BTW another relatively useful tool for posing is this
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(Search that Shadowcore site, there also is an add-on for this, a G8M- and a G9 version)
- Why use this?
For example, you want to move a character's head horizontally forth and back, like a chicken when walking.
But the posing controls for the "Neck" only let you bend the whole neck, like looking up to the sky or down a cliff.
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Even worse, everything above the shoulders has 3 bones - lower neck, upper neck, head. Manual posing is difficult, translation tool is too inaccurate.
The 3DU pose architect can do this with complex pose controls, which work on top of any other position.
Here you get a new head pose control which always moves the head vertically while letting the two neck bones follow.
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Of course you could combine both, to look up while moving the head forward.
Some other pose controls let you look over the shoulder naturally, or have movement for bending, lifting arms, shifting weight, stuff like that. And unlike fixed "pose presets", this always works smoothly on top of actual poses, within rotation limits.
For example, this pose kind of works for a POV scene
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But when you look at it from different angles, you can see that the bodyshape already goes beyond the limits of how the G8 model can be posed. Simply using the "Buttocks Out" pose control from the Pose Architect fixes the cracks in the abdomen, and makes the pose look much more aesthetical.
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TBH this is amazing.
And this G8F character is within about 80-90% dimensions of the default shape. This gets a LOT more important with characters who are really thick or otherwise diverge from the ideal.
So this doesn't actually replace manual posing or customizing pose presets, but it can both fix problems and save you time and headaches.
Some other add-ons are essential for posing, like
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to fix extreme errors when bending the lower body (leg&hip)