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Fusionzone

Member
Jun 5, 2023
214
416
The real confusing thing is why multiple people asking for route advice, are willing and able to download a gigabyte file for the game but unwilling or unable to download a 200 kb file for the complete guide. They can read forum text so it can't be illiteracy.
 

Gattsu#Struggler

Formerly 'r0ckh0und'
May 8, 2017
645
1,242
Have Darrel points 19 or over.

Choose Threesome option at the Hotel, you should have got enough points as a result
That's not entirely correct.
Conditions for new scenes to see are either
nat_reluctant_path=true & ch52_1nat_regret=true
or
cuck_path=true & ch51_nat_sleep=true
 
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Gradel1095

Newbie
Feb 2, 2018
46
35
That's not correct.
Conditions for new scenes to see are either
nat_reluctant_path=true & ch52_1nat_regret=true
or
cuck_path=true & ch51_nat_sleep=true
I was on cuck path but the sleep option for some reason was not triggering. I had Darrel pts at 17.

I did go back at hotel scene chose the Threesome option and and increased Darrel points as a result.

After that the option for Nat to sleep Triggered
 
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Gattsu#Struggler

Formerly 'r0ckh0und'
May 8, 2017
645
1,242
I was on cuck path but the sleep option for some reason was not triggering. I had Darrel pts at 17.

I did go back at hotel scene chose the Threesome option and and increased Darrel points as a result.

After that the option for Nat to sleep Triggered
That's right for the cuck route. You need to have Darrel > 18 to trigger the "go to sleep" option. Because of this KingB implemented the cuck_high_darrel route.
If you're on Nat reluctant cuck path you've around 8 Darrel points and the new update scene triggers also.
 
Last edited:

Fusionzone

Member
Jun 5, 2023
214
416
After thinking about it a bit, I think there should be less routes and choices locked by points to give more of a "free will" to the characters and the reader. Having certain routes locked behind certain choices makes sense, but generally more options and freedom>less options and freedom. Like for example with the darrel route you're forced to make ethan as much of a sniveling weakling as possible, hence he gets a lot of hate. Also would get less people complaining about route locks. In theory having a complex route system is cool but in practice it's a heavy inconvenience that also necessitates detailed walkthroughs. if that's just how you like to design your game that's fine just that from a player standpoint it's not as fun. Also for example on the cuck route the only real way to test nat for loving ethan and putting their marriage first is if you have the choice to stop because one or both of them change their minds, and for that choice not to have some sort of arbitrary requisite. Obviously certain behavior should have certain requirements, but not all. Rather, it shouldn't feel like one misstep can screw your route. The route triggers obviously matter that decide what happens in the following scene, but what happens during said scene should be less pigeonholed by what you want to happen in the one after it.

It's actually a very common problem especially in rpg games where their goal was to create the illusion of freedom with look at all these dialogue choices, but when looked at closely there's very narrow pathing you have to take depending on route, so the choice is actually completely artificial, and actually playing the game you feel exactly that way, like you don't have a choice.

Take your latest update where she invites darrel over thinking ethan will like it. You want to add a choice where he decides he doesn't like it either before or after they fuck. You can add a sex scene using the nat resource model or whatever its called, but instead of darrel use ethans model and have almost exactly the same sex scenes, and you can use that scene either as their second video that they record together, or as their sex scene in liu of hers with darrel. On top of that it also makes the routes easier to manage since they run more or less parallel with each other except your choices are changing what happens in the moment, as opposed to having for example your parallel of the same sex scene that came from both the standard cuck route and nat reluctant route, but what it actually was was a maze where two routes ended up at the same place just with different text. It's messier from a pathing perspective. It would make just as much sense for you to give nat a choice to be angry at ethan for his cuck obsession, and for that choice to be yours recurring at points rather than decided by the bottleneck you had to take at the start of the game. You can make a choice where ethan isn't supportive of nat getting fired and that's what sets her off(also a choice that is given to you from her perspective) rather than it happening only if you make the correct 10 choices in a row at the start of the game. That way people can push the buttons that they want to push and the game becomes more about exploring what the buttons do for curiosities sake, rather than trying to solve a puzzle. Like during the hotel scene you get the choice whether to go full cuck or whether to make it into a threesome, and none of those choices are point gated, and that's great design because it gives you the player full control over what happens, which makes it a good scene. The only better that could have been done there was to give nat more choices on how to involve ethan, since she only had the one of whether its a threesome or not.

Put it this way, playing this game blind should feel good rather than a bunch of people coming begging for route advice or how do I get x scene. If it's a coding nightmare then fair enough, just my 2 cents. on the other hand the amount of investment you have to have to get each different route and interaction makes them more meaningful so its kind of reminiscant of an old school rpg where it's addicting as fuck even though it's full of choice bottlenecks. It's probably not realistic to redo the whole game code for the sake of neatness but I believe it's something to consider for future games or updates.
 
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bamachine

Well-Known Member
Nov 17, 2020
1,439
1,954
It's not like she has anything worth regretting to lose anyway lol, but yeah, those eye-rolling orgasms and loud moans should say a lot about who she likes the most, so unless the dev does a complete 180 and comes up with the "seemingly decent black guy turns out to be an abusive dickhead who pimps out the dumb hoes who fall for him" bullshit seen in some porn games/comics, Darryl will most probably get his ending with her. The story even hinted at a possible pregnancy in the future, so bitch boi Ethan should let the big man take his place and his wife while he moves into the doghouse or somewhere more fitting for a dumb cuck like him. He's an embarrassment to the words "man" and "husband".:whistle:
I fully agree that the husband deserves zero respect. I just wish we were not dangled other options for her, if in the end it is a foregone conclusion. I wanted her to fuck a bunch of others. I haven't even played the cuck route, even though he exhibits all the characteristics of one. I have been playing the two cheating routes, where he is ignorant and where he knows. I have met actual cucks in real life and while I support them doing their thing, especially if I am the one fucking their woman, I can't bring myself to even play this dude as a cuck. If we only controlled her, then I would be fine with it. I just don't want to make any decisions for him as a cuck. Again, not kink shaming, just not my thing. I also have nothing against gay men, just not going to play as one in a game either.

I also agree that Darryl seems to be a much more realistic "bull" than most of the other game out there that feature IR with a black dude. Too many are made out to be garbage humans. That is not my experience with black dudes in general or ones I have ran across in the swinger community. So if she falls in love with him and leaves her husband for him, fine. I just wish she gets to fuck around a bit more before settling or the dev design it so that no other dudes were even possible. I either want one really well written path or everyone but not locking out Darryl ending, just because she got multiple other dicks(and maybe a snatch or two).

The game I am working on will be a FMC game, where she gets fed up with her worthless husband and we give her three main choices, divorce, cheat or turn her husband into a cuck. On all three paths, you can say yes or no to any of a dozen or so partners for sex scenes without any choices locking out anything upcoming.
 

ScrewMe

Active Member
Game Developer
Apr 11, 2018
564
1,523
I fully agree that the husband deserves zero respect. I just wish we were not dangled other options for her, if in the end it is a foregone conclusion. I wanted her to fuck a bunch of others. I haven't even played the cuck route, even though he exhibits all the characteristics of one. I have been playing the two cheating routes, where he is ignorant and where he knows. I have met actual cucks in real life and while I support them doing their thing, especially if I am the one fucking their woman, I can't bring myself to even play this dude as a cuck. If we only controlled her, then I would be fine with it. I just don't want to make any decisions for him as a cuck. Again, not kink shaming, just not my thing. I also have nothing against gay men, just not going to play as one in a game either.

I also agree that Darryl seems to be a much more realistic "bull" than most of the other game out there that feature IR with a black dude. Too many are made out to be garbage humans. That is not my experience with black dudes in general or ones I have ran across in the swinger community. So if she falls in love with him and leaves her husband for him, fine. I just wish she gets to fuck around a bit more before settling or the dev design it so that no other dudes were even possible. I either want one really well written path or everyone but not locking out Darryl ending, just because she got multiple other dicks(and maybe a snatch or two).

The game I am working on will be a FMC game, where she gets fed up with her worthless husband and we give her three main choices, divorce, cheat or turn her husband into a cuck. On all three paths, you can say yes or no to any of a dozen or so partners for sex scenes without any choices locking out anything upcoming.
Dunno about "Ethan deserves zero respect". Depending on route, I guess.
In vanilla route(yes, there are people playing routes like that) he's actually a decent partner - hell, both Nat and Ethan are. They both have these temptations - Darrel and Jenna, and both fight them off out of respect for their partner. Hell, in Vance scene Ethan was written out as ready to brawl with the dude towering over him.
In bed, it's shown aswell that Ethan may not be the best bang, but he uses his experience and knowledge to get Nat to orgasm. And their sex in bed gets better as time progresses(maybe it's just me seeing that).
Played the cheating route with Darrel just for a reminder today and it was alright.
Dude is her preferred hubby simply because he has most content out of all the guys, sharing this position with Ethan.

Darrel may be more realistic than your typical NTR Blackman, but still comes off as a douche at the end.

If you ask me, the story could be split for, like, 5 LIs for Nat and 3 LIs for Ethan with branching for subroutes.
Like, Vanilla could get Nat dominant/ submissive/ balanced subroutes( or don't bother with making subroutes in here at all, just make forks from time to time, giving player options to jump on another route)
Darrel has obvious cuck willingly/unwillingly/cheat subroutes and that should be enough imo. That path has too many branches if you ask me.
Matt could have Nat being more dominant and trying to take away that smug jockiness around him orjust being that for the D.
Carl's path could be split on Romance and Ethan being a cuck aswell.
Peter - same with dominant/giving in to the old man since Ethan getting cucked here won't work at all IMO.
And the last one. Vance could follow your typical dark NTR trope with blackmailing or something with him either eventually stealing Nat or her getting rid of him in the end.

As for Ethan, Jenna is obvious swinging/cheating and Riya as an option for him post break-up with Nat/cheating on Nat.

These are just the options you could have not deeply thinking about them. IMO, Matt could've been scrapped right away as LI since he represents basically the same qualities as Darrel, just ehm...white and younger.


The best way would've been to give each characters 3 LIs + Stay Faithful route. Way less forks and options in which you could get confused.
We could write down options as long as you can, but as long as the game getsmost of it's focus on one specific LI, it may just end up losing all it's shine and end up another "could've been".
And most of arguments from me, for example, is not because "Oh, NTR, show me kittens", but because the game started out as this ice cream shop with different flavours on the menu - classic, choco, hazelnut, bubble gum etc, but you end up with shop accountant telling you: sorry, mate, we had a lot of these at first, but now we have only chocolate, chocolate with brownies and chocolate hazelnut. The rest of flavours may arrive next week at best. And by the time next week comes, you may end up not wanting ice cream anymore. Because next week is September.

P.S. As for your future game, just an advice from me - try making husband a douche, and not a spineless dude at first, at least(Zorlun did a great job with that in his game). That would justify the wife getting to cheat on him waaaaay more than "Oh, I saw this guy and his abs and that's it". What some of the games have wrong - pretty often the reason to cheat for people is neglect and loss of emotional connection. Dudes, who girls cheat with, aren't Clark Kents of the world - they may just end up listening and being curious about the girl more than their partners and vice versa. And a lot of these cuck/cheating fantasies lack that. Hope to see 0.00001 on "Latest Updates" soon. Good luck with your game.
 
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bamachine

Well-Known Member
Nov 17, 2020
1,439
1,954
P.S. As for your future game, just an advice from me - try making husband a douche, and not a spineless dude at first, at least(Zorlun did a great job with that in his game). That would justify the wife getting to cheat on him waaaaay more than "Oh, I saw this guy and his abs and that's it". What some of the games have wrong - pretty often the reason to cheat for people is neglect and loss of emotional connection. Dudes, who girls cheat with, aren't Clark Kents of the world - they may just end up listening and being curious about the girl more than their partners and vice versa. Hope to see 0.00001 on "Latest Updates" soon. Good luck with your game.
Not really making him a douche as much as an inattentive partner(if they choose cuck route for him, we find out that is what he was needing but he was too scared to explore on his own). He cares more about his job and ass kissing his boss than his family. Their sex life is non-existent, she is a 40 year old sexy wife(and mother, please don't go there, we won't go crazy fast but nowhere as slow as AWAM) who also just happens to have a BFF that is a domme at night. So her BFF is telling her all about her active sex life and here she is being ignored. We are in the process of doing the renders for Chapter 1, script is done/coded. Chapter 2 script is written but not coded yet. Will be something like a bi-monthly update schedule(my coding/render partner has other projects going as well, I am just the writer). If it gets enough support, might add someone else to speed up the process.

As for the Ethan respect, maybe I should try his vanilla route to see the scenes that make him deserve some respect. There was just something about the first release, when I tried that route that put me off it.
 
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ScrewMe

Active Member
Game Developer
Apr 11, 2018
564
1,523
Not really making him a douche as much as an inattentive partner(if they choose cuck route for him, we find out that is what he was needing but he was too scared to explore on his own). He cares more about his job and ass kissing his boss than his family. Their sex life is non-existent, she is a 40 year old sexy wife(and mother, please don't go there, we won't go crazy fast but nowhere as slow as AWAM) who also just happens to have a BFF that is a domme at night. So her BFF is telling her all about her active sex life and here she is being ignored. We are in the process of doing the renders for Chapter 1, script is done/coded. Chapter 2 script is written but not coded yet. Will be something like a bi-monthly update schedule(my coding/render partner has other projects going as well, I am just the writer). If it gets enough support, might add someone else to speed up the process.

Let's just say...If you make a husband loveable - it may end up being meh for me personally. But when the dude had it coming - it feels more...deserved, dunno. For cheating route, at least.
I'm not NTR hater, but not a fan of the genre aswell, but when games has plotlines like "A Promise Best Left Unkept" it just gives you the feeling of desperation and helplesness. And instead of getting horny you end up willing to punch someone lol.
That's why I liked this game. It had variety and characters do change on different routes and I can easily avoid route that would make me upset. On one route Ethan is spineless cuck, on another - he's cold asshole and on third one he's good partner who truly cares about his wife, but doesn't lose his manliness.

Making a game myself and just got 100 out of 1000+ renders deep.
But my setting is a bit different. Classic MaleProtag game with High School setting, but trying to make it plot-driven. "Smallville"(TV series from early 00's) was a huge inspiration for me with that. IMO, a lot of MaleProtag games lack a proper antagonist and sense of overcoming something, imo. If it's just your typical kiss-handjob-cunni-boobjob-blowjob-sex-anal ladder it's just meh, imo.
But when there's the story behind it and not your regular "My Landlady saw my dick and I saw her showering and there we go" it's completely different. Like, add a dude who your Landlady started to date. Give him bad traits(in there just for a pussy etc) and there you have a proper antagonist, as an example. But nah. Generic stuff.
 
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bamachine

Well-Known Member
Nov 17, 2020
1,439
1,954
Let's just say...If you make a husband loveable - it may end up being meh for me personally. But when the dude had it coming - it feels more...deserved, dunno. For cheating route, at least.
I'm not NTR hater, but not a fan of the genre aswell, but when games has plotlines like "A Promise Best Left Unkept" it just gives you the feeling of desperation and helplesness. And instead of getting horny you end up willing to punch someone lol.
That's why I liked this game. On one route Ethan is spineless cuck, on another - he's cold asshole and on third one he's good partner who truly cares about his wife, but doesn't lose his manliness.

Making a game myself and just got 100 out of 1000+ renders deep.
But my setting is a bit different. Classic MaleProtag game with High School setting, but trying to make it plot-driven. "Smallville"(TV series from early 00's) was a huge inspiration for me with that. IMO, a lot of MaleProtag games lack a proper antagonist and sense of overcoming something, imo. If it's just your typical kiss-handjob-cunni-boobjob-blowjob-sex-anal ladder it's just meh, imo.
But when there's the story behind it and not your regular "My Landlady saw my dick and I saw her showering and there we go" it's completely different. Like, add a dude who your Landlady started to date. Give him bad traits(in there just for a pussy etc) and there you have a proper antagonist, as an example. But nah. Generic stuff.
Only way the husband will be "lovable" at all is if you choose the cuck route, then you might have some positive feelings but he is getting what he needs as she gets what she needs, so win-win. If they choose either of the other two routes, he just comes off as an apathetic beta and she ends up leaving him(divorce route, right away, cheat route, in the end).

As long as you don't have non-con in your game, I look forward to seeing it. That is my one hill to die on, I loathe non-con in both real life and in games I play to escape from real life at times.

Going to go back and try the vanilla route for Ethan, based on your rec. I think maybe something in the first release of the game might have put me off of his character even in that route. Maybe he got better in following releases.
 
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