Vasin
Member
- Nov 20, 2018
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Thanks for a detailed reply
But I'm sure it will be revealed alongside the reason as to why we are in the current situation.
I'm curious, what kind of rendering hardware are we looking at for this level of detail?
I am not complaining here. It's just the way I play these kinds of games is if there's a LI that is in any way singled out (being introduced first, playing an important role in the plot, etc) I can't make myself steer away from a perceived "main" plot. And it makes me internally conflicted about making all that development effort that went into making these side character go to waste.But I think it's fair to say it will be a bit more dynamic, or at least can be more dynamic, than having 'only' Selene as primary LI
I was trying to say that having environments be almost exactly the same makes perfect sense, areas become distinct after people have lived in them at least for a bit. And most everyone on the ship is actually asleep. Having the feeling of being lost initially also is a nice immersive bit, but I see how it can be problematic from the gameplay perspectiveA few details here and there just to make them more distinguishable from another. However, as most of the environments are modeled by myself it takes quite a while to create them. And having different details for each location takes time.
I did not think I could be impressed even more. This is actually my main complaint - this game is so good, I don't know how it can be any better.As I create nearly everything on my own (environments, assets, engine, dialogue, music, ...)
I really couldn't tell. Writing quality is higher than some of the professionally written stories I've read. As for plot holes, there is an obviousThis is what I'm most scared about, because I'm not an experienced writer, but I'm trying my best to make it convenient.
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I'm curious, what kind of rendering hardware are we looking at for this level of detail?