I feel I must apologize for a misunderstanding or three. I wasn't trying to insinuate that you were attempting to bully the devs in any way, shape, or form. Nor was I attempting to disparage or cast aspersions on anyone's ability to live off of a limited budget. I, myself, am not exactly wallowing in the proverbial bed o' millions. But that, along with my own game development escapades
does make me keenly aware of how much of a sacrifice is required to do this kind of work. It's not just about the monetary juggling, but the sheer
time it takes away from family, friends, and a life not chained to the computer. This is not some uncontrollable hell that the devs have been forced into; it is a
choice to make those sacrifices for the love of bringing something out of their minds and into the world. To share some lewd bit of fantastic daydreaming with other like-minded misfits such as myself. It really doesn't matter whether or not anyone thinks they can/can't/should/shouldn't get by on some speculative amount of income from the game. What matters is that
WillTylor and
strenif are willing to give up some of the precious little time we're all allotted in this life to create something that brings a smile, some laughter, and a suspiciously high tissue bill to thousands of absolute strangers. My personal feeling is that it's not much of a stretch for most people to support them in a way that not only shows our appreciation, but helps justify and ease the burden of lost time they have willingly taken upon themselves. Enough drops in a bucket can make for a surprisingly full bucket.
As for DAZ assets being beyond your budget, if you ever decide to dip your toes back into it, please do keep in mind that this is essentially a pirating site and there's a rather comprehensive asset release thread with a dedicated DAZ section. And if you can't find something there, search up Shadowcore or render-state for more assets. Between the three, you can find damn near everything that has ever been released on a paysite, and quite a few things that haven't.
Again, I apologize if my initial comment seemed personally combative in any way.