Morrigan12345

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Feb 5, 2021
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All developers fall into this rut. I wish this period in porn game development would end, and developers would take it upon themselves to do so. All games are sliding into this, which is a shame, because it seems like 3D rendering and animation are a difficult task, while writing a script and characters is much easier. In reality, almost the opposite happens: dozens of characters, a multitude of development paths, and ultimately, delays in updates and in the end - abandonment. Take the optimal structure: one main character, one supporting character(male and female), two tertiary characters(lovers), random characters for effect (per scene). Slow burnout, a gradual transition from light kinks to heavy ones. And let the choice of paths be modified by a couple of additional scenes in the main scenes, and the text – in many ways, there should be a believable illusion of choice. That's all.This game certainly overuses the number of paths. And there aren't that many characters. But in other games, the number of characters is off the charts. I never cease to insist that humans are psychological creatures: the closer the connection with the character, the greater the excitement from the action, and vice versa.
 

Big Rooster

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Mar 16, 2018
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All developers fall into this rut. I wish this period in porn game development would end, and developers would take it upon themselves to do so. All games are sliding into this, which is a shame, because it seems like 3D rendering and animation are a difficult task, while writing a script and characters is much easier. In reality, almost the opposite happens: dozens of characters, a multitude of development paths, and ultimately, delays in updates and in the end - abandonment. Take the optimal structure: one main character, one supporting character(male and female), two tertiary characters(lovers), random characters for effect (per scene). Slow burnout, a gradual transition from light kinks to heavy ones. And let the choice of paths be modified by a couple of additional scenes in the main scenes, and the text – in many ways, there should be a believable illusion of choice. That's all.This game certainly overuses the number of paths. And there aren't that many characters. But in other games, the number of characters is off the charts. I never cease to insist that humans are psychological creatures: the closer the connection with the character, the greater the excitement from the action, and vice versa.
In my opinion, game developers should complete the story before writing a script. It is a lot like making a movie, but with multiple endings.
 

Morrigan12345

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Feb 5, 2021
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In my opinion, game developers should complete the story before writing a script. It is a lot like making a movie, but with multiple endings.
Well, if a fully written script for such games really does seem like a difficult thing. At the very least, the direction, beginning and ending, dynamics, and main scenes must be clear. These are the basics of literary craft. It's just heartbreaking when people can create complex graphic animations (for me personally), but they can't write tropes that lead up to certain events. Because of this, it seems to me, every other game's updates feel poorly justified, and sometimes simply disconnected from the rest of the game. The only exceptions I can think of are MisFits
 

Oriandu

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Sep 1, 2017
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In my opinion, game developers should complete the story before writing a script. It is a lot like making a movie, but with multiple endings.
You're not going to find many developers who actually do what they should in development. A professionally developed video game spends at least half a year designing the game before they even begin working on it. By the time they're done they have a detailed design document that essentially acts as a bible for the game, everything that is intended to be in the game is in that document. Every developer, even li'l porn devs grifting on patreon, would benefit from such a thing.
 

vermazusa

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Nov 28, 2021
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In NTR games, once the primary plot has passed the point of the FMC's temptation, trepidation, and finally the first few extramarital encounters, the game then descends into a series of sex scenes. I believe that at this point, most developers lose motivation in recreating one porn scene after another for the FMC, which, at a certain point, becomes unreal and boring.
 
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Big Rooster

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Mar 16, 2018
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You're not going to find many developers who actually do what they should in development. A professionally developed video game spends at least half a year designing the game before they even begin working on it. By the time they're done they have a detailed design document that essentially acts as a bible for the game, everything that is intended to be in the game is in that document. Every developer, even li'l porn devs grifting on patreon, would benefit from such a thing.
You are right. At least KingB stopped collecting payments for his Patreon accounts.
 

Ebokkobe

Member
Oct 1, 2021
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Broo.... its been months and no news from the game dev I hope theyre doing well in life, and I wish they could have finished with one complete route.

And that is Nat x Darrel's relationship, how I wish the author could have focused more on their relationship to the end, since their route is the most progressive in the story and they have already gone greater lengths of cheating/cuckoldry. They could wrap it up by either Nat leaving Ethan for Darrel and getting impregnated with his child (most probable), Darrel becoming Nat's second husband, or my most favorite predicted ending, the oblivious ntr/cuck path where Darrel impregnates Nat, and tricks Ethan thinking that the baby is his lol. Eitherway, i hope the game dev consider this routes and would make a comeback with more updates/content Miss tuning into this game and hope it would be continued anytime soon
 
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Brokebacker

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Nov 29, 2019
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In NTR games, once the primary plot has passed the point of the FMC's temptation, trepidation, and finally the first few extramarital encounters, the game then descends into a series of sex scenes.
Yes, and then the supposed story becomes non-existant. Or even worse the developer actually had no idea of where he wanted to go with the story to begin with. Just shooting from the hip with no foresight. Most of these games should probably end when the wife takes her first cock other than her husbands. It's hard to top that build-up, you need to be creative and actually have a decent idea of where the story should go.

Otherwise it just becomes sex scene, after sex scene, like you said. But that's what a lot of people want unfortunately, you see them crying on these forums all the time or on the patreon, all some of them want is sex scenes. But without tension, build-up and consequenses the sex scenes become void and they feel less and less impactful. Which is why sacrificing the story for more sex scenes never work in the long run. They need at least equal space. But I get that it's hard when people want every update to be a nasty hot sex scene or they will cry and say it was a bad update...not to mention having 15 different paths :rolleyes:
 
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vermazusa

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Nov 28, 2021
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Yes, and then the supposed story becomes non-existant. Or even worse the developer actually had no idea of where he wanted to go with the story to begin with. Just shooting from the hip with no foresight. Most of these games should probably end when the wife takes her first cock other than her husbands. It's hard to top that build-up, you need to be creative and actually have a decent idea of where the story should go.

Otherwise it just becomes sex scene, after sex scene, like you said. But that's what a lot of people want unfortunately, you see them crying on these forums all the time or on the patreon, all some of them want is sex scenes. But without tension, build-up and consequenses the sex scenes become void and they feel less and less impactful. Which is why sacrificing the story for more sex scenes never work in the long run. They need at least equal space. But I get that it's hard when people want every update to be a nasty hot sex scene or they will cry and say it was a bad update...not to mention having 15 different paths :rolleyes:
Over the past few years, my experience with NTR games has been twofold: either the developer gives up, or I do.
 

ganaconda

New Member
Apr 7, 2018
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Wow, it's a shame this game was abandoned. It was one of the few ntr-themed games that I really enjoyed. I saw some comments criticizing the fact that the game had many paths, but for me that's what made it great. Me, for example, played much more for the Ethan/Riya path variants.

Well, anyway, it was good while it lasted.
 

Grumpybum

Member
May 9, 2025
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Wow, it's a shame this game was abandoned. It was one of the few ntr-themed games that I really enjoyed. I saw some comments criticizing the fact that the game had many paths, but for me that's what made it great. Me, for example, played much more for the Ethan/Riya path variants.

Well, anyway, it was good while it lasted.
I know man, why are people complaining about too many paths!

"I hate this game, it's got far too much content"

What do they want? "Meet our MC - he's a man and this is his wife - she's a woman and together they had sex and stuff" the end
 

Nocode

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Apr 27, 2023
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And another good game fall in abandon...
It's hard to be a dedicated developer, working extra time to make it right.
But I keep saying, devs need to be joined. They need some kind of association to get stronger, push against patron or whichever be on turn, maybe create or make a deal with a small site, also easier way to find watch they need, a graphic artist, writer, code writer, helping each other even can lead to some suggestions for renpy's next update.
Is the only way to make it work.
 

bricola14

Newbie
Jan 24, 2025
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I know man, why are people complaining about too many paths!

"I hate this game, it's got far too much content"

What do they want? "Meet our MC - he's a man and this is his wife - she's a woman and together they had sex and stuff" the end
It's a bit of a hindsight is 20/20 situation, if all those paths led to ABANDONED then what use were those paths type thing.
Of course the multiple options, characters and paths is exactly what people like about it, the problem is when the complexity catches up with the creator and the whole thing just slides into development hell, I don't think that anyone can deny that there is definitely some scope creep in this project, you could easily scoop a few things of the top and still end up with pretty complete and possibly more manageable game in the end.
 
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Grumpybum

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May 9, 2025
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It's a bit of a hindsight is 20/20 situation, if all those paths led to ABANDONED then what use were those paths type thing.
Of course the multiple options, characters and paths is exactly what people like about it, the problem is when the complexity catches up with the creator and the whole thing just slides into development hell, I don't think that anyone can deny that there is definitely some scope creep in this project, you could easily scoop a few things of the top and still end up with pretty complete and possibly more manageable game in the end.
I get what you are saying guy but it's not hindsight because nobody knows why it was abandoned.
KingB has gone radio silent so anyone saying it's because the game paths were too complex is pure speculation with no evidence to support there theory.
 

Morrigan12345

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Feb 5, 2021
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No one's saying this is bad. It's clear that everyone wants thousands of variations with thousands of characters, each with a defined arc like in "In Search of Lost Time." What they're talking about here is a typical problem in game development. The situation is dire for the entire industry, as this isn't the first game to fall into this vicious cycle. It's better to consider the reality of one person making a small game in their free time as a side hustle. Genre rules need to be developed, primarily with many limitations. The most important of these is the number of path choices—three paths are quite sufficient (vanilla, light, hard). And a limit on the number of characters. Otherwise, nearly 90% of all games are long-term projects that end in abandonment.
 
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