- Feb 7, 2019
- 37
- 10
It has to look like this in your saves folder. 1 persistent file and rest is/are save file(s). Start the game, do a save and quit. Paste the downladed save file into your games\saves directory and name it correctly.Hello I have a problem. I'm trying to put save files into the game. When I put them in the "saves" directory, I start the game and they don't appear in the menu. What am I doing wrong? Thank you
How about Nat, Jenna, Riya & DarrelNat ethen darel Riya foursome sense
same problemThe walkthrough is too large to view in Adobe Acrobat >.<
I think adding thousands+ of lines of code to every route, is not laziness. It would be nearly impossible to implement in a timely manner.Also, why is Nat loosing job in every route? This is just lazy writing.![]()
I think that is exactly the point here. It places Nat in a weakened position to be targeted by those "predatory characters" and pulled into the "modeling" business. Camgirl, stripper, and porn are now on the table. And in her vulnerable state, she is more likely to choose the 'easy money' options. And as you mentioned, Peter becoming the sugar daddy is now a strong option.It seems to me that Nat losing her job in every route isn't necessarily lazy writing because none of the decisions made by the characters affect that outcome. She gets fucked over by nepotism and quits in a huff. Who she is fucking or why she is fucking them doesn't really relate to that whatsoever. It can be recognized as a plot contrivance, though, as it is one of those "story wheel" developments that move the plot along. What I find interesting about it as a development is that it opens just as many doors as it closes plotwise. There is a lot of fun that could have been had in her workplace, including her seeing the growing relationship between Ethan and Riya. Maybe getting jealous, angry, aroused, amused, or indifferent depending on the path. Maybe having a workplace fling of her own either as a way to get payback or to appeal to her husband's perversion. However, backing her into a corner and putting her in a desperate situation opens up opportunities for the more predatory characters in the VN to give her an offer she can't refuse. All the Peter pumpers are sure to be happy to see what he does with the opportunity.
Well that is usually what happens when a developer tries to please every audience. Some parts get more focus than others and some get next to none. But I think it was made quite clear from the start which path of this game was considered the "Main Path" and it definitely had cuckolding stamped all over it, perhaps not the humiliating kind at first but it was cuckolding nonetheless, not sharing or cheating. I don't mind small changes within a path that changes some dynamics of the story, it makes it more nuanced and gives some choice as to how u want the characters to behave which might open it up to a wider audience.Undoubtedly, you are in the group of " fans that don't care, they just want to see Natalie fuck as much as possible." That is fine. Nothing against you and that group. But I believe this game is above just that.
Calling it a "porn game" is calling it trash. A "porn game" that uses "porn logic" is nothing more than cheap porn on pornhub. Visual novels can certainly be "porn games" and serve only that purpose. I believe this game is beyond that. You could call it "elevated porn" and I would think that is doing it an injustice. This visual novel is telling a mature adult story and happens to include explicit scenes.
My point is that clearly, he wants to tell the story of the weak wife that can't resist the BBC and humiliates the husband. There are plenty of people here that support that story as much as he does. But he is trying to include all the other paths to entice readers, like me, who want more from the couple. People who want to see swinging, sharing, and a husband that is capable, loving, and can hold his own in a cock measuring competition, or pleasing his wife. I appreciate that he is including that kind of content. But it is weak and the story quickly falls apart.
Try doing the path where Nat loves her husband, Darrel respects Ethan, and the couple is together with Darrel. The hotel scene ends without warning and is quite boring. You will quickly see that there are parts of the scene that are abruptly cut. It seems that the cheating path where Ethan kicks Natalie out is going to be a stronger story. I also believe the exhibitionist path will get future updates and will be more robust.
It would be difficult for any developer to create a well-rounded story that has robust stories and renders for all the paths in this story. KingB is writing a great story —if you play the BBC, cuck humiliation path. I simply would like to see more focus on the couple, Ethan and Natalie, versus Darrel. Hopefully, we will see a strong path with Riya and Ethan getting together. Again, the cuckold fans would rather see Riya cuck Ethan. I think that would go against the story. Natalie leaves Ethan for BBC, Ethan hooks up with Riya, and Riya then hooks up with BBC. Not even "porn logic" can cover that story.
How many NTR games get to this point and then it all ends in a hasty heaping mess of open relationships gone wrong, or a cheating wife leaves for BBC, or the wife becomes cock hungry slut? Nearly all of them. If that is the story that KingB is telling, great! It's his story to tell. I'm simply adding my opinion of the weakly portrayed alternate paths. You know what they say about opinions and assholes? Everyone has one.![]()
It's true. I might not enjoy what thoughts Natalie may be having or where it goes. But I would enjoy that it sticks to the story and develops the characters deeper. I would certainly enjoy seeing Ethan and Natalie grow as a couple into this exciting new life they have created for themselves. Story driven by Natalie and Ethan, not the people surrounding them.I agree that there could be more focus put on Ethan and Nat with regards to their relationship and feelings/thoughts going forward, I've said this before specifically with regards to Nat. But I doubt you and I would agree on the content of those thoughts and feelings. This applies both to the BBC path and the vanilla cuckold path.
I think adding thousands+ of lines of code to every route, is not laziness. It would be nearly impossible to implement in a timely manner.
It's because branching the story there would have made the story too complicated to manage and develop the game further. This was a plot decision I wrote down before the game even began developing after drawing some flow charts. I would love to branch that too but there's the limitation of being human. It might be possible for an AI in the future.Yes, lick my balls too like you did there. Please. Anyway, why create branching off in the first place if you are too lazy to follow through with the different scenario implementations?
Running a single script for all path makes it linear cancelling previous branching path variety. Just like Ethan getting job or not effects the future story and branching path. Nat loosing job or not should have been implemented without writing being lazy nonetheless.![]()
I would suggest that if you're not happy with the direction and writing of this game, you should make your own game.Yes, lick my balls too like you did there. Please. Anyway, why create branching off in the first place if you are too lazy to follow through with the different scenario implementations?
Running a single script for all path makes it linear cancelling previous branching path variety. Just like Ethan getting job or not effects the future story and branching path. Nat loosing job or not should have been implemented without writing being lazy nonetheless.![]()
I've seen a few in my day, but that was a first-class, epic bitch slap. Bravo!It's because branching the story there would have made the story too complicated to manage and develop the game further. This was a plot decision I wrote down before the game even began developing after drawing some flow charts. I would love to branch that too but there's the limitation of being human. It might be possible for an AI in the future.
And asking why branch off in the first place if I'm too lazy to branch off every possible scenario is like asking why you bother donating to the local orphanage if you are not going to save the whole world. Everyone has to do what they can within their limitations. Mindless overreaching would have ended this game abandoned a long time ago.
If this amount of branching is too lazy for you, please point me to a game with more branching than this game. I would be grateful to get some inspiration and learn something from them.
Tbh Couples Duet really does have more branching plotlines, choices, and dialogue changes than any game currently on f95zone. There are some Japanese devs with entire corporations behind their game development teams, but if we're talking indie devs and western devs; Couples Duet really does blow them all out of the water. I'm curious when this game is done, if it'll be like Akabur with Princess Trainer ~ This is the magnum opus, and anything after is more experimental in nature.It's because branching the story there would have made the story too complicated to manage and develop the game further. This was a plot decision I wrote down before the game even began developing after drawing some flow charts. I would love to branch that too but there's the limitation of being human. It might be possible for an AI in the future.
And asking why branch off in the first place if I'm too lazy to branch off every possible scenario is like asking why you bother donating to the local orphanage if you are not going to save the whole world. Everyone has to do what they can within their limitations. Mindless overreaching would have ended this game abandoned a long time ago.
If this amount of branching is too lazy for you, please point me to a game with more branching than this game. I would be grateful to get some inspiration and learn something from them.