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3D Software Help and Assistance. Ask Away.

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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,386
33,723
Hi, beginner DAZ user here. Does anyone know of an easy way to export only the mesh from DAZ to Blender without the rig and textures? I loose some time deleting everything in blender. I tried using the official DAZ plugin, diffeomorphic plugin and also exporting as fbx and obj but can`t seem to find any settings besides merging textures and morphs.
First, you will want to save as a sub-scene, that way it is by itself. (might also want to delete anything extra, like eye lashes).
Open that, then Export it as an obj. Paying attention to the scale %.
Then you can open Blender and Import the obj, paying attention to the scale, if you exported at 100%, you need to import at 100% as well (default is 1).
Once you have done that, select the model and go to the surface tab, then you can remove the textures pretty quickly.
 
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n00bi

Member
Nov 24, 2022
440
536
Considering that I paid €1779 plus shipping for my 4090 FE by the end of September last year, I can see NVIDIA asking over €2000 for the upcoming 5090, especially if they go over the 24 GB VRAM mark with it. I'd love to say that I won't buy the new card because it is a lot of money it costs. But in the end, unless the increase in price is outrageous and render power is not substantially improved, I can see myself falling into temptation once again. LOL
Yeah.. €1779 damn prices. i dont have that kind of money for just the graphics. i do but dont really want to invest that much in graphics hw.
I got the 2nd best thing tho, because i also needs some $ to upgrade my cpu asap. :\
And i already spent like 2K+ this last month on upgrading, the mobo, graphicscard, memory.. now just need a the cpu remaining.

M1cFjEjDf1.png
I Am soo broke now. :ROFLMAO:
But this was the Xmas present for myself.
 

Lamek23

New Member
Feb 13, 2022
3
1
First, you will want to save as a sub-scene, that way it is by itself. (might also want to delete anything extra, like eye lashes).
Open that, then Export it as an obj. Paying attention to the scale %.
Then you can open Blender and Import the obj, paying attention to the scale, if you exported at 100%, you need to import at 100% as well (default is 1).
Once you have done that, select the model and go to the surface tab, then you can remove the textures pretty quickly.
Thank you for the info, I just want to export human meshes for rigging and animation (I am bad at sculpting entire humans). I was tired when I posted and realised only later that I can just delete de mtl file after exporting as obj.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,386
33,723
Thank you for the info, I just want to export human meshes for rigging and animation (I am bad at sculpting entire humans). I was tired when I posted and realised only later that I can just delete de mtl file after exporting as obj.
Yeah, that will save a few steps.
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,614
4,567
Yeah.. €1779 damn prices. i dont have that kind of money for just the graphics. i do but dont really want to invest that much in graphics hw.
I got the 2nd best thing tho, because i also needs some $ to upgrade my cpu asap. :\
And i already spent like 2K+ this last month on upgrading, the mobo, graphicscard, memory.. now just need a the cpu remaining.

View attachment 4327344
I Am soo broke now. :ROFLMAO:
But this was the Xmas present for myself.
Yeah, it's crazy. I mean, I am quite old (47) and I remember vividly the days when one could build a rig with top of the line gaming hardware for something like €1200 or so. Really miss those days. LOL
 

qweaksdoasd

New Member
Dec 13, 2024
1
0
Hello guys i want to ask, i got this error

2024-12-15 15:02:05.929 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Characters/Guhzcoituz/Freyna/Freyna Apply.duf
2024-12-15 15:02:05.929 [INFO] :: Determining missing assets...
2024-12-15 15:02:07.432 [WARNING] :: Invalid node selection for "preset_shape" type.
2024-12-15 15:02:07.432 [WARNING] :: Error loading asset: C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Female/Characters/Guhzcoituz/Freyna/Freyna Apply.duf
Operation failed
2024-12-15 15:02:07.476 [INFO] :: Unlocking viewport redraw...
2024-12-15 15:02:07.476 [INFO] :: Viewport redraw unlocked.

What is this mean? i dont understand preset shape mean. I already download the character from this site, and still \got error
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,756
10,113
Anyone aware of a way to maintain smoothing groups in either fbx/obj? They seem to get stripped, then daz assigns it's own, which inevitably looks like shit so i have to run textures with smoothing on @ 45 degrees.
 

Vanaduke

Active Member
Oct 27, 2017
743
3,120
Hi, guys. It's been over a week and I still can't find a resolution for my missing lashes. The lashes are missing somehow after loading about the model both Asha (the model I wish to render) and Victoria, both of which are G3F.

Helpful individuals have assisted me and I followed their instructions step by step from dropping files manually location-to-location to full simple copy/pasting everything to Library, still.

I need the lashes so when I export to blender, I can animate.

Edit 1: By the way, are we allowed to bump threads in these forums? I wish to bump my asset request page.

Screenshot (31).png Screenshot (32).png

Missing lashes in Blender

Screenshot (20).png
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,386
33,723
Anyone aware of a way to maintain smoothing groups in either fbx/obj? They seem to get stripped, then daz assigns it's own, which inevitably looks like shit so i have to run textures with smoothing on @ 45 degrees.
Daz defaults everything to smoothing on, you need to turn them off in the Surface tab.
1734822451050.png
Hi, guys. It's been over a week and I still can't find a resolution for my missing lashes. The lashes are missing somehow after loading about the model both Asha (the model I wish to render) and Victoria, both of which are G3F.

Helpful individuals have assisted me and I followed their instructions step by step from dropping files manually location-to-location to full simple copy/pasting everything to Library, still.

I need the lashes so when I export to blender, I can animate.

Edit 1: By the way, are we allowed to bump threads in these forums? I wish to bump my asset request page.

View attachment 4361002 View attachment 4361003

Missing lashes in Blender

View attachment 4361009
Daz only exports the color material, you will need to add everything else manually, like the normals, and in this case, the alpha/opacity mat.
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,756
10,113
Daz defaults everything to smoothing on, you need to turn them off in the Surface tab.
View attachment 4361173
Understand - that's not the issue - the issue is it autoassigns a singular smoothing group- it's all or nothing. Outside of daz, models can have many complex arrangements with different polygons with the same material having different smoothing groups to better accomodate sudden changes in geometry. So that's what I'm trying to figure out; how to import models into daz without losing this information.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,386
33,723
Understand - that's not the issue - the issue is it autoassigns a singular smoothing group- it's all or nothing. Outside of daz, models can have many complex arrangements with different polygons with the same material having different smoothing groups to better accomodate sudden changes in geometry. So that's what I'm trying to figure out; how to import models into daz without losing this information.
Generally, what you do, if you want part of the item to have smoothing on or off, contrasting to the rest of the item, you need to give it its own texture/material name. Just assign it before exporting, it's really easy to do. At least it is in Blender, I don't know much about other programs. You can still assign all of the materials at the same time, and then just turn it off for that one part. AFAIK, that's the only way.
Daz is not great 3D software, it barely functions at all in some ways.
 
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n00bi

Member
Nov 24, 2022
440
536
Daz only exports the color material, you will need to add everything else manually, like the normals, and in this case, the alpha/opacity mat.
I guess that is true if you use the "stock" fbx exporter.
I am using the bridge. daz 3d to c4d.
And i am having kind of the opposite problem. My textures and such are not in a color or diffuse channels.
But rather in a luminance and a reflection channel, it annoys the crap out of me.
Looks like the dev is rather confused about using redshit/octane stock physical render or plain vanilla.
Even tho there is a convert mat and textures to "octane or redshift" button in the plugin on the c4d side :p

There is always something to fix in materials after exporting.
Using the "Daz stock" exporter you need to fix a lot of stuff.. using the daz bridge.. need to fix a lot of stuff..
Lol. dosent matter how you export. :p
And the damn eyelashes always needs to be fixed.

HJ5MfZgo65.png



I haven't tried the Daz3d to Blender Bridge, so i am not sure if it does somewhat the same there.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,386
33,723
I guess that is true if you use the "stock" fbx exporter.
I am using the bridge. daz 3d to c4d.
And i am having kind of the opposite problem. My textures and such are not in a color or diffuse channels.
But rather in a luminance and a reflection channel, it annoys the crap out of me.
Looks like the dev is rather confused about using redshit/octane stock physical render or plain vanilla.
Even tho there is a convert mat and textures to "octane or redshift" button in the plugin on the c4d side :p

There is always something to fix in materials when exporting.
Using the "Daz stock" exporter you need to fix a lot of stuff.. using the daz bridge.. need to fix a lot of stuff..
Lol. dosent matter how you export. :p
And the damn eyelashes always needs to be fixed.

View attachment 4362487



I haven't tried the Daz3d to Blender Bridge, so i am not sure if it does somewhat the same there.
I never had a lot of luck with the bridge, I tend to do things manually.
 
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Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,756
10,113
I never had a lot of luck with the bridge, I tend to do things manually.
likewise, in my case it's 3DS, but I need to re-do the materials manually each time. (as well as make all separate material zones separate objects since daz tends to screw up coordinate transforms in fbx :mad:) But yeah, I don't think I've ever heard of someone giving hugely positive feedback on any of the bridges.
 
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n00bi

Member
Nov 24, 2022
440
536
I never had a lot of luck with the bridge, I tend to do things manually.
Im starting to lean towards doing that myself and make my own scripts set of scripts.
However i really do like the auto rigging feature the plugin has on the c4d side as i kind of hate setting up rigs.
damn joints. ik chains. setting constraints/restrictions. adding controls. fixing the weigthmap after skining/binding joints to mesh..
.. phh.. so boring :p
the plugin does a good job at this boring task.
oh i forgot.. if you added morphs when exported aswell. the plugin does a nice job of setting up the contols for thouse too.
 
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5.00 star(s) 1 Vote