- Nov 20, 2018
- 268
- 337
After leaving a review with a well deserved praise I have some ramblings about the game I felt like sharing.
First concerns the incest tag, I really hope it's going to be completely ignorable, I was very impressed with how the game handled that character introduction but just knowing that it can be set up that way made me wince a little bit.
Second has more to do with the inclusion of more potential LIs. And this is a general issue that is present with the game where you clearly have a central LI character and some side chars that are obviously secondary in nature. Good example of that would be "Melody" where you have centerpiece Melody character and some side chicks that are there to give you "choice" but don't really feel like they rival the impact of the main storyline. The difference however is in that game you can choose to pursue a friendship route with Melody, so chasing other prospects does not break character. Here, with the mastercrafted setup for MC and Selene, I have a hard time imagining a scenario that would split them up without devaluing prologue's emotional punch.
Hot take, but I'd rather prefer the game just stayed a kinetic novel, or at least a single LI game, but that is of course just my preference.
Lastly, and that mostly relates to the general setting (btw I really liked figuring out how the ship works, first I got irked a bit at the environments being samey, but then I realized "hey it's a modular spaceship it's supposed to look like that" and sure it's probably also to cut development time, but with this render quality nobody can really fault that. Train system as well is realistically complicated) of the game as well as the media it's inspired by - the ship design doesn't quite make a lot of sense.
I'd expect colony ships to generally fall in one of the two categories - generation ships and cryogenic ships. With the latter it would be reasonable to not wake up colonists until the very last moment and then just have the ship deploy the modules it carries into a colony so that the crew disembarks and settles on the planet, making all the faculties on the ship redundant and unnecessary. Whereas a generation ship does require them for the sake of people who would be living on the ship for basically their entire lives. The only plausible explanation I managed to think of is if there is some kind of limit on the suspension time and the destination is close enough to reach within that limit + 1 lifetime. I.e. for some reason you can't suspend people for longer than 50 years, therefore you'd have to do that and then take a long enough time to make all those lavish accommodations be required. Like, I'd expect people to just be able to spartan it for a year or so.
P.S. Also if the ship lands vertically it would make all the interiors in it sideways, assuming we're walking on the inside of the outer ring.
First concerns the incest tag, I really hope it's going to be completely ignorable, I was very impressed with how the game handled that character introduction but just knowing that it can be set up that way made me wince a little bit.
Second has more to do with the inclusion of more potential LIs. And this is a general issue that is present with the game where you clearly have a central LI character and some side chars that are obviously secondary in nature. Good example of that would be "Melody" where you have centerpiece Melody character and some side chicks that are there to give you "choice" but don't really feel like they rival the impact of the main storyline. The difference however is in that game you can choose to pursue a friendship route with Melody, so chasing other prospects does not break character. Here, with the mastercrafted setup for MC and Selene, I have a hard time imagining a scenario that would split them up without devaluing prologue's emotional punch.
Hot take, but I'd rather prefer the game just stayed a kinetic novel, or at least a single LI game, but that is of course just my preference.
Lastly, and that mostly relates to the general setting (btw I really liked figuring out how the ship works, first I got irked a bit at the environments being samey, but then I realized "hey it's a modular spaceship it's supposed to look like that" and sure it's probably also to cut development time, but with this render quality nobody can really fault that. Train system as well is realistically complicated) of the game as well as the media it's inspired by - the ship design doesn't quite make a lot of sense.
I'd expect colony ships to generally fall in one of the two categories - generation ships and cryogenic ships. With the latter it would be reasonable to not wake up colonists until the very last moment and then just have the ship deploy the modules it carries into a colony so that the crew disembarks and settles on the planet, making all the faculties on the ship redundant and unnecessary. Whereas a generation ship does require them for the sake of people who would be living on the ship for basically their entire lives. The only plausible explanation I managed to think of is if there is some kind of limit on the suspension time and the destination is close enough to reach within that limit + 1 lifetime. I.e. for some reason you can't suspend people for longer than 50 years, therefore you'd have to do that and then take a long enough time to make all those lavish accommodations be required. Like, I'd expect people to just be able to spartan it for a year or so.
P.S. Also if the ship lands vertically it would make all the interiors in it sideways, assuming we're walking on the inside of the outer ring.