3D Software Help and Assistance. Ask Away.

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Porcus Dev

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Oct 12, 2017
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Hey folks, I've been trying to get my clothes to look more natural on busty female figures, none of that tight clinginess that happens as standard, but so far I'm not having much success. I've tried using Fit Control with varying levels of success but it often stretches the clothes too much, and I've recently found a method of using animation to change the model from base to busty and have the clothes change with it but that isn't working very well either as the clothes end up looking lumpy and the hems of the sleeves and shirt get wrinkled.

So basically I'm looking for some advice on this issue. Are there other more effective methods? Is there something I might be getting wrong with the animation trick? Or is it just a case of trial and error?

Also, to show you what I mean about the lumpy post-animation, here are the before and after screenshots.

View attachment 255476 View attachment 255477
Are you tried using DForce? Even if the clothes doen't have it incorporated, you can add "DForce: Dynamic Surface" in "Edit" menu to any clothes; then do a simulation (remember to set in OFF "Start from initial pose", or something similar)... if you have problem with the simulation, try different collition methods, sometimes the "simplest" collition method is better than the "best" :p (and while you're previewing the simulation, you can stop when you want if you see that the result is good enough).
 
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polywog

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May 19, 2017
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I need some advice from 3d artists.

First: I'm an expert... But Rusty coder. I Was an enthusiastic occasional 3d guy. Cad... AutoCAD rhino etc for design. Povray, 3ds etc for rendering. I've learned Daz pretty well, rhino came back to me. Tried 3ds, cinema4d, Maya, zbrush. I physically hate zbrush. I abandoned c4d because I Think for a bit more work w Maya I can do more and because Maya is logical to me while c4d not so much. I've tinkered w blender but memorising 1000 kb shortcuts ugh... I need experienced/skilled artists to suggest a route/ combo. I love Daz, have it down and plan on always having it installed. Right now I'm thinking Maya for when I want large scenes or animations... Combined w blender for modelling? I considered max plus Maya but that seems like duplication. I love rhino but it's really cad software and I'm assuming I'll hit a wall with it I won't w blender. I thought about forcing myself to learn zbrush but I have no desire to sculpt plus hate it

Could you suggest the best toolpath? Im thinking it will take a year to get decent with whichever combination and I don't want to look up a year from now and realised I should have chosen differently
 

recreation

pure evil!
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Hey folks, I've been trying to get my clothes to look more natural on busty female figures, none of that tight clinginess that happens as standard, but so far I'm not having much success. I've tried using Fit Control with varying levels of success but it often stretches the clothes too much, and I've recently found a method of using animation to change the model from base to busty and have the clothes change with it but that isn't working very well either as the clothes end up looking lumpy and the hems of the sleeves and shirt get wrinkled.

So basically I'm looking for some advice on this issue. Are there other more effective methods? Is there something I might be getting wrong with the animation trick? Or is it just a case of trial and error?

Also, to show you what I mean about the lumpy post-animation, here are the before and after screenshots.

View attachment 255476 View attachment 255477
I'll just quote myself here:
I don't exactly know why this happens, but look at the "Hidden" parameters when you select the cloth, there should now also be a morph for growing up. This should fix it.
Right click in the parameters pane, click on hidden -> unhide selected properties
In your case there should be morphs for the boobs. Have fun with tweaking^^
 

Holy Bacchus

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Dec 13, 2018
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Are you tried using DForce? Even if the clothes doen't have it incorporated, you can add "DForce: Dynamic Surface" in "Edit" menu to any clothes; then do a simulation (remember to set in OFF "Start from initial pose", or something similar)... if you have problem with the simulation, try different collition methods, sometimes the "simplest" collition method is better than the "best" :p (and while you're previewing the simulation, you can stop when you want if you see that the result is good enough).
That's exactly what I've been doing with the simulation/animation trick and this was the result. Followed a YT video and theirs didn't turn out like this even though the breasts on their model were ridiculously huge. I'm still very new at this but it's frustrating when you follow instructions point-by-point and end up with a worse result.
 

Porcus Dev

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That's exactly what I've been doing with the simulation/animation trick and this was the result. Followed a YT video and theirs didn't turn out like this even though the breasts on their model were ridiculously huge. I'm still very new at this but it's frustrating when you follow instructions point-by-point and end up with a worse result.
For that cases, normally, fit control and playing with smoother/collition iteration does a good job... in fit control, set between 70-100 in depth center (breast area) and then aply a generous smoother, like 20 or 40 (note: if the clothes doen't have smoother, you can add in in "Edit" menu... "Add smooth modifier").
 

Holy Bacchus

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For that cases, normally, fit control and playing with smoother/collition iteration does a good job... in fit control, set between 70-100 in depth center (breast area) and then aply a generous smoother, like 20 or 40 (note: if the clothes doen't have smoother, you can add in in "Edit" menu... "Add smooth modifier").
Might have actually found a solution myself after playing around a bit with the settings. Cranked up the Smoothing and Collision Iterations to max and it's made a huge difference. A bit of poke through but that's easily fixable.

Untitled1.png Untitled2.png
 

Holy Bacchus

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Wow, both on max? I bet it took ages to load :rolleyes:
Only about a minute, but I've done a bit more messing around and come up with a solution that's working pretty perfectly right now.

Basically, I knocked the Smoothing Iterations down to 100 from 200, then exported the clothing item as an OBJ, then used Morph Loader Pro to bring it in as a morph, put the Smoothing and Collision Iterations back to 0 and voila! Perfectly smooth clothing with no more loading times because of the iterations.
 
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recreation

pure evil!
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Only about a minute, but I've done a bit more messing around and come up with a solution that's working pretty perfectly right now.

Basically, I knocked the Smoothing Iterations down to 100 from 200, then exported the clothing item as an OBJ, then used Morph Loader Pro to bring it in as a morph, put the Smoothing and Collision Iterations back to 0 and voila! Perfectly smooth clothing with no more loading times because of the iterations.
Nice solution. I didn't think about that.
I'll have to remember that, sometimes I end up waiting ages for the iterations to work on my bigger scenes.
 

Holy Bacchus

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Nice solution. I didn't think about that.
I'll have to remember that, sometimes I end up waiting ages for the iterations to work on my bigger scenes.
Also, I meant to say that by dropping the Smoothing Iterations from 200 to 100 I removed about 99% of the poke through. I think I can probably drop the Collision to 0 as well but I've yet to test that. Mainly I've found that it's the Smoothing option that works the best.
 

Holy Bacchus

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Scratch that, Collision Iterations need to be at 100. Also, when loading in the morph you need to set Reverse Deformations to Yes and Overwrite Existing to Deltas Only.
 

recreation

pure evil!
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Also, I meant to say that by dropping the Smoothing Iterations from 200 to 100 I removed about 99% of the poke through. I think I can probably drop the Collision to 0 as well but I've yet to test that. Mainly I've found that it's the Smoothing option that works the best.
I'd be carefull with that. I have messed a lot with both of them lately and noticed different outcome with different clothing. Sometimes only setting the collision iteration to 2 or 3 makes everything fit perfectly and sometimes collision destroys everything. It's a bit tricky.

Edit, too slow^^
 

Porcus Dev

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Oct 12, 2017
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Scratch that, Collision Iterations need to be at 100. Also, when loading in the morph you need to set Reverse Deformations to Yes and Overwrite Existing to Deltas Only.
I'd be carefull with that. I have messed a lot with both of them lately and noticed different outcome with different clothing. Sometimes only setting the collision iteration to 2 or 3 makes everything fit perfectly and sometimes collision destroys everything. It's a bit tricky.

Edit, too slow^^
100 in smoother and collition? wow, this is a lot :eek:

I normally play with this around 1-30, sometimes I use bigger smother in some cases... But I think, for pokes, it's better to use some clothes morphs or fit control to remove it, and not having to use such high values in smoothing or collition; also I notice (maybe I'm wrong) that when you render whith this high values DAZ doesn't have time to apply it correctly, so perhaps what you view in program isn't what you get at final render.

Another good solution for pokes:
 

Holy Bacchus

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100 in smoother and collition? wow, this is a lot :eek:

I normally play with this around 1-30, sometimes I use bigger smother in some cases... But I think, for pokes, it's better to use some clothes morphs or fit control to remove it, and not having to use such high values in smoothing or collition; also I notice (maybe I'm wrong) that when you render whith this high values DAZ doesn't have time to apply it correctly, so perhaps what you view in program isn't what you get at final render.

Another good solution for pokes:
It is, but like I said, once I turn it into a morph and apply it to the clothing there's no longer a slowdown issue because I can then reset the values to their original setting.

Also, it's not about the poke through, I can fix that with Adjustments and/or Fit Control, this is about getting a proper clothing gap in the cleavage and not having the clothes cling to the breasts and so far this method is working fairly well in that regard.
 
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lobotomist

Active Member
Sep 4, 2017
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Did you manually installed them? If yes, try to unistall it, then download it again and reinstall with DIM
Nope pretty sure i used DIM, in any case if it was an intallation problem wouldnt i be blocked from using them the first time around??
just for peace of mind, how would i go about uninstalling them??
 

bufameti

Member
May 12, 2018
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175
Hello friends.

I want to know what software is the "best" or more easy to perform 3d animations, I mean porn animations. I want to make a videogame in unreal engine, right know I'm learning how to use unreal, well, six months ago I started to learn how to use unreal engine, but, I don´t know much about 3d animations, I use Fuse and Mixamo to make character and animate them, it's relatively easy. I've seen people doing their animations in DAZ, makeHuman, MAYA... But I don't know how they make female and male "genitalia".

Thanks for your time.
 

Holy Bacchus

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Nope pretty sure i used DIM, in any case if it was an intallation problem wouldnt i be blocked from using them the first time around??
just for peace of mind, how would i go about uninstalling them??
  • Open up DIM, find in the Installed tab, select the package, then uninstall it.
  • If you still have the install package in your Downloads folder, you can re-install it this way by hitting the refresh button that's next to Account at the top of the window and it will show in Ready to Install.
  • If you don't have the package and you bought it, login to your account in the DIM window and it should show in the Ready to Download tab then install it.
  • If you don't have the package and didn't buy it, you'll need to download it from wherever you got it before, then do the usual extraction to the Downloads folder, open DIM and install it.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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Hello friends.

I want to know what software is the "best" or more easy to perform 3d animations, I mean porn animations. I want to make a videogame in unreal engine, right know I'm learning how to use unreal, well, six months ago I started to learn how to use unreal engine, but, I don´t know much about 3d animations, I use Fuse and Mixamo to make character and animate them, it's relatively easy. I've seen people doing their animations in DAZ, makeHuman, MAYA... But I don't know how they make female and male "genitalia".

Thanks for your time.
Can't answer the animation part, but I can answer the genitalia part when it comes to Daz models.

With Daz there are 3 options:
  1. The Daz genitals you get from the Michael and Victoria Pro Bundles
  2. Dicktator and Golden Palace, for male and female respectively, by Meipe you can get from
  3. New Gens for female genitals by 3feetwolf you can get from
The Daz genitals are very basic and come with very limited morphs and textures but there are morphs you can get from Renderotica to give more options. Dicktator, Golden Palace and New Gens are all very high quality genitalia that are somewhat more realistic, although Dicktator can be made to look crazy unreal.

I think they're all pretty much compatible with one another if you want to do your own poses but some sex pose sets are for specific genitals as are the animation sets by .

Hope that answers at least one part of your question.
 
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