I made a wood floor in maya where each board is has a geometry, and there`s 14 different boards on one 4k uv map.
Well, when I transfer it to daz it looks like complete shit. If I don't put any glossiness it looks normal, but if put a lot of glossiness, only a part of the board is affected rather than the whole board. The top of the board is a single quad.
Here's a maya render where you see the reflection of a spot light and a daz render where the reflection of the spot light is all fucked up. How can I fix this?
Well, when I transfer it to daz it looks like complete shit. If I don't put any glossiness it looks normal, but if put a lot of glossiness, only a part of the board is affected rather than the whole board. The top of the board is a single quad.
Here's a maya render where you see the reflection of a spot light and a daz render where the reflection of the spot light is all fucked up. How can I fix this?