The makeup pack is essentially 67 LIE texture maps that are applied over the face texture. With the LIE system, once the make-up is applied there is no way of adjusting it outside of undo to remove. What it is actually doing is altering the face texture map itself.Hey all,
Noobie request.
I'm checking out the Ultimate Make up pack for genesis 8. They talk about options. Does anybody know about an intuitive way of playing around with those options, once you load a particular feature of the pack? I've figured that by showing assets in content library all features seem to be there, including those "options", which don't turn out to be sliders allowing to tweek the level of make-up you've loaded, but are just additional Material icons to add.
Just wanted to know if there was another way of accessing these features, and if you can tweak manually the UMU materials loaded.
If you want greater control of how these are applied you are actually better off doing it externally in an image editor. Open your character face texture map and then open the makeup option you want as a layer. You can then tweak this makeup layer by changing things such as opacity before saving the resultant face texture map. You can locate the face texture map by hovering over the mini face map in the surfaces tab. The makeup options will be under the runtime\textures folder within your Daz3D Library.