- Jul 4, 2018
- 56
- 57
How to get BJ scene in the school toilet? From the pics? Help pls.
@willtylor If I were you, I would prefer the In-Game Quest Journal rather than a seperate walkthough.I see I need to keep a walkthrough going forward. I made the mistake of alluding to future events and content that are not in the game yet.
Thank you so much! All of these things are really helpful. Being new to this, I know next to nothing about all the technical tricks to game development. I will look into the webp, and as far as a clock goes, I tried to display time of day using the cellphone screen with a little image to show the position of the sun in the sky. It must be hard to see and understand, because several people have mentioned not being able to tell what time of day it it. So that is something I'll probably change soon.@willtylor
Following is no complaining at all cause the game is really sweet. I wouldnt invest time to write it if I didtn like it. Here we go:
- minor glitches with transitions after dialog scenes
- personally I find the events to "dense" at the beginning. Player tends to jump from one into the next one. give us some time to earn money and feel the magic of a sandbox! you can put in eastereggs or other stuff in between later
- i feel like we need a clock..
- sorry to say..but that jumping around/switching of the location/room imagebuttons..is braking the flow for me. I'd prefer them in a fixed order.
- last but..: 684 MB for 458 image files? bro thats too much. you might end at 5 GB for version 1.0. I would go for webp, with slight compression instead of png.
Thanks for the advice, I've been thinking of using the family portrait in the future to click on the character and get a clue to what can happen next with each person. What do you think?@willtylor If I were you, I would prefer the In-Game Quest Journal rather than a seperate walkthough.
Like a quest list and/or character list with the on-goings missions.
You can put some clues on what we are supposed to do, or say [End of content in this version].
You should have something like a hint system. I for my part didn't complete the actual version because it gets a bit annoying when you do the same thing over and over again without a clue when it ends.Thanks for the advice, I've been thinking of using the family portrait in the future to click on the character and get a clue to what can happen next with each person. What do you think?
Thanks for the feedback. I'm trying to get a decent patch put together so I can keep this on Patreon, and I think I'll try to address this issue in the same bugfix, so you won't have to wait for the next update.You should have something like a hint system. I for my part didn't complete the actual version because it gets a bit annoying when you do the same thing over and over again without a clue when it ends.
I'm not saying that your game is bad or the design is bad, i just want to know when "Groundhog Day" ends and i can see something else because i was just stuck in the cicle of school, delivery, watching tv with the sister and then go to bed.
You are welcome for that. I like to help improve a promising game. If you get it done now or later...i'll keep my eye on this one.Thanks for the feedback. I'm trying to get a decent patch put together so I can keep this on Patreon, and I think I'll try to address this issue in the same bugfix, so you won't have to wait for the next update.
Yeah, me living in my Mom's basement never seeing the light of day I couldn't really tell also but I felt rather comfortable at the nighttime activities lolThank you so much! All of these things are really helpful. Being new to this, I know next to nothing about all the technical tricks to game development. I will look into the webp, and as far as a clock goes, I tried to display time of day using the cellphone screen with a little image to show the position of the sun in the sky. It must be hard to see and understand, because several people have mentioned not being able to tell what time of day it it. So that is something I'll probably change soon.