So yeah, When I created my models, I just loaded a basic character and started playing with the sliders until I got where I wanted. I used the sliders that I had already installed which included head and body morphs from the characters that are included in each list. So, to get your models face to look right, I'm pretty sure you would at least need those character models from the list, including the Akasha & Anain's Head and Body Shapes. For the body, you probably could recreate a very similar body using the zev0 morphs, and eyelashes probably aren't critical either. To figure out which assets I used for each character, I just clicked on the model, selected the parameters tab, and clicked on currently used. I then went through each morph slider listed and tried to identify which asset it came from. I was actually very surprised to see how many assets I used on each character too. A lot of those assets listed on Diaz you'll see repeated on the other characters, but yeah, each of them have unique assets.
Hopefully that explanation is useful. I've only been using Daz for as long as I've been making this game, and besides the tutorial videos I've watched, everything else I've learned has just been through trial and error. It is very likely that you have a better understanding and experience with Daz than I do, and in that case, any advice you have to give is appreciated.