- Dec 4, 2020
- 134
- 372
holy shit im so glad naomis bullshit is over she has been so fucking annoying
It looks like it still has a fair way to go.It's been a while since I left this game. Prob a year or two. How are things so far? Is it near the end?
I mean the actual story has pretty nearly run it's course; they could wrap this up in 1-2 updates if they were inclined to do so. But this has transitioned into just adding tiny random scenes here and there until the subscription fees dry up.It's been a while since I left this game. Prob a year or two. How are things so far? Is it near the end?
I mean we don't know a lot though, what exactly triggered the portals? The lab near the park? If so what was happening there? The game hints that Blair world might have magic that was not discovered, the same could be about Earth, so there is definitely some plot in there.I mean the actual story has pretty nearly run it's course; they could wrap this up in 1-2 updates if they were inclined to do so. But this has transitioned into just adding tiny random scenes here and there until the subscription fees dry up.
While much of this may be true for you and others, I still content that the backstory can be satisfyingly wrapped up in one or two (or even three or four) updates, never mind that the shenanigans you mention also need to go somewhere. So for those who care about an actual ending instead of a rushed one "just to have an ending", quite a bit more is needed.Early on, the game was steadily going somewhere. The progress on that journey has not advanced in quite some time, and due to that massive delay, the investment in the story is waning. It's all starting to feel a bit stale.
Before there was this sense of the magic of the house failing, strings snapping, etc. - there was a definite sense of urgency, and clear indicators that this cannot last forever - either the house will fall, or the MC must do something to permanently stabilize it (back then I could have seen the story going either way.) The characters would periodically show signs of concern/worry/fear about the situation. It was balanced - you would have fun moments where they come out of their shell and forget their situation for a bit, but there was always an underlying darker aspect as well, and Rae's story seemed to be building to some kind of decision that may not end well for the others.
However, now all that has kind of been pushed to the side, and it's just a rotation of characters doing stupid silly antics in each micro-update. They are just dicking around trying on new outfits and taking potions for the lulz and shit, meanwhile (supposedly?) the freaking threads that hold the house they are trapped in could snap at any moment.
It seems painfully clear to me that the dev slammed the brakes and realized OH SHIT if I keep going like this I have to actually wrap things up eventually.
I think it would have been better if they just advanced the story and got to a solution where the MC stabilizes the house and they can stay there as long as they choose to, and then it could just coast on forever and keep adding scenes (and a decent % of people would stick around for that indefinitely.)
A lot of these kind of games hit this point where they may have had a cool idea in the beginning, but then the game becomes a cash cow and that plan just goes out the window to keep it stuck in neutral for as many years as humanly possible.
I agree on what you say about the first part of the game (until now). But I haven't played in a while, so idk about more recent stuff. I just hope they continue with the story as being unfolded cause that's the reason I like this game. It's not just another porn game, like most of its type that feel the same.Early on, the game was steadily going somewhere. The progress on that journey has not advanced in quite some time, and due to that massive delay, the investment in the story is waning. It's all starting to feel a bit stale.
Before there was this sense of the magic of the house failing, strings snapping, etc. - there was a definite sense of urgency, and clear indicators that this cannot last forever - either the house will fall, or the MC must do something to permanently stabilize it (back then I could have seen the story going either way.) The characters would periodically show signs of concern/worry/fear about the situation. It was balanced - you would have fun moments where they come out of their shell and forget their situation for a bit, but there was always an underlying darker aspect as well, and Rae's story seemed to be building to some kind of decision that may not end well for the others.
However, now all that has kind of been pushed to the side, and it's just a rotation of characters doing stupid silly antics in each micro-update. They are just dicking around trying on new outfits and taking potions for the lulz and shit, meanwhile (supposedly?) the freaking threads that hold the house they are trapped in could snap at any moment.
It seems painfully clear to me that the dev slammed the brakes and realized OH SHIT if I keep going like this I have to actually wrap things up eventually.
I think it would have been better if they just advanced the story and got to a solution where the MC stabilizes the house and they can stay there as long as they choose to, and then it could just coast on forever and keep adding scenes (and a decent % of people would stick around for that indefinitely.)
A lot of these kind of games hit this point where they may have had a cool idea in the beginning, but then the game becomes a cash cow and that plan just goes out the window to keep it stuck in neutral for as many years as humanly possible.
Fucking how could it get wrapped up in one update? Maybe if the dev was at his peak and did nothing but main story you might have a still rushed ending. Because there's no way the harem persists beyond the house (really the pocket dimension) at this point. Which the game seems to be hinting at but, not forcing you down the path of. Or should I say full blown harem after you can set the girls free feels like the true ending.While much of this may be true for you and others, I still content that the backstory can be satisfyingly wrapped up in one or two (or even three or four) updates, never mind that the shenanigans you mention also need to go somewhere. So for those who care about an actual ending instead of a rushed one "just to have an ending", quite a bit more is needed.
I've said it before, and I'll say it again, my prediction for the end or even before the end, is for MC to master his power to the point of being able to safely rebuild the hose so that he and all the girls can come and go as they please. Thus allowing the harem to continue, and allowing for the battling of whatever is invading all the various planes to be fought properlyFucking how could it get wrapped up in one update? Maybe if the dev was at his peak and did nothing but main story you might have a still rushed ending. Because there's no way the harem persists beyond the house (really the pocket dimension) at this point. Which the game seems to be hinting at but, not forcing you down the path of. Or should I say full blown harem after you can set the girls free feels like the true ending.
Even if you wanted to end up alone we need an explanation as to why we picked each of these girls. I think we need to combine all of their powers, knowledge, and expertise along with MC to leave the house permanently and safely.
Please, read this old post, to check if you completed these previous missions before the 'Manga research club pt.2' mission.I'm having trouble triggering Manga research club pt.2 quest where you need to find lyriel and caitlin and caitlin's room, they are never in caitlin's room together? Is anyone else having this problem? I'm on the version 0.7.10b1 if that matters.
Hello. Best don't edit your save games.
With your saved game, you must finish two missions before this one can begin:
View attachment 3860835Code:QuestCompletedCondition(quest_id = QuestID.CaitStudent6LibrarySpecs), QuestCompletedCondition(quest_id = QuestID.LyrielServant3LostInIt), NotCondition(PeriodStartMCLocationCondition(rooms = [Room.SF_SOUTH_BEDROOM]))
With Lyriel, clean the library at night.
And with Cait, you have to go buy her glasses with her.
Thanks for the reply, I had not completed the Eager student quest.Please, read this old post, to check if you completed these previous missions before the 'Manga research club pt.2' mission.
Hi, with your save, in the evening, the mission 'Naomi's Story ch. 11' is activated in the evening. I have no other thing to do than wait in the living room. My game version is 7.9, i don't play beta versions.Hi, my character is stuck. I can't make any progress. I need to continue guide training with Naomi, and drink whiskey with her in the evening. And I need to speak with her in the kitchen. But nothing happens in the evening. She's always in her room in the evening (never in the kitchen in the morning/any other time).
(Sorry for the long post but here it goes) Assuming I'm right about most of my "theories":Yeah, the story isn't "basically done", it hasn't even reached a climax yet. The climax should be coming soon, so we're more than halfway done, but we're not close to finished at all.