i'd rather you take your time with the game development, slow release is better than a rushed buggy mess imo
IMO, it's better to zip through the earlier parts of development only fixing the gamebreaking bugs, that way all the placeholders and alpha content gets put in place faster and the dev doesn't spend loads of extra time fixing typos and misaligned graphics that'll probably be rewritten or replaced later.
I think what generally happens is that a lot of devs get embarrassed about putting out an unfinished, unpolished product, even if it's a v0.0.1.3 game or whatever, so they'll flesh out a tiny niche of content and polish it up like they're finishing the game, hiring an artist to do the art, so on, all just so that what little is there looks as professional as possible, despite only being about 3 minutes of content.
NGL, too many devs just keep going on this long cycle of just adding two things, fixing 80 bugs that pop up, adding two more things, rebalancing the first two things, fixing 90 bugs, rewriting the first thing's code to cut back on future bugs, fixing 390 bugs, fixing 10 bugs, adding three more things, then fixing another 50 bugs and then rolling back the graphics plugin because it isn't compatible with such-and-such and all that bugfixing and rewrites were for nothing.
Like, rushed buggy messes are fine, as long as it *eventually* gets polished up.