- Dec 1, 2019
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That certainly is true. Not least because quite a few games (not only adult ones) have done such an approach. But, and this might be a personal preference only, I tend to notice that if I am playing for multiple endings, and find it a bit grating if too much is in parallel. Of course this is a RenPy game, so we can always skip the part we had already seen, but the endings will lack that individual touch that I'd like, since a lot would need to be generic.It's not all that difficult to do if you're smart about it. Every single combination doesn't need to be unique, after all. Chunk up the ending and make it modular and it shouldn't be a huge problem. For example, intro telling how the MC and the girls that stayed live together, with a layered image showing the group. Then a montage of small scenes showing MC with Rae, MC with Lyriel, etc. filtering out girls who didn't stay. Add some scenes with two of the girls who had a particularly strong relationship with each other into the mix. Then cap it off with another group shot. There's your ending. It's work, sure but not 64 times as much work.
Granted, people who will only want their one perfect ending with, say, Rae, El, and Yona won't notice that it shares 80% of its content with the Cait, El, and Naomi ending, with a further 15% being just some words and graphics exchanged, and presumably even of those going for different endings won't systematically try all 64 - or even 20. So if you combine individual endings for the six girls and one big happy harem and then make "modular builds" for 2, 3, 4, 5 girl endings would still be within the realms of feasibility. I just think the impact would be less for those which are just bonus, but indeed for somebody who wants something specific it may be worth it.