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Manifold

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Jan 14, 2018
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Ok thx for the answers. FYI this is on basic G8 skin, the darker leg is only the shadow of the other leg, and I've simply added the scripts (1,2,3). Your replies tell me I need to look into shells, and seems like there are tutorials for it. Many thanks!
Found the problem I had with Golden palace. In Parameters > Shell > Visibility > Face groups, I turned off the WG_0_Hip, WG_0_Left Labium Majora 1 and WG_0_Right Labium Majora 1. So that's cool, but if anyone can give me an explanation to that it would be great. I don't understand why so many face groups outside the gentialia body zone are all turned on by default with this product, since I heard that it can make the file a lot bigger/renders longer. Why would a payable product do that?
 
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dick bullcock

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Aug 11, 2018
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Manifold , this is how shells work. At the beginning I hated them, cause it can be crazy. If you have a model with Golden Palace plus underwear via shell plus tears via shell plus etc etc etc you have to go shell by shell deactivating the non desired parts. It is terrible, but it is how it works.
By the other way, making a more "pro" work, all the elements that doesn't fit in the screen simply doesn't exist. So if they doesn't appear in screen, delete them. As far as I have read, Daz renders calculates all the elements in the scene. Not the elements in the screen, in the scene. That means that if you have elements at your back they will be calculated too. More of the 3D apps first "cut" everything that doesn't fits in the screen sorting a lot the render time.

About the second part, DAZ is a free program. The assets are made by companies, and that is where the money comes. There are all kind of them. But more of them are a single person: developers, artists, etc. The filter and quality control is sometimes close to zero.
 
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Manifold

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Jan 14, 2018
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Manifold , this is how shells work. At the beginning I hated them, cause it can be crazy. If you have a model with Golden Palace plus underwear via shell plus tears via shell plus etc etc etc you have to go shell by shell deactivating the non desired parts. It is terrible, but it is how it works.
By the other way, making a more "pro" work, all the elements that doesn't fit in the screen simply doesn't exist. So if they doesn't appear in screen, delete them. As far as I have read, Daz renders calculates all the elements in the scene. Not the elements in the screen, in the scene. That means that if you have elements at your back they will be calculated too. More of the 3D apps first "cut" everything that doesn't fits in the screen sorting a lot the render time.

About the second part, DAZ is a free program. The assets are made by companies, and that is where the money comes. There are all kind of them. But more of them are a single person: developers, artists, etc. The filter and quality control is sometimes close to zero.
thx a lot for these tips. One last question: am I right saying that shells are "second skins" added over the basic flesh-coloured skin? By deactivating all shells in the parameters tab, the basic flesh-colored skin is still there. Golden palace shells for example are just those added red parts on the labias, etc.
Again thx for having taken the time to explain all of this to me (y).
 
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dick bullcock

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thx a lot for these tips. One last question: am I right saying that shells are "second skins" added over the basic flesh-coloured skin? By deactivating all shells in the parameters tab, the basic flesh-colored skin is still there. Golden palace shells for example are just those added red parts on the labias, etc.
Again thx for having taken the time to explain all of this to me (y).
You are right.
Basically, just as you say.
My pleasure!
 
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aikiriu

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Jul 30, 2017
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Quick question. Do I need to change all materials of the environment in DAZ to Iray in order to get faster renders?
 

dick bullcock

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Quick answer.
No, you need to change all materials of the environment in DAZ to Iray in order to render in Iray mode.
btw, you can change the map sizes in your materials in order to get faster renders.
 

aikiriu

Member
Game Developer
Jul 30, 2017
110
852
Quick answer.
No, you need to change all materials of the environment in DAZ to Iray in order to render in Iray mode.
btw, you can change the map sizes in your materials in order to get faster renders.
But they do render without all being Iray.
 

JustNotFatal

Member
Apr 27, 2017
468
314
I have this long dforce dress that I wanted to have my character sit on the edge of the bed (cube representing) with on. However, every time I try to sim it, the dress just blows up or freezes the sim, no matter the fps setting. Is there an order of operation or something I'm missing.

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Notretsam

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Nov 1, 2017
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So weird coming to this thread and seeing the last post, considering am posting a question regarding clothing as well

However, am more looking for tutorials or advice on how to adjust the clothing, say someone is lifting woman's skirt up or pulling down trousers to ankles or hands under clothing.

I presume there is a way to do this but from memory, don't remember seeing this in VN'S, so maybe not?
 

Notretsam

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Nov 1, 2017
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I have this long dforce dress that I wanted to have my character sit on the edge of the bed (cube representing) with on. However, every time I try to sim it, the dress just blows up or freezes the sim, no matter the fps setting. Is there an order of operation or something I'm missing.

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it's very odd, Daz usually auto fits it for you. I presume you have the converters? Say model is G8 and clothing is for G3, it will ask you what model clothing item was originally for and it auto fit for you.

Only thing I can think off is the clothing isn't for that model.
 

JustNotFatal

Member
Apr 27, 2017
468
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it's very odd, Daz usually auto fits it for you. I presume you have the converters? Say model is G8 and clothing is for G3, it will ask you what model clothing item was originally for and it auto fit for you.

Only thing I can think off is the clothing isn't for that model.
Everything I have is G8.

That first pic is not simmed. If I sim it without the cube it's fine.
Its just when it collides it freaks out.
 

recreation

pure evil!
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Jun 10, 2018
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Are you talking about this or something else? This has been on since the beginning.
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Other non-long dforce stuff seems to work
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Yes this, how does the initial pose look, and is it a dforce dress, or did you add the dforce modifier yourself?
If the dress clips inside the cube, or whatever object, in the initial pose, then that might be the problem already.
 
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