D Software Help and Assistance. Ask Away.

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Boogie

Active Member
Aug 7, 2017
900
1,454
Koikatsu and Honey Select are games from Illusion Games, but you can use them to make your own characters and scenes. The problem is that you don't own the images and they can't be sold.

Daz is free software but you need to pay for almost all the assets you use. But you will own your art.

You can of course pirate everything so it really boils down to what style you like best. Daz probably has the biggest learning curve.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,389
33,726
Thank you!

Any suggestions on which one would be best for a newbie developer/artist?
Depends on how good that pc is, and what brand of video card you have.

Frankly, Daz is the hardest to use, and it requires a very good Nvidea card.

Koi and HS are easier to do a lot of things, and require less power/time to use, but you have less control over some things. The up side of that is that people are less picky about the art, so you can get away with things you can't in Daz.

On the other hand, With Daz you can sell the game on Steam when you are done.
 

Kurtyguy

New Member
Aug 19, 2018
5
5
Koikatsu and Honey Select are games from Illusion Games, but you can use them to make your own characters and scenes. The problem is that you don't own the images and they can't be sold.

Daz is free software but you need to pay for almost all the assets you use. But you will own your art.

You can of course pirate everything so it really boils down to what style you like best. Daz probably has the biggest learning curve.
Depends on how good that pc is, and what brand of video card you have.

Frankly, Daz is the hardest to use, and it requires a very good Nvidea card.

Koi and HS are easier to do a lot of things, and require less power/time to use, but you have less control over some things. The up side of that is that people are less picky about the art, so you can get away with things you can't in Daz.

On the other hand, With Daz you can sell the game on Steam when you are done.
Thank you both for your help.

While monetization isn't really the main goal, i guess i would look to make money from what i develop later down the line.

It seems i have a lot of research to do lol. If you have any suggestions on tutorials or general tips/things to consider
i would greatly appreciate it.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,389
33,726
Thank you both for your help.

While monetization isn't really the main goal, i guess i would look to make money from what i develop later down the line.

It seems i have a lot of research to do lol. If you have any suggestions on tutorials or general tips/things to consider
i would greatly appreciate it.
Youtube has a lot of tutorials, WP Guru is one of the better ones for Daz. You will also need to learn some kind of coding. My suggestion would be to try something simple with Koi or HS, and see how it goes, then once you have some EXP, you will have a better idea of what you want to do.
 
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FT4wondering

Member
May 7, 2023
201
86
Hi, sorry do exists forum section for VAM related questions ? (about plug's incl. discuss freeware scripts etc) Can't find. And no VAM prefix in development area. Just in Releases\Requests. Ot i missed something ?
 

Yuuki4

Member
Jun 30, 2018
261
471
Hi, sorry do exists forum section for VAM related questions ? (about plug's incl. discuss freeware scripts etc) Can't find. And no VAM prefix in development area. Just in Releases\Requests. Ot i missed something ?
I think that would be this thread, it's not like it's limited to just Daz3D. Just ask your question, and hopefully someone has an answer for you :)
 
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lucie34

Newbie
Oct 28, 2020
18
26
I'm working on developing a 3DCG and RPGM-based adult game. I have significant experience in photography and cinematography, which led me to decide on creating an adult game. I've already developed the characters, events, locations, and content, and I'm currently in the process of bringing these elements to life. However, I'm facing some challenges.

I'm using Renpy and Daz 3D (for now), but creating animations in Daz 3D is proving to be very difficult, despite having invested considerable effort in my characters. I've also purchased some assets, and I do not want to delete them. However, since I'm still at the beginning of the process, I have the opportunity to make changes without too much loss.

  1. Which program would allow me to create the fastest animations compatible with Daz 3D? What is the most user-friendly software for this purpose? [Blender?]
  2. Since I’m creating adult content, I have modeled the genital areas of my characters, but I'm not sure how to utilize these areas effectively when creating realistic sex scenes.
  3. Is it possible to complete this project smoothly with a Ryzen 5600H, RTX 3060 130W, and 16 GB DDR4 RAM?
If I'm able to create successful animation scenes using another program like Blender and then import these assets back into Daz 3D, it would significantly speed up the project.
 

PumpyDev

New Member
Sep 2, 2024
3
0
Hello,

I haven't been around Daz in a while and was wondering whether artists consider Gen9 to be worth working with over 8.1? After a quick skim it seems like there are still not that many available asserts for Gen9 compared to 8.1, and most characters I've seen for Gen9 do not look particularly great. Is there some consensus on what model is best to currently work with?
 

lucie34

Newbie
Oct 28, 2020
18
26
Hello,

I haven't been around Daz in a while and was wondering whether artists consider Gen9 to be worth working with over 8.1? After a quick skim it seems like there are still not that many available asserts for Gen9 compared to 8.1, and most characters I've seen for Gen9 do not look particularly great. Is there some consensus on what model is best to currently work with?
I have thoughts of going back to Genesis 8.1 because there are not a lot of assets.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,758
10,118
Hello,

I haven't been around Daz in a while and was wondering whether artists consider Gen9 to be worth working with over 8.1? After a quick skim it seems like there are still not that many available asserts for Gen9 compared to 8.1, and most characters I've seen for Gen9 do not look particularly great. Is there some consensus on what model is best to currently work with?
I haven't heard a consensus on looks, however objectively G9 is much heavier on both ram and diskspace - so if that's at all a constraint, I would stick with 8.
 

PumpyDev

New Member
Sep 2, 2024
3
0
Daz3d question:

Last time I tried to use Daz, I ended up with way too many morph sliders, many of which overlapped and caused confusion or conflicts.
Is there one set of body/face morphs for G8F/G8.1F/G9 that stand above the rest and feel complete? Or a recommended combination of a few?

I'm aware of the Genesis 8 Male & Female Body Morphs (Unofficial Bundle), but that pack is six years old by now.
 
Jan 25, 2018
37
71
Not sure if this is the right place to ask, but I'm looking for help with installing a daz add-on. This one, the female version in particular.

https://f95zone.to/threads/muscularity-morphs-for-genesis-8-male-s-female-s-unofficial-bundle.11375/

I'm trying to follow the guide which says to do this:

  • If you see one folder "content" with 2 small files named "supplement" and/or "manifest" after opening, you can create an DIM with them, simply search for the ID number on DAZ market and rename the main zip into the correct name (aka IM000*the ID number here* -01_*name of asset.zip*.
SO I changed the name to IM00048815-01_MuscularityMorphsforGenesis8Females.zip and put it in my downloads folder for the install manager, but when I look in the install manager it doesn't come up as ready to install. I've installed lots of other stuff with no issues, but this is the first time I've had to rename the .zip, so I'm not sure if I'm doing something wrong or putting it in the wrong place or what.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,389
33,726
Not sure if this is the right place to ask, but I'm looking for help with installing a daz add-on. This one, the female version in particular.

https://f95zone.to/threads/muscularity-morphs-for-genesis-8-male-s-female-s-unofficial-bundle.11375/

I'm trying to follow the guide which says to do this:

  • If you see one folder "content" with 2 small files named "supplement" and/or "manifest" after opening, you can create an DIM with them, simply search for the ID number on DAZ market and rename the main zip into the correct name (aka IM000*the ID number here* -01_*name of asset.zip*.
SO I changed the name to IM00048815-01_MuscularityMorphsforGenesis8Females.zip and put it in my downloads folder for the install manager, but when I look in the install manager it doesn't come up as ready to install. I've installed lots of other stuff with no issues, but this is the first time I've had to rename the .zip, so I'm not sure if I'm doing something wrong or putting it in the wrong place or what.
You need to open the zip, then the zip inside of that one, then open the content folder, then extract the Data, People, and Runtime folders into your Daz Library Folder.
 
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tretch95

Active Member
Nov 5, 2022
981
1,722
Still no tools to backport hairstyles from G9 to G8 ?


I only know the RSSY hair converter for G8>G9. Need the opposite direction.

Even a built-in function would do, but (iirc) the DAZ scripts only allow to convert upwards from older series, and between gender.
 

digitbrush

Member
Apr 5, 2019
446
3,783
Still no tools to backport hairstyles from G9 to G8 ?


I only know the RSSY hair converter for G8>G9. Need the opposite direction.

Even a built-in function would do, but (iirc) the DAZ scripts only allow to convert upwards from older series, and between gender.
have you tried the loading hair into the scene without autofit? just position into place, adjust then parent to genesis 8 head.
 

tretch95

Active Member
Nov 5, 2022
981
1,722
have you tried the loading hair into the scene without autofit? just position into place, adjust then parent to genesis 8 head.
No, because my DAZ is still on version 4.20.
So i can't even use anything G9-related unless i update.

And i'd rather not update DAZ unless i know a proper method to backport at least hairstyles from G9 to G8.
 

digitbrush

Member
Apr 5, 2019
446
3,783
No, because my DAZ is still on version 4.20.
So i can't even use anything G9-related unless i update.

And i'd rather not update DAZ unless i know a proper method to backport at least hairstyles from G9 to G8.
no matter what method you are going to use. if you need g9 hair, you will need to update your daz to even load the g9 hair in the first place. Here is a thread on the subject. there are clone programs but any of these convertor/clone programs are a pain to use and even then you'll need to update daz regardless in order to use them. best method so far has been like i mentioned. parent the hair to the model and you wont need any conversions. and you can use g2 g3 g8 g9 even the old victoria.

 
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tretch95

Active Member
Nov 5, 2022
981
1,722
best method so far has been like i mentioned. parent the hair to the model and you wont need any conversions. and you can use g2 g3 g8 g9 even the old victoria.

I'm afraid i can't really follow. Assuming we are talking about accurate quality work.



So this is the head of an adult G8 female i'm working on, standing approximately 175cm tall (40% height morph).
The hair is "2021-15" for G8F by OOT with all adjustment morphs on zero.

FigA.png

As we can see, the scalp mesh is clipping like crazy with the head topography. In particular on the cheek bones, and the lower head backside / neck region is even worse with large holes in the scalp.


And this is the forehead in wire texture shaded mode.

FigB.png ___ FigC.png

The right pic uses a facial animation. Now the scalp mesh massively clips with the forehead, which causes the black artifacts in renders.

And that is a harmless issue which can be fixed with a bit of headsize and forehead depth from the built-in OOT morphs.




How would this ever work when trying to manually move the hairstyle mesh around?

Loading the basic G3F model, loading the same 2021-15 hair for G8F (not fitted to the character).
Setting the G3F to 40% height, then trying to make the hairstyle fit:

FigD.png

This isn't even matching the character shape by 1%. It touches in a few spots, while most surfaces have either no contact, or are inside the head.

The figures are simply incompatible just based on their shape differences.
Can't even imagine how this would ever work with with fully customized characters.

Some hairstyles don't even come with any adjustment morphs at all, like those from SdeB.
 
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