- Aug 21, 2018
- 2,180
- 3,567
Probably one of the worst starts of a game I have seen (without the whole game being a complete mess).
You get no context about the MC, where he is, why he is there and anything else. The dialog in the morning is the perfect example. It could be a fun situation but it is only a cringe fest bc we dont really know what is happening.
In that scene alone you could add a name for the town (instead of "Why are you here anyway ..." - "Why are you in XYZ anyway...") - or the easy way and just add an introduction "You are a bla bla and were sent to XYZ to investigate .... "
Im just at the start but I still dont know nothing. Charlies says we are on holiday, but the landlord said we were sent there - and we dont want that everybode knows that we are a private detective, but everybody know that and the MC says it to everybody. Why were the MC where he was the night before? - When has he arrived? (I guess at least 1-3 days bc of the yogurt?).
Why does Charlie know (she heard it) that the other girl is missing when her dad has not mentioned anything to the police because he is unsure? Then there was even a cop involved ...
Then we have this "free roam" (as free roam as 99% of them, but it does not hide the pure linearity of it) system that no one needs. It just adds to a feeling of disconnection, because you spend no time with any character. They are just images you see for a few seconds and drop some lines, then they are gone.
And when your first task is "Go and a key from Dale" - you wonder how much care went into the game...
Then you get phrases like "what is a big city detective doing here?" or "in a small town like this" - then when Charlie is follwoing you to the Girls backyard (or smth like that) you get a "Ok but it might be dangerous, never know in a big city like this."
What is it? A small town or a big city? - that's what I mean you get no feeling for the world you are in. Everything is disconnected and arbitrary. The game is not able to explain its world to the player and what is happening.
And after meeting Maggie I dropped the game...that was enough time and the game was not able to at least start a story and introduce any of its characters. Because then the MC knows the name of the Detective, but she never told him her name .. she gave him her card, but that doesnt help the player.
The game "mechanics" dont help the game, because because they hinder the game flow and the writing combined with the "mechanic" all add to a disconnected feeling and you dont get pulled into the game.
You get no context about the MC, where he is, why he is there and anything else. The dialog in the morning is the perfect example. It could be a fun situation but it is only a cringe fest bc we dont really know what is happening.
In that scene alone you could add a name for the town (instead of "Why are you here anyway ..." - "Why are you in XYZ anyway...") - or the easy way and just add an introduction "You are a bla bla and were sent to XYZ to investigate .... "
Im just at the start but I still dont know nothing. Charlies says we are on holiday, but the landlord said we were sent there - and we dont want that everybode knows that we are a private detective, but everybody know that and the MC says it to everybody. Why were the MC where he was the night before? - When has he arrived? (I guess at least 1-3 days bc of the yogurt?).
Why does Charlie know (she heard it) that the other girl is missing when her dad has not mentioned anything to the police because he is unsure? Then there was even a cop involved ...
Then we have this "free roam" (as free roam as 99% of them, but it does not hide the pure linearity of it) system that no one needs. It just adds to a feeling of disconnection, because you spend no time with any character. They are just images you see for a few seconds and drop some lines, then they are gone.
And when your first task is "Go and a key from Dale" - you wonder how much care went into the game...
Then you get phrases like "what is a big city detective doing here?" or "in a small town like this" - then when Charlie is follwoing you to the Girls backyard (or smth like that) you get a "Ok but it might be dangerous, never know in a big city like this."
What is it? A small town or a big city? - that's what I mean you get no feeling for the world you are in. Everything is disconnected and arbitrary. The game is not able to explain its world to the player and what is happening.
And after meeting Maggie I dropped the game...that was enough time and the game was not able to at least start a story and introduce any of its characters. Because then the MC knows the name of the Detective, but she never told him her name .. she gave him her card, but that doesnt help the player.
The game "mechanics" dont help the game, because because they hinder the game flow and the writing combined with the "mechanic" all add to a disconnected feeling and you dont get pulled into the game.