- Nov 16, 2019
- 299
- 87
Thanks im not at home to experiment so i figured id askJust parent to it.
Adjust the camera to the view you want and then parent it to it.
Thanks im not at home to experiment so i figured id askJust parent to it.
Adjust the camera to the view you want and then parent it to it.
Found the problem I had with Golden palace. In Parameters > Shell > Visibility > Face groups, I turned off the WG_0_Hip, WG_0_Left Labium Majora 1 and WG_0_Right Labium Majora 1. So that's cool, but if anyone can give me an explanation to that it would be great. I don't understand why so many face groups outside the gentialia body zone are all turned on by default with this product, since I heard that it can make the file a lot bigger/renders longer. Why would a payable product do that?Ok thx for the answers. FYI this is on basic G8 skin, the darker leg is only the shadow of the other leg, and I've simply added the scripts (1,2,3). Your replies tell me I need to look into shells, and seems like there are tutorials for it. Many thanks!
thx a lot for these tips. One last question: am I right saying that shells are "second skins" added over the basic flesh-coloured skin? By deactivating all shells in the parameters tab, the basic flesh-colored skin is still there. Golden palace shells for example are just those added red parts on the labias, etc.Manifold , this is how shells work. At the beginning I hated them, cause it can be crazy. If you have a model with Golden Palace plus underwear via shell plus tears via shell plus etc etc etc you have to go shell by shell deactivating the non desired parts. It is terrible, but it is how it works.
By the other way, making a more "pro" work, all the elements that doesn't fit in the screen simply doesn't exist. So if they doesn't appear in screen, delete them. As far as I have read, Daz renders calculates all the elements in the scene. Not the elements in the screen, in the scene. That means that if you have elements at your back they will be calculated too. More of the 3D apps first "cut" everything that doesn't fits in the screen sorting a lot the render time.
About the second part, DAZ is a free program. The assets are made by companies, and that is where the money comes. There are all kind of them. But more of them are a single person: developers, artists, etc. The filter and quality control is sometimes close to zero.
One good way is go visit any site mentioned in Papa Ernie's great list (https://f95zone.to/threads/about-f95zone-and-how-to-find-game-assets-on-the-internet.33262/). But the easiest way is right here on this site. Literally just search "daz 3D pose" for example on the F95 search engine.Please help me to make some sexual scene , so where did i get male and female sexual pose
You are right.thx a lot for these tips. One last question: am I right saying that shells are "second skins" added over the basic flesh-coloured skin? By deactivating all shells in the parameters tab, the basic flesh-colored skin is still there. Golden palace shells for example are just those added red parts on the labias, etc.
Again thx for having taken the time to explain all of this to me.
Thank youOne good way is go visit any site mentioned in Papa Ernie's great list (https://f95zone.to/threads/about-f95zone-and-how-to-find-game-assets-on-the-internet.33262/). But the easiest way is right here on this site. Literally just search "daz 3D pose" for example on the F95 search engine.
But they do render without all being Iray.Quick answer.
No, you need to change all materials of the environment in DAZ to Iray in order to render in Iray mode.
btw, you can change the map sizes in your materials in order to get faster renders.
Make a trial with Iray and without. You should see a difference.But they do render without all being Iray.
it's very odd, Daz usually auto fits it for you. I presume you have the converters? Say model is G8 and clothing is for G3, it will ask you what model clothing item was originally for and it auto fit for you.I have this long dforce dress that I wanted to have my character sit on the edge of the bed (cube representing) with on. However, every time I try to sim it, the dress just blows up or freezes the sim, no matter the fps setting. Is there an order of operation or something I'm missing.
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Everything I have is G8.it's very odd, Daz usually auto fits it for you. I presume you have the converters? Say model is G8 and clothing is for G3, it will ask you what model clothing item was originally for and it auto fit for you.
Only thing I can think off is the clothing isn't for that model.
Try with "Start from memorized pose" enabled.Everything I have is G8.
That first pic is not simmed. If I sim it without the cube it's fine.
Its just when it collides it freaks out.
Are you talking about this or something else? This has been on since the beginning.Try with "Start from memorized pose" enabled.
Yes this, how does the initial pose look, and is it a dforce dress, or did you add the dforce modifier yourself?Are you talking about this or something else? This has been on since the beginning.
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Other non-long dforce stuff seems to work
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