N00b Problems with creating a custom G8 character by exporting a Head to Blender and importing it back to Daz. I used
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, but for some reason it does not work for me. I follow all the steps:
- deleted eyelashes
- changed resolution to base
- had only "Head" selected and exported as .obj for Poser
(not sure why for Poser and not for Blender, but did it for Poser like in the video)
- unchecked any groupings on importing to Blender
- did not change any XYZ stuff
- modified only the head and only with sculpting tools
- exported as .obj
- restored figure before applying the morph
but when I get to the sliders to apply the morph all that they are doing is making my character way smaller -
it just shrinks to almost invisible dot.
One "different" than on the video thing I can think of me doing is with my Blender (v. 2.81) - I can NOT edit/sculpt the "Scene" (like it's in the video), but instead I must select the imported object directly and then go Object Mode - Sculpt. If I click on "Object Mode" while it's "Scene" selected I don't get any options, like sculpt or whatever. I am not sure also how I should start Blender with a clean canvas - when I open it there's some cube/box in the middle and some triangle-ish thing, which I both delete... Also in my Daz v.4.12 I don't have the right-side menu with Morph Loader Pro (like in the video), but instead I go Edit - Object - Morph Loader Pro. This shouldn't matter I think, but I just can't get it to work - my Head morph only shrinks the whole figure, including the body until it disappears.