I'd rather keep the talk about my game here, I don't think it's appropriate to do that in a thread for another game.
First things first, there seems to be a misunderstanding. All the animations in my game are pre-rendered, it's all just images and video files. My game is a pretty basic RenPy VN when it comes to graphics. When I was talking about "realtime" render, I used it as synonym for "rasterization". What I meant is that I'm unable to do some advanced 3D stuff due to the limitations of a Unity-based editor that I use for my renders.
Most 3D editors use raytracing for the final rendering. Raytracing is much more accurate and better than rasterization in almost every way, but is much slower. Rasterization is a fast, but very inaccurate way to render a 3D image, mostly used in realtime 3d games (hence me saying "realtime" rendering). Same goes for physics, realtime physics engines usually can't handle realistic soft bodies and dynamic clothing well, and there are other restrictions. And the editor I'm using is an older one, so it's even more limited.
And this is not really about the game or my editor anymore, but I think it's very cool that the two separate ways to do 3D rendering are starting to blend in nowadays, RTX provides limited raytracing capabilities to realtime 3D engines, and Blender 2.8 introduced Eevee renderer for the realtime or almost-realtime rendering with some very advanced features. And if anyone cares to learn more about all that, you can start by going to
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and
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and then exploring further.
I understand why you feel that way. Lyriel's starting arc was supposed to be a bit shorter, and the droid in the dream wasn't supposed to be a separate update at all. Unfortunately, I've been struggling with writing and general productivity lately, so it turned out like this. There will be two more updates without much in the way of girl's stories, one filler update with lots of bug fixes, and then the one with the introduction remake. After that we'll be back on track to continue the actual storylines (and adding remaining main cast characters).