- Apr 22, 2019
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Certainly genre can and does affect what is plausible. Genre conventions form a sort-of contract between the authors and the audience to modify expectation. Action-adventure? They're only flesh wounds, no reason to seek medical help! Romance? Of course they'll get together at the end all sins forgiven.While I agree with you, i think even acring implausible for real life is fine if it is consistent with the style of the game, of what the games wants to be (this is subjective though).
Take WMV or however it is. I strongly dislike that game. But whay I played was consistent with the premise: MC is a gift for women that shall be treasured by all of them.
Radiant, on the other, hand started as a potential drama story and soon developed into the most cliche daddy fucks all. Because the game tried, in my opinion, to be serious in the beginning everything they did after chapter 1 was a joke.
That is not to say you cannot on purpose change genres or make characters react unexpectedly, what i mean is an implicit intent of what the game is.
Problem lies in that many readers believe the game should be exactly what they want, even if it makes little sense to everyone else.
Rae in house in the rift makes sense. You may dislike she has a past, but it is clearly consistent with she being a succubus as other pointed out. Anyone that believes otherwise is simply not reading or trying to push their desires into the game.
So in AHitR's case, of course all the women find the MC attractive. It's genre. Of course, the MC will grow into his power and turn out to be pivotal in <whatever the dramatic conflict becomes>. It's genre. Of course, the MC will have a happyish ending. It's genre.