The_fallen_dragon

Engaged Member
Jun 15, 2017
2,047
2,052
I mean yeah, at the start. But the story we're in right now is all about them learning to interact with each other in this ship in a bottle that is The House. I'm just saying I want to see more story beats of them interacting with each others' worlds since they're all becoming friends and everyone cares about each other.
Yea them learning to interact with each other anf becoming friends doesn't require them going to or interacting with the world's the girls from. Heck they barely interact with the world the MC is from outside of the house. Two haven't even been there yet while one basically gots her own lone event to go there.

Let me ask you, you have friends that are from different places right? Have you gone all the way to their continent/country/state/province/city/town/region/county/district just because you are friends with them? I know i haven't nor has mine visiting my own. I'm not saying you're wrong or anything but at the pace the games already going I'd rather the interactions stay with the girls inside the house until they can finally leave.... obviously there are always exceptions but still.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,893
2,334
I disagree. Not on the difficulty part, but on the not possible part. You can have a combined stories that affect more than one character and still have a sandbox based game. The drawback is that you need a ton of check to ensure that it happens when it should and not too early (eg. a Azraesha & Yona event make no sense if it can happen before Yona is even introduce into the game) or even too late.
Yeah, it may not even take all that many checks. You could pretty easily divide each girl's story into chunks and have flags raised at each chunk, then check those for "togetherness" type events later. Just a binary "Has the player done Blair's Story to Chunk B? If so, Blair gets involved."

And depending on how you do it you needn't worry about that many extra scenes needing to be made (this is why all-CG visual novels suck, these sorts of things are much easier to implement easily with sprites and dialogue boxes as opposed to full on renders) because you can always gate Cait chunk C behind Blair chunk B or whatever to ensure no given chunk has more than 2-3 differences per girl, no matter where you're at.
 
  • Like
Reactions: Gaz94206

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,599
10,167
Let me ask you, you have friends that are from different places right? Have you gone all the way to their continent/country/state/province/city/town/region/county/district just because you are friends with them? I know i haven't nor has mine visiting my own. I'm not saying you're wrong or anything but at the pace the games already going I'd rather the interactions stay with the girls inside the house until they can finally leave.... obviously there are always exceptions but still.
Yeah... considering how easy it is to visit other worlds compared to visiting another country in real life... I'm guessing you didn't really think this through, huh? It's more like you all live on the same street and yet have never visited each other's houses.
 
  • Like
Reactions: buttsman69

ORnAeL

Newbie
Jan 21, 2025
33
39
Let me ask you, you have friends that are from different places right? Have you gone all the way to their continent/country/state/province/city/town/region/county/district just because you are friends with them? I know i haven't nor has mine visiting my own. I'm not saying you're wrong or anything but at the pace the games already going I'd rather the interactions stay with the girls inside the house until they can finally leave.... obviously there are always exceptions but still.
I have an answer to this question. It depends a lot on whether you are a homebody or like to travel. I had and still have such friends, and sometimes they invited me to their place. The main question was always - who will pay for the tickets and other things to travel? At least the tickets, even if a visa is not needed. Sometimes such a trip is extremely expensive. And you suffer for several hours, if not dozens of hours, on the way, until you get there half alive and as if boiled.
The cheapest option - that is, for example, 17 hours on a bus without a break, in a hunched position - does not provide any pleasure, no matter how comfortable modern buses try to make them, when you are traveling from one EU country to another.
Sometimes I traveled like this for 27 hours on a bus - the feeling is indescribable. Sometimes it's better to just lie down and die.
 
Last edited:
  • Haha
Reactions: Andy211

The_fallen_dragon

Engaged Member
Jun 15, 2017
2,047
2,052
Yeah... considering how easy it is to visit other worlds compared to visiting another country in real life... I'm guessing you didn't really think this through, huh? It's more like you all live on the same street and yet have never visited each other's houses.
Except I don't think you thought this reply through. Only one person can take someone to the others world in the story and in many occasions it wasn't easy. Living on the same street would be them living on the same corridor in the house which for most part they are. But going to each other's world would be the equivalent of going to each other's country not impossible but no real reason for ly to go to waits world and etc.
 
  • Haha
Reactions: Master of Puppets
Jul 16, 2024
27
85
Yeah, it may not even take all that many checks. You could pretty easily divide each girl's story into chunks and have flags raised at each chunk, then check those for "togetherness" type events later. Just a binary "Has the player done Blair's Story to Chunk B? If so, Blair gets involved."
The lack of this is my biggest issue with the game.

There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.

I suspect that the events are tied to rooms or random rolls on passages (I haven't checked), but it's at least clear that there's some gating.

A little work to fix this would really improve the sandbox part of the game, as well as not make the story feel broken/fragmented.

The other fix needed is the MC turning down the girls when he's already 'booked' (or scheduling them), or there's a timed event coming up. Gating the above would probably negate the need for scheduling though.

And don't get me wrong, I really like the game, it's just that you have to overthink a playthrough if you want to avoid it feeling all broken.
 

Gaz94206

New Member
Feb 20, 2025
6
5
The lack of this is my biggest issue with the game.

There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.

I suspect that the events are tied to rooms or random rolls on passages (I haven't checked), but it's at least clear that there's some gating.

A little work to fix this would really improve the sandbox part of the game, as well as not make the story feel broken/fragmented.

The other fix needed is the MC turning down the girls when he's already 'booked' (or scheduling them), or there's a timed event coming up. Gating the above would probably negate the need for scheduling though.

And don't get me wrong, I really like the game, it's just that you have to overthink a playthrough if you want to avoid it feeling all broken.
This is big issue for me too. I tried following the journal's order, but sometimes you either have to broke that order to continue, or broke it involuntarily by just moving around the house. I know scrolling back and loading is a thing, but it becomes a chore after some time. The dev should fix this continuation issue in an update before adding new stuff.
 

buff

Well-Known Member
May 29, 2017
1,060
1,642
The lack of this is my biggest issue with the game.

There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.
Yeah, I found that really immersion-smashing as well. If I fucked up and made the girl sad or whatever, I should be able to wallow in that a bit and not have it painfully pointed out that we're just plugging through an arc and actual consequences are unlikely.

Some games gate this elegantly by having a "mood" flag with a small range. 0 is unhappy, 2 is normal, 4 is extremely happy. Wether unhappy comes from anger, sadness, or stress does not matter. But every repeatable event and arc-start event has a valid range: For example, Lyriel might not brush her hair in the hallway unless mood is >= 1, might not give you room service unless mood >= 2, etc. Only story events are allowed to set mood values, and they are always explicitly *set*, not incremented. This allows a "sad" arc to block other events that don't fit. Once you finish the arc, mood is reset to 2 and things are back to normal. (Or maybe have an intermediate step, so after a sad spell Lyriel might brush her hair again but it's still a few days before she's dispensing blowjobs). This also allows fun stuff like a repeatable situation that only happens *during* arcs when she's sad ("I hear crying behind her door") or super happy ("Is she singing in the shower?") but not at other times.

I think HitR could really benefit from something like that.
 
4.70 star(s) 343 Votes