Hi all
I am a friend and Patreon of the Dev. He no longer visits this site because of the hate posts but I do know he has listened to his Patreon supporter's suggestions. I don't know if a Patreon suggested the puzzle.
I am building my own game now and starting to see the real issues game dev's have. This thread has people saying they do not like the puzzle, or the updates are too short.
3 minutes of game play per update? Is this becoming the standard now. Seems like every developer is doing this.
Yeah and it sucks especially after waiting 2- 3 months. Understandable if it's like 2 weeks, but fuck!
EdselPresley and/or MGUltimate I would like to honestly ask you how long you think an update should be for this VN. What I see is the Dev makes his updates the equivalent of a day's story time. An update seems to be from waking up in the morning to going to bed. I have not read the last couple of updates, I wait for a few to be out before I download it, but the one I have finished is 'Day 20'. I went into the code and copied out the just the story text. It is over 73,000 words for 20 days of story. That is 3600 words per update on average. There are over 1662 images for scenes, not including the gui, pinups or side images. That is an average of 83 scenes per update. 73,000+ words kind of shocked me.
Here is an idea of word counts in other games or stories...
- Word counts of J.R.R. Tolkien's: The Hobbit – 95,356 words.
- Word counts of Harry Potter and the Sorcerer's Stones. - 76,944 words.
- The Witcher 3 has a Script Containing over 450,000 words.
Again, how long would your update be if you were making this VN or any VN? Can you please tell me word count and scene count you would put in your project for an update? I am not trying to provoke anyone; I am just trying to understand what people think is adequate for an update when I am having to create my own updates for my game. It seems this dev gets a lot of complaints in the size of his updates. I do not see the same level of complaints on threads I follow in the other games I play, and their updates are similar in word count and/or image count. Of course, there are updates that are a lot larger.
That was a total fail. Case sensitive, a word the vast majority of people never heard so someone has to google, minigame when there wasn't before, etc.
MGUltimate your post above, to me just looks like a rant. You can't honestly say rules exist that state a dev can't put in a minigame in their project if none has existed before a certain point. I have not played the update with this minigame, so I don't understand what you mean by case sensitive. You should be clearer in the post of what you are trying to communicate, or it just comes of as a rant or hate post.
Total fail...I did ask the dev if anyone has complained to him about the last update he created. He said no one other than a Patreon who suggested putting in the hint button. He put in the hint button and none of his Patreons had an issue. The dev also had the best month of new Patreon sign-ups he has ever had AFTER the update came out. You say total fail. I don't see this update keeping away more people supporting him, how is that a fail?
I would like to get a clearer understanding of why you see that as a fail.