- Jul 2, 2017
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Another one is in the capsces poses and expressions for Aiko8I see this pose in every game. But I can't find it. Anyone know what package it's in?
Another one is in the capsces poses and expressions for Aiko8I see this pose in every game. But I can't find it. Anyone know what package it's in?
That is not a problem. You just have to do the rest of the steps to apply GP.
Looking at the scene in the background, I guess it is giving the correct shortage amount. Remember that Daz needs a while to free the VRam after you close it and sometimes it doesn't even free anything because it's buggy. The best thing to test this would be to restart the whole system.Guys could someone explain me how to interpret what is written on the Iray memory assistant plugin for daz 3d?
Here let me explain better, i made a scene then i ran the script to see how much memory i used. And this is the result
View attachment 301038
It says, i have a memory shortage of 3.5 Gb (i have a gtx 1060 6gb),then i thought well maybe i placed too many things on the scene or the textures are too high.
But not sure about this i saved the scene, closed daz and started it again. On the empty default scene i ran the iray memoy plugin again and guess what, It says that i have memory shorage of 500 Mb... Wtf how can even be possible this?
View attachment 301043
You know what, i rendered the scene, and in the progress tab it showed up that the scene was consuming 387 Mb VRam of geometry files and 12.5 Gb Vram of textures!! And guess what, my GPU still rendered it wtf!?Looking at the scene in the background, I guess it is giving the correct shortage amount. Remember that Daz needs a while to free the VRam after you close it and sometimes it doesn't even free anything because it's buggy. The best thing to test this would be to restart the whole system.
Yep, because the scene is processed and compressed before rendering. The progress tab is actually not showing how much goes into the VRam, but how much memory (RAM, Virtual Memory) the scene needs overall.You know what, i rendered the scene, and in the progress tab it showed up that the scene was consuming 387 Mb VRam of geometry files and 12.5 Gb Vram of textures!! And guess what, my GPU still rendered it wtf!?
Do yourself a favor and don't use the same models. Create your own unique models and your future fans will thank you for it.Hi, often see the same model in different games.
Big brother (main hero (Max) and female models)
Apparently somewhere they are, maybe someone saw where?
View attachment 306207
russian:
Ребят ищу модели макса и его сестёр, часто вижу их в разных проектах.
Может кто знает где их взять?
This is not for me. just a friend asked.Do yourself a favor and don't use the same models. Create your own unique models and your future fans will thank you for it.
This might be of use for youDAZ Studio:
Is it possible to see/find a list of objects that use a specific texture?
Example: Assuming my scene loads with a texture named 'soil'. So I know it's being used by an object, but it's potentially useless (not/barely visible) and uses precious memory that I need so badly. I want to check that object to decide whether I can remove/replace the texture for optimization. The scene that I'm working with has 600+ objects. Even though I can guess a texture like 'soil' is being used by one of many different plant-pots that I can search for in the [Scene]-tab I'm tired doing it this way. "Scene Optimizer" is not the solution I'm looking for btw. - but maybe there are other scripts that can do this?
Ok guys i found the solution, i'll leave it here just in case someone get my same problem...Guys i need help with a skin. I would like to edit it in either gimp or photoshop to remove the annoying fake shadows on the butt since it create an odd effect when the chars using it is rendered.
View attachment 307366
As you can see theres there are fake shadows on the butt area, so could you explain me how to remove them pls?