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Aristos

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Dec 28, 2017
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The dev went on holiday/vacation in September and paused all Patreon payments for the whole month.
He's been back at work for some days. Here's his latest dev update on Patreon where he also talks about Unity's fiasco.




Greetings,
I'm back from my vacation and slowly started to get back on working on the game. I still had a lot of privat matters to attend this week so there isn't too much progress to report.
Progress
However, I modelled a few smaller props that are used in the next scenes I intend to work on or rather started to work on as seen above. I basically finished writing, I just need to wrap up some things and than I can give it to review.
Unity
Maybe some of you heard a about the whole buzz surrounding Unity and there new policies for license fees and all that stuff and I want to address this briefly. First of, I'm not affected by the changes at the moment as my revenue is by far not high enough and the way I distribute my game is not tracked by Unity anyway. Unity would have to make a deal with Patreon itself. Anyway, I don't want to go much deeper into the specifics as this is to big for this format.
The problem I see is the lost trust for Unity as a company and their display of lack of communication within the company and the lack of understanding their customers. This whole situation is such a mess that one can only think that the whole development of Unity itself in the inside must be a mess as well which probably isn't a good foundation for the future of Unity.
The trust in the development of the engine is pretty much gone at the moment. However, I'll stay with the engine for my game for now as it would be to much effort to convert it to another engine (even with some proposed tools online). Act 1 will definitely be finished in Unity. Act 2 probably too, but it's not settled yet.
I had a lot of other features planed for the engine I wanted to implement but I'm not sure anymore if I want to go that way. They are postponed until all the dust has settled.
Current Status
~ 325 rendered and edited images
~ 90% written
 

jimmyjoo

Active Member
Jun 28, 2019
705
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Has the skin tone changed since those listed in the screenshots? They all look mottled and corpse-like
 
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battali0n

Active Member
Oct 30, 2021
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Sorry, I'm not planing to include gay scenes, maybe lesbian scenes, but this is not laid out yet.

For the sake of being misunderstood, trigger-happy people or just being picked on by the statement. This is not kink-shaming, or any phobia or whatsoever. It's just not my kink. I don't care what sexuality someone has. Sexuality doesn't define the character of someone, or at least in the most cases, and therefore as long as someone is a decent person why should I care his sexuality.

pilgrim2003 The last statement wasn't especially meant to you. I just wanted to leave this for the future. After the earlier little NTR discussion I try to be more specific in my statements.
Hi,
I didn't see an answer to this in the thread so I wanted to ask.
Will the lesbian and group sex content be optional, as in I get to choose whether it happens or not?
 
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3D Novelist

Active Member
Sep 17, 2020
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The "Taboo" Config really needs some fixes. Many times the MC talks about his professor and friends when referencing to his mom and sisters.
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Screenshot_3.png Screenshot_4.png Screenshot_5.png Screenshot_6.png
 

Marvellous Lunatic

Member
Game Developer
Mar 22, 2018
321
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The "Taboo" Config really needs some fixes. Many times the MC talks about his professor and friends when referencing to his mom and sisters.
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View attachment 3078877 View attachment 3078878 View attachment 3078879 View attachment 3078882
For the 'taboo' config to work you need to choose the 'Taboo' character config (as you already have) and the 'taboo' version of your language configuration (as in the small note in the character config below the dropdown hinted).

Originally I wanted (or better I did) separate those two as I thought this could come in handy. However in reality people don't really change a character configuration once they setup the one they prefer. Therefor I probably will combine character configuration with the language selection in the future somehow to make it less complicated.
 

3D Novelist

Active Member
Sep 17, 2020
959
298
For the 'taboo' config to work you need to choose the 'Taboo' character config (as you already have) and the 'taboo' version of your language configuration (as in the small note in the character config below the dropdown hinted).

Originally I wanted (or better I did) separate those two as I thought this could come in handy. However in reality people don't really change a character configuration once they setup the one they prefer. Therefor I probably will combine character configuration with the language selection in the future somehow to make it less complicated.
Yeah, I even completely overread the info below the config settings. It's just unusual to have two settings for it, so I never gave it a second thought or look. Combining them to one switch or maybe a popup info to the player after they changed one of them about the other one would make this bulletproof.
Or I'll just try to remember this the next time I play the game, because I will. It's great work so far. Well done. (y)

Edit: I almost forgot. There are some bugs with the Map (Exterior Space Ship view).
If you have the map open and right click instead of opening the SD menu or closing the map the free roam room you are currently in is shown with the map still in the background.
Also, when you press escape while in map mode, the main menu opens up with a crazy flickering map in the background.
And if you load a save file while in map mode, the map stays open in the background even while not in free roam mode and just like described above, when right clicking, the map shows up instead of the SD menu with the SD icon in the bottom left staying absent while in story mode.
 
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Marvellous Lunatic

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Mar 22, 2018
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Yeah, I even completely overread the info below the config settings. It's just unusual to have two settings for it, so I never gave it a second thought or look. Combining them to one switch or maybe a popup info to the player after they changed one of them about the other one would make this bulletproof.
Or I'll just try to remember this the next time I play the game, because I will. It's great work so far. Well done. (y)

Edit: I almost forgot. There are some bugs with the Map (Exterior Space Ship view).
If you have the map open and right click instead of opening the SD menu or closing the map the free roam room you are currently in is shown with the map still in the background.
Also, when you press escape while in map mode, the main menu opens up with a crazy flickering map in the background.
And if you load a save file while in map mode, the map stays open in the background even while not in free roam mode and just like described above, when right clicking, the map shows up instead of the SD menu with the SD icon in the bottom left staying absent while in story mode.
I didn't want a pop-up or a toast every time you switch a value in a dropdown box. I'm not sure this would be good ui/ux design but I'll give it a second thought. I didn't want to make the note more prominent with a red background or red text as I didn't liked it visual-wise.
I separated those configuration because the language file is usually static and doesn't need user input. I didn't want to include the character configuration in the save file so that you have the option to switch mid-way to another configuration without having to dial in every value again and I didn't want a dialogue at the start of the game where you would have to input all those values. Because sometimes you don't really know the intended settings and insert false values or you just don't care and just want to start the game or other reasons.
Like I said, I'll try to think of a better way to address this issue.

Thanks for the reported bugs. It's really appreciated. I can reproduce the second and the third bug and I'll fix them for the next update. But I'm not sure if I understood the first correct.
If you open the map in free roam and close the SD Menu with right click the SD Menu will remember the map menu as last opened menu and will open it next time if you open the SD Menu again. So far this is works as designed. However, as you pointed out it is flawed. I forgot to reset the last opened menu when entering dialogue or loading a save file. So if you start a dialogue, with the map menu as last opened menu, and now open the SD Menu in dialogue you can break the game with using the map. Is that the issue you are describing or do you have a different overlay issue?

Good find and thanks for reporting it!
 
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3D Novelist

Active Member
Sep 17, 2020
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I didn't want a pop-up or a toast every time you switch a value in a dropdown box. I'm not sure this would be good ui/ux design but I'll give it a second thought. I didn't want to make the note more prominent with a red background or red text as I didn't liked it visual-wise.
I separated those configuration because the language file is usually static and doesn't need user input. I didn't want to include the character configuration in the save file so that you have the option to switch mid-way to another configuration without having to dial in every value again and I didn't want a dialogue at the start of the game where you would have to input all those values. Because sometimes you don't really know the intended settings and insert false values or you just don't care and just want to start the game or other reasons.
Like I said, I'll try to think of a better way to address this issue.

Thanks for the reported bugs. It's really appreciated. I can reproduce the second and the third bug and I'll fix them for the next update. But I'm not sure if I understood the first correct.
If you open the map in free roam and close the SD Menu with right click the SD Menu will remember the map menu as last opened menu and will open it next time if you open the SD Menu again. So far this is works as designed. However, as you pointed out it is flawed. I forgot to reset the last opened menu when entering dialogue or loading a save file. So if you start a dialogue, with the map menu as last opened menu, and now open the SD Menu in dialogue you can break the game with using the map. Is that the issue you are describing or do you have a different overlay issue?

Good find and thanks for reporting it!
Yeah, that bug description is on point. If the map is supposed to stay open, then that one is only a bug if it stays open after loading a save or entering story mode.

I totally agree with you that popups should be used as less as possible. However in this case I don't think anyone would bother if there were one to ensure you don't overlook it. That is, if you keep the two distinct and don't fuse them together into one single switch. I personally don't know a usecase where I would want to not change the language to taboo or change it back to non taboo if I select the Taboo Character Config. But I don't know your code or future plans, so...
 

3D Novelist

Active Member
Sep 17, 2020
959
298
What asset did you use for that curved hallway? Or did you use modular sections and bended them yourself?
 

Marvellous Lunatic

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Mar 22, 2018
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What asset did you use for that curved hallway? Or did you use modular sections and bended them yourself?
For this location I didn't use any assets. That environment is modelled by myself like many or most others. There are only 2 or 3 locations I took as they were and just reshaded them. But all others are mostly modelled by myself and the some are 'just' kitbashed and reshaded.
 
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3D Novelist

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Sep 17, 2020
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For this location I didn't use any assets. That environment is modelled by myself like many or most others. There are only 2 or 3 locations I took as they were and just reshaded them. But all others are mostly modelled by myself and the some are 'just' kitbashed and reshaded.
Holy macaroni. I did not expect that. You should consider selling assets then :D
 
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Chiryuu

Newbie
Mar 8, 2021
26
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I gotta say, this is one of the best ones in terms of renders and story that I've seen on this site. All the best to the dev!

Can someone spoil this for me please? are we getting rid of
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soon or is that the main story arc. A bit too much tension for my porn game.
 
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filochard

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Feb 1, 2018
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Chiryuu I think we get rid of them at the end of act 1... And after that the real game with more girls and building relationship will began
 

filochard

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Feb 1, 2018
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Could someone share this:




Locked
[Episode Hamal] Beta - Day 1 of 3



Greetings, to bridge the time between the final release of the whole update here is the first part as beta. The complete update will consist...
 
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3.90 star(s) 51 Votes