Misarmor

Large member
Game Developer
Feb 1, 2023
764
1,305
For the sake of clarity: 0.X -> content update, 0.X.X, fixes/improvements. This was the case for 0.2 and 0.2.1 and the only exception was 0.3.1 where I did add 2 dream sex scenes.
If you haven't played 0.4, I recommend playing it as there is a lot of new content there, most notably the introduction of the first job/route (Riley's). If you have played 0.4, then you won't see any difference in content from 0.4 to 0.4.1 (actually there is a very subtle one, but probably not worth playing again for most people).
I would only recomment playing 0.4.1 if you've played 0.4 if you've been blocked by any reason in 0.4 that's now fixed in 0.4.1, and you couldn't have seen all content for that reason.
 

Fortress205

New Member
Apr 22, 2022
13
0
So, why are the saves from the older versions unplayable in the newer versions? Don't get me wrong, the game is great and all. But starting the game over and over again isn't something any of us wants, I think that's fair to assume.
 

Misarmor

Large member
Game Developer
Feb 1, 2023
764
1,305
So, why are the saves from the older versions unplayable in the newer versions? Don't get me wrong, the game is great and all. But starting the game over and over again isn't something any of us wants, I think that's fair to assume.
It's an engine limitation. Adding even a single variable can mess up save compatibility. Now it's fine for visual novels that can get away with only having like 4 variables for potential branching paths, but for a game like mine with hundreds of variables, that's just not possible.
 
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Y2k94

Member
Jan 16, 2019
267
316
how do i get eves masturbation scene? i had it in the previous build but can't seem to get it started in the new one.
 

Marcus_S

Active Member
Jul 30, 2017
529
1,118
how do i get eves masturbation scene? i had it in the previous build but can't seem to get it started in the new one.
It hasn't changed, you can see it the same way.
Go to her room at 2 PM, DON'T go with her running (choose "Nevermind"), go to her room at 5 PM. Enjoy.
 
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tuekop

Member
Aug 26, 2020
310
239
So...mc find money but everytime wanting to buy something need to ask eve.
i guess in the future there will be no rape or sleep sex
 

thefattestcat

Newbie
Jul 3, 2024
61
77
For the sake of clarity: 0.X -> content update, 0.X.X, fixes/improvements. This was the case for 0.2 and 0.2.1 and the only exception was 0.3.1 where I did add 2 dream sex scenes.
If you haven't played 0.4, I recommend playing it as there is a lot of new content there, most notably the introduction of the first job/route (Riley's). If you have played 0.4, then you won't see any difference in content from 0.4 to 0.4.1 (actually there is a very subtle one, but probably not worth playing again for most people).
I would only recomment playing 0.4.1 if you've played 0.4 if you've been blocked by any reason in 0.4 that's now fixed in 0.4.1, and you couldn't have seen all content for that reason.
I mean... You know what we're here for, right?
 

WuzzyFuzzy

Well-Known Member
Jan 23, 2020
1,600
3,255
It's an engine limitation. Adding even a single variable can mess up save compatibility. Now it's fine for visual novels that can get away with only having like 4 variables for potential branching paths, but for a game like mine with hundreds of variables, that's just not possible.
Not trying to be antagonistic, but it is possible to have a game with hundreds of variables and not start over each release. You're describing programmer limitations, not engine limitations. This is why a story should be written in its entirety, then coded, setting aside variables as they will be needed. But if each release the developer chooses to add or change things based on whims, then breaking saves is the result. I think you will find that continuing in that fashion will necessarily trigger the law of diminishing returns. More and more folks will become irritated which will lead to increased negativity and antagonism in this forum (and possibly elsewhere). My advice is to draw a line in the sand and go with what you have.

You're learning and have a pretty good game in the making, so keep at it, you'll get better.
 
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Misarmor

Large member
Game Developer
Feb 1, 2023
764
1,305
Not trying to be antagonistic, but it is possible to have a game with hundreds of variables and not start over each release. You're describing programmer limitations, not engine limitations. This is why a story should be written in its entirety, then coded, setting aside variables as they will be needed. But if each release the developer chooses to add or change things based on whims, then breaking saves is the result. I think you will find that continuing in that fashion will necessarily trigger the law of diminishing returns. More and more folks will become irritated which will lead to increased negativity and antagonism in this forum (and possibly elsewhere). My advice is to draw a line in the sand and go with what you have.

You're learning and have a pretty good game in the making, so keep at it, you'll get better.
You realize that story elements aren't the only things that require variables, right?
 

ich0

Member
Dec 14, 2018
119
65
You realize that story elements aren't the only things that require variables, right?
I am not sure what programming language renpy works with or what the framework limits you with, so I cant be sure to know what to do (sadly).

In general, you could plan the future possible content for some planned versions and set aside the variables. (not that you are forbidden to revamp the program and break saves)
For example, you can generate a list of characters and events for each place, you can then add and work with them without adding more new variables. If you add something, you can initialize them all with standard values.

In my head, this could help a lot if the framework gives you the freedom to do so.
 
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