single_guy_from_au
Well-Known Member
- Jun 18, 2023
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Hi Eizenhower,I've been thinking about this for a long time, and I've already talked about it in the Dev-Note.
And I will say this once again:
- Evelyn: Initially, the game I planned was meant to be a sandbox relationship-building game. However, I realized that having relationships solely with the LIs would be too dull for me. So, I planned to introduce another type of relationship, specifically a younger sister character. which is why I added the character 'Evelyn.' This was to provide more variety in the relationships, encompassing both developing relationships with the LIs and maintaining a relationship with our sister. I have no plans whatsoever to explore an incestuous relationship between the MC and the sister. 'No incest.'
After revisiting the game's planning, there are still several aspects I haven't been able to decide:
- I'm still pondering whether to "remove" Evelyn from the story in a reasonable manner, as many people have commented on the character Evelyn regarding such issues.
- Adjusting character costumes: As I’ve mentioned in the dev-note, all the characters and costumes were drawn from myYou must be registered to see the linksseries universe without any modifications or alterations. The Pixiv series universe consists solely of female characters, all of characters have costumes designed with a service-oriented approach. When bringing them into 60 Days of Us, I simply added male characters without changing the female characters' costumes at all, keeping the service-oriented focus intact. I’m already aware of the feedback regarding these costumes, and I’m still considering whether to tone down the service elements or reduce the level of exposure, or to simply continue as is (personally, I lean toward keeping things as they are and continuing). This decision includes Evelyn’s costume as well.
I liked your first episode (which means I care about your great game - otherwise why I would be waisting my time writing these message) and my point is "it is your game and you can change things if necessary including Evelyn's age so she could have some fun too, but with other guys (and NOT with her brother, so you game will not be banned on Patreon)".
There are some games (on this forum) with fights and guns (etc.), but I personally prefer to play professional/comercial games (on Playstation, etc.) - think like playing "Doom: Eternal" (which is a few years old and has amazing graphics/sounds/etc) vs. original "Doom" (which is like 30 years old) - check out the screenshots on the Internet to compare the quality.
Also in Apocalipse-style games everything is really simple:
- not get killed (almost every day).
- get some food/drinks.
- "relive stress" - here is an example
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PS. Here is an example, "Royal Switch" (click on my signature) had a good start and many people were interested initially, but then the developer made several major mistakes and did some rework later, but it was too late - the game fans moved on to other games (nobody is going to wait forever) and there are now only about 30 Patreon supporters. There is a reason why many people like your first episode, so please, don't repeat other people mistakes. Like I said - I like your game and I want you to be successful.
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