SomeOldFart

Well-Known Member
Nov 18, 2017
1,886
3,925
There is a scene where Nat has a choice to "Make Ethan Regret" for putting the pics on the net and brings Darrell to the house for Ethan to record them. I was able to get it by backing up to the very first cuck bedroom scene, Nat giving Ethan the ok to stay in the room, and Ethan guiding Darrell's junk into Nat rather than holding her hand. Then I just skip back to the ending and the scene popped. It's hot. :love:
 
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buktccbfc71

Engaged Member
Dec 30, 2020
3,503
3,910
The last scene I got was Ethan and Nat on the bed watch the video that Ethan had edited on the laptop. If that was the ending of this update, then it was a very short update.
There is a scene with Darell but it is typical as before. In general, there is nothing interesting. Monotonous sex and a lot of talking. :confused: " Cuckold route "
 

L0b0ts

Active Member
Feb 22, 2021
537
1,221
The hesitant cuckold route is where it's at, because Nat fully humiliates Ethan, the dialogue and everything just couldn't be done better (something I tried to get LOP developers to do with Eleanour a few years ago), and it turns out Nat is hesitant to leave the cuckolding lifestyle, that's just brilliant, genius :sneaky: Of course everyone has their own preferences, and they are all being delivered of course a masterpiece takes time, so everybody chill. :cool:
 

Fusionzone

Member
Jun 5, 2023
162
312
The real confusing thing is why multiple people asking for route advice, are willing and able to download a gigabyte file for the game but unwilling or unable to download a 200 kb file for the complete guide. They can read forum text so it can't be illiteracy.
 

r0ckh0und

Active Member
May 8, 2017
644
1,167
Have Darrel points 19 or over.

Choose Threesome option at the Hotel, you should have got enough points as a result
That's not entirely correct.
Conditions for new scenes to see are either
nat_reluctant_path=true & ch52_1nat_regret=true
or
cuck_path=true & ch51_nat_sleep=true
 
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Gradel1095

Newbie
Feb 2, 2018
46
35
That's not correct.
Conditions for new scenes to see are either
nat_reluctant_path=true & ch52_1nat_regret=true
or
cuck_path=true & ch51_nat_sleep=true
I was on cuck path but the sleep option for some reason was not triggering. I had Darrel pts at 17.

I did go back at hotel scene chose the Threesome option and and increased Darrel points as a result.

After that the option for Nat to sleep Triggered
 
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r0ckh0und

Active Member
May 8, 2017
644
1,167
I was on cuck path but the sleep option for some reason was not triggering. I had Darrel pts at 17.

I did go back at hotel scene chose the Threesome option and and increased Darrel points as a result.

After that the option for Nat to sleep Triggered
That's right for the cuck route. You need to have Darrel > 18 to trigger the "go to sleep" option. Because of this KingB implemented the cuck_high_darrel route.
If you're on Nat reluctant cuck path you've around 8 Darrel points and the new update scene triggers also.
 
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Fusionzone

Member
Jun 5, 2023
162
312
After thinking about it a bit, I think there should be less routes and choices locked by points to give more of a "free will" to the characters and the reader. Having certain routes locked behind certain choices makes sense, but generally more options and freedom>less options and freedom. Like for example with the darrel route you're forced to make ethan as much of a sniveling weakling as possible, hence he gets a lot of hate. Also would get less people complaining about route locks. In theory having a complex route system is cool but in practice it's a heavy inconvenience that also necessitates detailed walkthroughs. if that's just how you like to design your game that's fine just that from a player standpoint it's not as fun. Also for example on the cuck route the only real way to test nat for loving ethan and putting their marriage first is if you have the choice to stop because one or both of them change their minds, and for that choice not to have some sort of arbitrary requisite. Obviously certain behavior should have certain requirements, but not all. Rather, it shouldn't feel like one misstep can screw your route. The route triggers obviously matter that decide what happens in the following scene, but what happens during said scene should be less pigeonholed by what you want to happen in the one after it.

It's actually a very common problem especially in rpg games where their goal was to create the illusion of freedom with look at all these dialogue choices, but when looked at closely there's very narrow pathing you have to take depending on route, so the choice is actually completely artificial, and actually playing the game you feel exactly that way, like you don't have a choice.

Take your latest update where she invites darrel over thinking ethan will like it. You want to add a choice where he decides he doesn't like it either before or after they fuck. You can add a sex scene using the nat resource model or whatever its called, but instead of darrel use ethans model and have almost exactly the same sex scenes, and you can use that scene either as their second video that they record together, or as their sex scene in liu of hers with darrel. On top of that it also makes the routes easier to manage since they run more or less parallel with each other except your choices are changing what happens in the moment, as opposed to having for example your parallel of the same sex scene that came from both the standard cuck route and nat reluctant route, but what it actually was was a maze where two routes ended up at the same place just with different text. It's messier from a pathing perspective. It would make just as much sense for you to give nat a choice to be angry at ethan for his cuck obsession, and for that choice to be yours recurring at points rather than decided by the bottleneck you had to take at the start of the game. You can make a choice where ethan isn't supportive of nat getting fired and that's what sets her off(also a choice that is given to you from her perspective) rather than it happening only if you make the correct 10 choices in a row at the start of the game. That way people can push the buttons that they want to push and the game becomes more about exploring what the buttons do for curiosities sake, rather than trying to solve a puzzle. Like during the hotel scene you get the choice whether to go full cuck or whether to make it into a threesome, and none of those choices are point gated, and that's great design because it gives you the player full control over what happens, which makes it a good scene. The only better that could have been done there was to give nat more choices on how to involve ethan, since she only had the one of whether its a threesome or not.

Put it this way, playing this game blind should feel good rather than a bunch of people coming begging for route advice or how do I get x scene. If it's a coding nightmare then fair enough, just my 2 cents. on the other hand the amount of investment you have to have to get each different route and interaction makes them more meaningful so its kind of reminiscant of an old school rpg where it's addicting as fuck even though it's full of choice bottlenecks. It's probably not realistic to redo the whole game code for the sake of neatness but I believe it's something to consider for future games or updates.
 
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bamachine

Well-Known Member
Nov 17, 2020
1,383
1,880
It's not like she has anything worth regretting to lose anyway lol, but yeah, those eye-rolling orgasms and loud moans should say a lot about who she likes the most, so unless the dev does a complete 180 and comes up with the "seemingly decent black guy turns out to be an abusive dickhead who pimps out the dumb hoes who fall for him" bullshit seen in some porn games/comics, Darryl will most probably get his ending with her. The story even hinted at a possible pregnancy in the future, so bitch boi Ethan should let the big man take his place and his wife while he moves into the doghouse or somewhere more fitting for a dumb cuck like him. He's an embarrassment to the words "man" and "husband".:whistle:
I fully agree that the husband deserves zero respect. I just wish we were not dangled other options for her, if in the end it is a foregone conclusion. I wanted her to fuck a bunch of others. I haven't even played the cuck route, even though he exhibits all the characteristics of one. I have been playing the two cheating routes, where he is ignorant and where he knows. I have met actual cucks in real life and while I support them doing their thing, especially if I am the one fucking their woman, I can't bring myself to even play this dude as a cuck. If we only controlled her, then I would be fine with it. I just don't want to make any decisions for him as a cuck. Again, not kink shaming, just not my thing. I also have nothing against gay men, just not going to play as one in a game either.

I also agree that Darryl seems to be a much more realistic "bull" than most of the other game out there that feature IR with a black dude. Too many are made out to be garbage humans. That is not my experience with black dudes in general or ones I have ran across in the swinger community. So if she falls in love with him and leaves her husband for him, fine. I just wish she gets to fuck around a bit more before settling or the dev design it so that no other dudes were even possible. I either want one really well written path or everyone but not locking out Darryl ending, just because she got multiple other dicks(and maybe a snatch or two).

The game I am working on will be a FMC game, where she gets fed up with her worthless husband and we give her three main choices, divorce, cheat or turn her husband into a cuck. On all three paths, you can say yes or no to any of a dozen or so partners for sex scenes without any choices locking out anything upcoming.
 
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