Fusionzone

Member
Jun 5, 2023
308
623
195
Realistically there was nothing to do with the story but to end it. It kind of peaked between the hotel scene and when they filmed the qos route starting and there was nowhere to really go but to end it. Except u needed to have the balls to piss off like 70% of the fans by not giving them exactly the ending they wanted otherwise release them all at once. Its not profitable to put that much work in giving everyone an end they wanted so u milk it until one day u just stop making content and posting updates. I've talked about it before how the way king b did scenes to make them interchangeable between routes was good business ultimately, max profit relative to effort.
 
  • Wow
Reactions: SevereHomosexual

IHATESlowburnBluBallgames

Devoted Member
Jun 11, 2020
11,043
37,863
978
Realistically there was nothing to do with the story but to end it. It kind of peaked between the hotel scene and when they filmed the qos route starting and there was nowhere to really go but to end it. Except u needed to have the balls to piss off like 70% of the fans by not giving them exactly the ending they wanted otherwise release them all at once. Its not profitable to put that much work in giving everyone an end they wanted so u milk it until one day u just stop making content and posting updates. I've talked about it before how the way king b did scenes to make them interchangeable between routes was good business ultimately, max profit relative to effort.
Another game Darrell is in and this one is not for the light hearted its called bloody sunday, it shows abandoned tag but he just put an update out.
depending on your choices you make he can rape, kill or both
View attachment IMG_5430.avif
 

Thickgravy49

Well-Known Member
Jul 24, 2017
1,009
2,711
485
It's always the same.
Big ideas, lots of ambitious plans.
Slow-burn pacing to get the money.
Too many paths to render and code for.
Dev gets overwhelmed with the above.
Update frequency increases.
Dev starts to take breaks, pausing billing, etc.
Update frequency increases further.
More breaks.
Dev silence.
Game over.
 

z3z3

Newbie
Apr 28, 2017
38
33
54
It's always the same.
Big ideas, lots of ambitious plans.
Slow-burn pacing to get the money.
Too many paths to render and code for.
Dev gets overwhelmed with the above.
Update frequency increases.
Dev starts to take breaks, pausing billing, etc.
Update frequency increases further.
More breaks.
Dev silence.
Game over.
sh1t be depressing 4 real that's why i only play completed games nowadays
small to medium games should be the aim to the solo developers with 2 or 3 max story branches
 

NewTricks

Forum Fanatic
Nov 1, 2017
5,408
11,831
823
It's always the same.
Big ideas, lots of ambitious plans.
Slow-burn pacing to get the money.
Too many paths to render and code for.
Dev gets overwhelmed with the above.
Update frequency increases.
Dev starts to take breaks, pausing billing, etc.
Update frequency increases further.
More breaks.
Dev silence.
Game over.
LOL. This was not a slow-burning game. Not at all. Not one bit. Also, you seem a little confused about the difference between "increases" and "decreases" in terms of update frequency.
 

La Dani

Forum Fanatic
Aug 26, 2020
4,047
6,102
647
Sad the death of an adult game is always the same, the wife goes bad and turn in a whore making an orgy. The ideas end and the dev sucks last money from his/her fan base.
 
  • Sad
Reactions: Big Rooster

88stanford88

Engaged Member
Aug 12, 2022
3,122
3,296
387
I’m writing a story. Any new ideas you might like to share?
The problem with this game is that it doesn't have a coherent plot... the developer tried to please everyone and ended up pleasing no one...
What you should have done was create characters with consistent personalities, creating choices that didn't distort the personalities of the protagonists...
Path 1... If a wife is tired of her marriage, she starts cheating and the marriage must end with a fight and divorce. ..
Path 2... If a wife is tired of her marriage, she finds a husband who loves her and is willing to become a cuckold and voyeur in order not to lose her.
Here (just an example), the wife is the protagonist, and it is unrealistic that in one path she humiliates her husband and in another she feels humiliated by him...
With choices, the story must change, but the personalities of the characters must not change. . Otherwise, they become empty puppets and the story becomes stupid.
When the characters' personalities change, the author usually loses the original inspiration that led them to write a story that they had to modify to please everyone...
This way, the fans are all left unsatisfied, and the writer loses the desire to write the story because the paths have diverged to such an extent that it is impossible to find a logical narrative connection.
It would have been better to write different kinetic novellas rather than forcing the same game to contain them all.

Just my 2 cents
 

88stanford88

Engaged Member
Aug 12, 2022
3,122
3,296
387
Unfortunately, things get complicated here because both the husband and wife are protagonists...
It would have been better to have only one of them as the protagonist, allowing for a stronger personality to be written for the unique MC.
 
4.00 star(s) 96 Votes