- Jan 2, 2018
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That doesn't mean you didn't translate image calls or break something. Map files contain more then just dialog. They have scripting calls, special characters that control how the text displays, even text blocks will have script codes that need to be preserved. If you don't you can break many aspects of a game. This is why I don't recommend Translator ++. Because even if you didn't break anything, that doesn't mean that translator didn't if you had it do any of the translation. One thing you can do in some cases when looking for bugs is get a copy of the game without any translation, and then one by one add your translated files and test for the bug. when you find the file with the bug you know where to look and it narrows down the cause of the issue.So i tried translating the MAP > basicly the dialogs that happen during the story BUT it bugs out the enemies
examples of common special characters that break games \| |^ \. ,etc. any spaces between these calls can break things. if you enemies aren't doing anything then it is more then likely you messing with the animations that messed something up, either that or you might of broken skills or something combat related. Also if plugins with MV dictate combat a change you made to a plugin can call can also break the game. you have to be very careful what you change. T++ won't tell you what it is you are translating where the engine will.