Full traceback:
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\main.py", line 578, in main
run(restart)
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\execution.py", line 965, in run_context
context.run()
File "scripts/engine/navigation/navigator_scripts.rpyc", line 5, in script call
File "scripts/engine/navigation/house/ground_floor/living_room/living_room.rpyc", line 25, in script call
File "scripts/quests/story/3_some_explanation/freezer_scene.rpyc", line 262, in script
File "scripts/engine/navigation/navigator_scripts.rpyc", line 5, in script call
File "scripts/engine/navigation/house/ground_floor/living_room/living_room.rpyc", line 25, in script call
File "scripts/quests/story/3_some_explanation/freezer_scene.rpyc", line 262, in script
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\exports.py", line 990, in menu
rv = renpy.store.menu(new_items)
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\exports.py", line 1226, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\display\core.py", line 3342, in interact_core
ev2 = self.event_peek()
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\display\core.py", line 2313, in event_peek
self.check_background_screenshot()
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\display\core.py", line 2161, in check_background_screenshot
self.bgscreenshot_surface = renpy.display.draw.screenshot(self.surftree, self.fullscreen_video)
File "gldraw.pyx", line 1376, in renpy.angle.gldraw.GLDraw.screenshot
File "C:\aif\AHouseInTheRift-0.6.14r1-pc\renpy\display\pgrender.py", line 118, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__
error: Out of memory