I see this as a story about bad girl, who turn into good girl, because love, caring, attention and pampering from the main character changed her and made her better. I like this idea. Prefer good girls only.Azraesha>>>>>
She's perfect
I see this as a story about bad girl, who turn into good girl, because love, caring, attention and pampering from the main character changed her and made her better. I like this idea. Prefer good girls only.Azraesha>>>>>
She's perfect
Hopefully not, or its gonna be RIP from alot of supporters.RIP android?
Yea them learning to interact with each other anf becoming friends doesn't require them going to or interacting with the world's the girls from. Heck they barely interact with the world the MC is from outside of the house. Two haven't even been there yet while one basically gots her own lone event to go there.I mean yeah, at the start. But the story we're in right now is all about them learning to interact with each other in this ship in a bottle that is The House. I'm just saying I want to see more story beats of them interacting with each others' worlds since they're all becoming friends and everyone cares about each other.
Yeah, it may not even take all that many checks. You could pretty easily divide each girl's story into chunks and have flags raised at each chunk, then check those for "togetherness" type events later. Just a binary "Has the player done Blair's Story to Chunk B? If so, Blair gets involved."I disagree. Not on the difficulty part, but on the not possible part. You can have a combined stories that affect more than one character and still have a sandbox based game. The drawback is that you need a ton of check to ensure that it happens when it should and not too early (eg. a Azraesha & Yona event make no sense if it can happen before Yona is even introduce into the game) or even too late.
Yeah... considering how easy it is to visit other worlds compared to visiting another country in real life... I'm guessing you didn't really think this through, huh? It's more like you all live on the same street and yet have never visited each other's houses.Let me ask you, you have friends that are from different places right? Have you gone all the way to their continent/country/state/province/city/town/region/county/district just because you are friends with them? I know i haven't nor has mine visiting my own. I'm not saying you're wrong or anything but at the pace the games already going I'd rather the interactions stay with the girls inside the house until they can finally leave.... obviously there are always exceptions but still.
I have an answer to this question. It depends a lot on whether you are a homebody or like to travel. I had and still have such friends, and sometimes they invited me to their place. The main question was always - who will pay for the tickets and other things to travel? At least the tickets, even if a visa is not needed. Sometimes such a trip is extremely expensive. And you suffer for several hours, if not dozens of hours, on the way, until you get there half alive and as if boiled.Let me ask you, you have friends that are from different places right? Have you gone all the way to their continent/country/state/province/city/town/region/county/district just because you are friends with them? I know i haven't nor has mine visiting my own. I'm not saying you're wrong or anything but at the pace the games already going I'd rather the interactions stay with the girls inside the house until they can finally leave.... obviously there are always exceptions but still.
Except I don't think you thought this reply through. Only one person can take someone to the others world in the story and in many occasions it wasn't easy. Living on the same street would be them living on the same corridor in the house which for most part they are. But going to each other's world would be the equivalent of going to each other's country not impossible but no real reason for ly to go to waits world and etc.Yeah... considering how easy it is to visit other worlds compared to visiting another country in real life... I'm guessing you didn't really think this through, huh? It's more like you all live on the same street and yet have never visited each other's houses.
The lack of this is my biggest issue with the game.Yeah, it may not even take all that many checks. You could pretty easily divide each girl's story into chunks and have flags raised at each chunk, then check those for "togetherness" type events later. Just a binary "Has the player done Blair's Story to Chunk B? If so, Blair gets involved."
No. If you check out itch.io for example the latest Android version is there, it just wasn't uploaded here (yet?).RIP android?
This is big issue for me too. I tried following the journal's order, but sometimes you either have to broke that order to continue, or broke it involuntarily by just moving around the house. I know scrolling back and loading is a thing, but it becomes a chore after some time. The dev should fix this continuation issue in an update before adding new stuff.The lack of this is my biggest issue with the game.
There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.
I suspect that the events are tied to rooms or random rolls on passages (I haven't checked), but it's at least clear that there's some gating.
A little work to fix this would really improve the sandbox part of the game, as well as not make the story feel broken/fragmented.
The other fix needed is the MC turning down the girls when he's already 'booked' (or scheduling them), or there's a timed event coming up. Gating the above would probably negate the need for scheduling though.
And don't get me wrong, I really like the game, it's just that you have to overthink a playthrough if you want to avoid it feeling all broken.
Yeah, I found that really immersion-smashing as well. If I fucked up and made the girl sad or whatever, I should be able to wallow in that a bit and not have it painfully pointed out that we're just plugging through an arc and actual consequences are unlikely.The lack of this is my biggest issue with the game.
There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.
?!? Hermione ?!?be a lot nicer if hermione was fuckable but it feels like that's being written out after being set up
I think he means Cait's friend Eurydice with the brown hair who looks kinda like emma watson?!? Hermione ?!?
I am thinking that you just used a nickname, however, all girls who could qualify are fuckable.
the girl that looks like hermione in cait's hogwarts. eurydice?!? Hermione ?!?
I am thinking that you just used a nickname, however, all girls who could qualify are fuckable.
No.Does dev remove andoird ver ?