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An other month ends, and an other one begins! yaaaaaaaaaaaaaaaay
So what have I been up to this past 10 days? Well, I've been working on the game.
That's it for today's progress report, see you in 10 days!
Okay, I'll write a proper report. But only because you're asking so nicely!
So at the beginning of the past dev cycle, I was just getting better from the flu. Those days mostly consisted of finishing the renders for the FRP scene, adding some finishing touches for the third test build, and fixing more bugs. After a couple days I released an other test version, which came back with more feedback from the testers, then I fixed all that (or most of it) and then I DIDN'T release an other test version. At this point, releasing an other test version wouldn't be productive I think. I might as well wait for all the content to be implemented.
Talking about content, that's immediately what I switched to once I was (mostly) done with fixing the bugs from the third test build. I wrote some lines for Eve's schedule variations.
Since her outfit (and overall attitude) changes after her quest is complete, she needs new variations of her scheduled events (book reading, dishwashing, breakfast, etc...), so I've been working on the dialogue, code and renders for that.
The dialogue is mostly written (only the cigarette break needs work), the code is mostly done and needs more testing, and I've completed and implemented the entire breakfast event. It's very short (3 renders), but it's going to receive some very welcome extensions in 0.6 (as many other events), when it makes sense.
Since I'm talking about renders, I know you guys will wanna get a sneaky peek. You're in luck, there's a small new avatar I can show you:
This is Eve's new morning outfit. I liked her previous one too, but this one is much lighter, and more fitting to her new personality, I think.
Priorities. What are they? I don't know. Do you? Maybe. Mine change as development moves forward and becomes clearer. An unfortunate consequence of that is that the roadmap I published a couple progress reports ago is probably already inaccurate. To be more precise, the amount of side-events might have to go from 4 to 2. Here's why:
Those schedule events I'm working on for Eve didn't seem like such a priority to me, even a couple weeks ago. Quite important, sure, but I figured they could wait for the full release of 0.5, and be absent from the initial (alpha) release. After careful consideration though, I think depicting attitude changes from the player's actions (and most importantly, apparent changes, like how the characters dress) is quite important in my game. So I think it's better if those additions are part of the initial release, so you the players get an idea of how the game will evolve right away.
Additionally, those 2 events that I'm relegating to the full release version are related to Riley, who otherwise doesn't get any focus in that update. Prioritizing the 2 sex scenes that are Eve-related makes much more sense, as she gets a whole new quest in 0.5.
Anyway. I'm sure you understand why I need to prioritize some tasks over others. It's already May, and I'm very eager to finally publish this update.
In other news, it's getting warmer here. Finding sleep is getting harder (I can't sleep unless my bedroom is at -10°C), and I predict multiple sunburns and mosquito bites to appear on my arms in a timely manner.
I hope you guys will manage to stay cool and fresh, and I'll see you guys in 10 days!
PS: there's a very small but not less cool feature that I forgor to talk about, but this progress report is already quite lengthy, so I'll talk about it in the next one. Peace
