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x
Sep 18, 2018
232
619
I realize my mistake, and version 0.3 will change a lot. I'm going to redo the whole progress system to be more transparent and in line with the sandbox nature of the game. I will concentrate on the house interactions and meaningful story and sex events. Those weird minigames would be either gone, or dramatically remade to be less intrusive. I will make a bigger post on my Patreon this week, you can follow me there, but I'll link to it here as well.
Sounds great man. Im glad you litsened to the critisism.
The game got potential for sure, so keep it up!
 

Orovoid

Member
Mar 2, 2018
219
443
I really liked what I've played and I am definitely going to keep an eye on this project. This is another game that depending on how future updates roll out, I would be happy to throw some money at their Patreon.
 
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rayminator

Engaged Member
Respected User
Sep 26, 2018
3,131
3,195
got this error when training to fight

Code:
I'm sorry, but an uncaught exception occurred.

While processing text tag {color=#a11]Relationship progress too low{/color} in u'{color=#a11]Relationship progress too low{/color}'.:
Exception: Color string u'a11]Relationship progress too low{/color' must be 3, 4, 6, or 8 hex digits long.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "model/navigation/navigator.rpyc", line 62, in script call
  File "scripts/house/second_floor/sf_mc_room.rpyc", line 99, in script call
  File "model/quests/intro_quests/next_step/next_step_combat_easy_mode.rpyc", line 529, in script call
  File "model/quests/intro_quests/next_step/next_step_combat_easy_mode.rpyc", line 715, in script
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\ast.py", line 694, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\exports.py", line 1322, in say
    who(what, *args, **kwargs)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\character.py", line 1127, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\character.py", line 842, in do_display
    **display_args)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\character.py", line 591, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\core.py", line 2690, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\core.py", line 3174, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\core.py", line 2086, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 516, in renpy.display.render.render_screen
  File "render.pyx", line 244, in renpy.display.render.render
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\screen.py", line 669, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 151, in renpy.display.render.render
  File "render.pyx", line 244, in renpy.display.render.render
  File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
  File "render.pyx", line 244, in renpy.display.render.render
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\text\text.py", line 1989, in render
    virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\text\text.py", line 590, in __init__
    self.paragraphs = self.segment(text.tokens, style, renders, text)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\text\text.py", line 1096, in segment
    push().color = renpy.easy.color(value)
  File "G:\DOWNLOAD\AHouseintheRift-0.2.3-pc\AHouseintheRift-0.2.3-pc\renpy\color.py", line 158, in __new__
    raise Exception("Color string {!r} must be 3, 4, 6, or 8 hex digits long.".format(c))
Exception: Color string u'a11]Relationship progress too low{/color' must be 3, 4, 6, or 8 hex digits long.

Windows-8-6.2.9200
Ren'Py 7.2.2.491
A House in the Rift 0.2.3
Tue Jun 18 13:10:13 2019
 

Deleted member 1019532

Well-Known Member
Nov 18, 2018
1,309
1,611
Finally, finally beat her in combat, then "RESISTED DAMAGE" popped on and wouldn't pop off, even as everything else continued on. It was then replaced with "PERFECT" as I continued on (choose a defense, see what she does, back up, and choose the better defense). Upon wearing her totally down, this popped up and wouldn't allow me to ignore it.

Code:
I'm sorry, but an uncaught exception occurred.
While processing text tag {color=#a11]Relationship progress too low{/color} in u'{color=#a11]Relationship progress too low{/color}'.:
Exception: Color string u'a11]Relationship progress too low{/color' must be 3, 4, 6, or 8 hex digits long.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "model/navigation/navigator.rpyc", line 62, in script call
File "scripts/house/second_floor/sf_mc_room.rpyc", line 99, in script call
File "model/quests/intro_quests/next_step/next_step_combat_easy_mode.rpyc", line 529, in script call
File "model/quests/intro_quests/next_step/next_step_combat_easy_mode.rpyc", line 725, in script
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\ast.py", line 694, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\exports.py", line 1322, in say
who(what, *args, **kwargs)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\character.py", line 1127, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\character.py", line 842, in do_display
**display_args)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\core.py", line 2690, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\core.py", line 3174, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\core.py", line 2086, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 516, in renpy.display.render.render_screen
File "render.pyx", line 244, in renpy.display.render.render
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\screen.py", line 669, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "render.pyx", line 244, in renpy.display.render.render
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\text\text.py", line 1989, in render
virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\text\text.py", line 590, in __init__
self.paragraphs = self.segment(text.tokens, style, renders, text)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\text\text.py", line 1096, in segment
push().color = renpy.easy.color(value)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3-pc\renpy\color.py", line 158, in __new__
raise Exception("Color string {!r} must be 3, 4, 6, or 8 hex digits long.".format(c))
Exception: Color string u'a11]Relationship progress too low{/color' must be 3, 4, 6, or 8 hex digits long.
Windows-8-6.2.9200
Ren'Py 7.2.2.491
A House in the Rift 0.2.3
Tue Jun 18 13:25:22 2019
 
Mar 29, 2019
323
222
Just uploaded version 0.2.3. Combat difficulty is greatly reduced, and there are more hints to suggest what's lacking if you can't progress in the event. There's also something I'd like to say about the current state of the game, if you care to read that, continue below under all the quotes.





















Sorry for quoting all of you guys, just wanted to have some context.

So... Yeah... I freely admit that I screwed up this update, a lot. The 0.2.3 should be a little bit more bearable in regards to combat, and dice game, but it's not enough. You know it's bad when you're writing a walkthrough for your own game and for most of the time you just sit there, skipping days to get to the actual content.

I realize my mistake, and version 0.3 will change a lot. I'm going to redo the whole progress system to be more transparent and in line with the sandbox nature of the game. I will concentrate on the house interactions and meaningful story and sex events. Those weird minigames would be either gone, or dramatically remade to be less intrusive. I will make a bigger post on my Patreon this week, you can follow me there, but I'll link to it here as well.
tnx for listening to us
but dont remove the fight and the dice from the game
its kinda nice if its works and playable tnx keep the great work
 
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juanito

Active Member
Jun 19, 2017
803
564
Concentration is needed to get the scene in Naomi's dream.
Oh right... I wasn't too interested in Naomi so I didn't dream about her. Is it necessary to dream about her to progress the overall story/increase stats?
 

ZanithOne

A House in the Rift dev
Game Developer
Oct 2, 2018
532
4,979
got this error when training to fight
Finally, finally beat her in combat, then "RESISTED DAMAGE" popped on and wouldn't pop off, even as everything else continued on. It was then replaced with "PERFECT" as I continued on (choose a defense, see what she does, back up, and choose the better defense). Upon wearing her totally down, this popped up and wouldn't allow me to ignore it.
Thanks for the report. Uploaded the hotfix, links are in the master post.

Oh right... I wasn't too interested in Naomi so I didn't dream about her. Is it necessary to dream about her to progress the overall story/increase stats?
Nope, right now concentration is only used in her route, so you can ignore it.


I liked how ot started, but after the second girl was brought it I kinda didn't like the shift on the mentality of the succubus.
Could you elaborate on that? In my eyes, the only real shift occurs when she finds out you're not an all-powerful magi. With Naomi, she's just a bit miffed that you dragged another person into the house, and now she has to keep training you in secret.
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
Nice game, looking forward to more. Definitely has potential. Needs more attention fellas aka Paetron's.
oh, and I'll hop in the wagon Paetron +1
 

Deleted member 1019532

Well-Known Member
Nov 18, 2018
1,309
1,611
Yay! Hot fix worked, mostly. After claiming my reward this popped up:

Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/model/quests/intro_quests/next_step/next_step_rae_combat.rpy", line 758, in <module>
AttributeError: 'NoneType' object has no attribute 'player_won'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "model/navigation/navigator.rpyc", line 62, in script call
File "scripts/house/second_floor/sf_mc_room.rpyc", line 99, in script call
File "model/quests/intro_quests/next_step/next_step_combat_easy_mode.rpyc", line 529, in script call
File "model/quests/intro_quests/next_step/next_step_rae_combat.rpyc", line 752, in script
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3hf-pc\renpy\ast.py", line 900, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Henry\Documents\MEGAsync Downloads\AHouseintheRift-0.2.3hf-pc\renpy\python.py", line 1930, in py_exec_bytecode
exec bytecode in globals, locals
File "game/model/quests/intro_quests/next_step/next_step_rae_combat.rpy", line 758, in <module>
AttributeError: 'NoneType' object has no attribute 'player_won'
Windows-8-6.2.9200
Ren'Py 7.2.2.491
A House in the Rift 0.2.3hf
Tue Jun 18 16:33:03 2019
But, I hit the Ignore key and everything went back to normal, whatever normal is in the rift. Said I finished out Rae's part of the game (for now) and that I should send you lots and lots of money.
 

ThunderRob

Devoted Member
May 10, 2018
9,497
26,606
ZanithOne you could just add a "skip" feature for mini-games..which is popular option..that way those who actually like them(chuckles) can still play them and those of that do not(ME!) can just enjoy the the rest..because the fighting stuff literally made me close the game and move along to another..and i do not close games unless it pissed me off or it sucks balls..your game dosnt suck balls..but it pissed me off..LOL..not a good sign in a porn game ;)
 
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Snusen

Member
May 27, 2018
230
515
interesting game. But the Dark Souls mini game is just a plain pain in the ass gonna be honest. Does not help that when i did beat her i got an error about realationship requirment not being meet or something.
 
Last edited:

saru341

Member
Sep 22, 2018
156
177
Just uploaded version 0.2.3. Combat difficulty is greatly reduced, and there are more hints to suggest what's lacking if you can't progress in the event. There's also something I'd like to say about the current state of the game, if you care to read that, continue below under all the quotes.





















Sorry for quoting all of you guys, just wanted to have some context.

So... Yeah... I freely admit that I screwed up this update, a lot. The 0.2.3 should be a little bit more bearable in regards to combat, and dice game, but it's not enough. You know it's bad when you're writing a walkthrough for your own game and for most of the time you just sit there, skipping days to get to the actual content.

I realize my mistake, and version 0.3 will change a lot. I'm going to redo the whole progress system to be more transparent and in line with the sandbox nature of the game. I will concentrate on the house interactions and meaningful story and sex events. Those weird minigames would be either gone, or dramatically remade to be less intrusive. I will make a bigger post on my Patreon this week, you can follow me there, but I'll link to it here as well.
no harm done. i figured out the combat and strategies rather easily(its something i'm good at.) and promptly applied the best, most efficient way of taking care of it.

the constant saving after managing to dmg rae was done as a precaution for failure. managed about 20 turns out of it and it was actually enjoyable to learn what worked and what didn't.

besides, i love the character designs so i got to enjoy rae in her barely there armor for a good while.
 
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ZanithOne

A House in the Rift dev
Game Developer
Oct 2, 2018
532
4,979
Yay! Hot fix worked, mostly. After claiming my reward this popped up:
<...>
But, I hit the Ignore key and everything went back to normal, whatever normal is in the rift. Said I finished out Rae's part of the game (for now) and that I should send you lots and lots of money.
Crap, serves me right for pushing out builds while being half-asleep. Another hotfix is uploaded. And thanks again for reporting, this really helps!

ZanithOne you could just add a "skip" feature for mini-games..which is popular option..that way those who actually like them(chuckles) can still play them and those of that do not(ME!) can just enjoy the the rest..because the fighting stuff literally made me close the game and move along to another..and i do not close games unless it pissed me off or it sucks balls..your game dosnt suck balls..but it pissed me off..LOL..not a good sign in a porn game ;)
Yeah, bad inital judgement on my part. I might just add the "iron man" mode for those who love the challenge, and leave it like it is in the 0.2.3 for others. And rethink the event chain so you don't have to grind the fight just to get "eh, don't feel like it" from Rae.

interesting game. But the Dark Souls mini game is just a plain pain in the ass gonna be honest. Does not help that when i did beat her i got an error about realationship requirment not being meet or something.
Yup, will be changing all that in the future versions.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
In my eyes, the only real shift occurs when she finds out you're not an all-powerful magi.
That would be the one I guess. While it makes sense once she realises the truth (or finally accepts the truth - I didn't try to pretend), I too liked her better beforehand. When she actually went so far as threatening MC, I wanted to remind her that even if he's not an omnipotent mage, she tried using her powers against him once before and it didn't work out too well. Without her powers and with her slight frame, she isn't doing shit to him.
 

UnoriginalUserName

Forum Fanatic
Sep 3, 2017
4,290
15,411
Without her powers and with her slight frame, she isn't doing shit to him.

Eh...she is still a demon (albeit a schmexy one) so she might be quite a bit stronger than she looks. She didn't have much difficulty pushing down the MC on the bed for example (although who would actually resist her doing that too much...). Plus a few millennia of experience in fighting / assassinating and being sent out on covert ops missions for the Demon Queen and she might be a lot more badass than you think, even without her magic working on the MC.
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
Plus, for a while there she sure whooped his ass doing battle on the bridge.
Yeah, but it's patched now. :p
In seriousness though, weapons even up the odds a lot, that's why women should carry them. Without one, even a very tough woman's chances are slim against a man wishing to do her harm. And when MC reassured her he wasn't going to hurt her, there's an implicit "unless you try to hurt me first" in there. Unless she does have super-strength (which she might, true, :devilish: but I'm not going to just assume that), starting anything with MC would most likely lead to her being pinned down and spanked. (Yes, spank me daddy! I've been a naughty girl! :ROFLMAO:)

Regarding the new combat, it's a lot better now that Rae isn't doing two strong attacks in a row (which was often impossible to defend against) (y). The "balance" mechanic still seems mostly opaque, though. When it's time for MC to counterattack you can see how good her balance is, but you can't see your own and it's not clear what causes you and her to lose/regain balance, beyond losing some if you counterattack. :unsure:

Also, I don't know what the plans are for future content but I'm hoping to get more shower scenes. We haven't seen Rae in the shower yet, and Naomi did promise a show when she liked MC better. :love:
 
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4.70 star(s) 332 Votes