- Jun 10, 2018
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Try with "Start from memorized pose" enabled.Everything I have is G8.
That first pic is not simmed. If I sim it without the cube it's fine.
Its just when it collides it freaks out.
Try with "Start from memorized pose" enabled.Everything I have is G8.
That first pic is not simmed. If I sim it without the cube it's fine.
Its just when it collides it freaks out.
Are you talking about this or something else? This has been on since the beginning.Try with "Start from memorized pose" enabled.
Yes this, how does the initial pose look, and is it a dforce dress, or did you add the dforce modifier yourself?Are you talking about this or something else? This has been on since the beginning.
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Other non-long dforce stuff seems to work
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If I can believe the title, it is a dforce dress. I can try raising it a bit more.Yes this, how does the initial pose look, and is it a dforce dress, or did you add the dforce modifier yourself?
If the dress clips inside the cube, or whatever object, in the initial pose, then that might be the problem already.
This is what happens every single time.Yes this, how does the initial pose look, and is it a dforce dress, or did you add the dforce modifier yourself?
If the dress clips inside the cube, or whatever object, in the initial pose, then that might be the problem already.
Have a look in the surface settings, if it has several surfaces, look that every one of them is set to a different "Collision Layer".This is what happens every single time.
The dress still clips through the cube, this should not happen if the dress is above the cube in the initial pose.Alright, I'll take a look
This has been the closest I've gotten. I guess she was high enough?
View attachment 539723
You didn't choose the easiest dressAlright, I'll take a look
This has been the closest I've gotten. I guess she was high enough?
Damn, I forgot the bend stiffnessYou didn't choose the easiest dress
In your timeline set total frame to 16
Set your A-pose at frame 0, and your final sitting pose at frame ~15
White cube should not touching the dress at frame 0
Make the white cube start pushing the dress at frame ~5 and finish at 15
In simulation setting use Animated
(You can help to prevent explosion a little by setting Bend stiffness to 0.25 in the surface tab of the dress)
View attachment 539727
Yeah even if you T-pose>Dress>Pose>then sim half the skirt just goes through the cube.The dress still clips through the cube, this should not happen if the dress is above the cube in the initial pose.
Yeah I know that, was still hoping dforce was strong enough.You didn't choose the easiest dress
In your timeline set total frame to 16
Set your A-pose at frame 0, and your final sitting pose at frame ~15
White cube should not touching the dress at frame 0
Make the white cube start pushing the dress at frame ~5 and finish at 15
In simulation setting use Animated
(You can help to prevent explosion a little by setting Bend stiffness to 0.25 in the surface tab of the dress)
View attachment 539727
You could also try and make an animation where the cube moves in from below and the model stays still.Yeah even if you T-pose>Dress>Pose>then sim half the skirt just goes through the cube.
Yeah I know that, was still hoping dforce was strong enough.
I will try those settings.
Thank you both
There is actually a slightly easier way of doing this. If you adjust your figure pose to create a translation on the hip node of say -100 Y Translate (1m down) and -100 Z Translate (1m back), you will get the figure to move during the Pose Transition Time. You still locate the figure normally using the Genesis 8 Figure node. This will also allow you to easily vary the Pose Transition Time (Simulation Settings), should the movement be too rapid for the dForce to keep up. This removes the requirement for animation and has the final pose in frame 0.You could also try and make an animation where the cube moves in from below and the model stays still.
Thats how i made this render.
For me, wish I would have those times! For me, with a potato from 2010, takes around 8 hours. With a power killing machine, a render would take from 15 minutes to one hour.Hello, and thank you for starting this thread. DAZ's giving me headaches.
Each render is taking me somewhere between 30 minutes to 1 hour, sometimes more, to be complete. Could this be due to a lack of CPU, or is it normal for it to take so long? I'm extremely green to this world, I've been figuring where to get character models and how to code Python (all in baby steps), but I fear I may have technical limitations when it comes to rendering.
Should I switch to another program?
Thank you for reading.
I feel you, I'm on a 2013 laptop with 4GB ram - high use too, so of those 4, it should be down to like 3 and a half. I've only tried rendering the default DAZ content, I think it's going to take me months to render actual scenes...For me, wish I would have those times! For me, with a potato from 2010, takes around 8 hours. With a power killing machine, a render would take from 15 minutes to one hour.
It depends of all the factors: render mode, hairs, number of lights, reflexions or not, etc etc etc, etc etc etc
If it takes one hour, I think you must be more than happy. Render uses mostly the CPU. Wait to add elements and you will see how the times go growing up. BTW, take care that you don't burn the laptop, maybe 4 GB is in the limit.I feel you, I'm on a 2013 laptop with 4GB ram - high use too, so of those 4, it should be down to like 3 and a half. I've only tried rendering the default DAZ content, I think it's going to take me months to render actual scenes...
Do you think it's feasible to render stuff separately? Imagine this order:If it takes one hour, I think you must be more than happy. Render uses mostly the CPU. Wait to add elements and you will see how the times go growing up. BTW, take care that you don't burn the laptop, maybe 4 GB is in the limit.
When I can, I do it always. With 4-5 figures sometimes my computer got stuck in 4 hours and only made the 2%.Do you think it's feasible to render stuff separately? Imagine this order:
1 - Render the character
2 - Render the background
3 - Render objects individually
4 - Mash it all together in Photoshop
Could this work to save us time?