3D Novelist

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The "Taboo" Config really needs some fixes. Many times the MC talks about his professor and friends when referencing to his mom and sisters.
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Marvellous Lunatic

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Mar 22, 2018
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The "Taboo" Config really needs some fixes. Many times the MC talks about his professor and friends when referencing to his mom and sisters.
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For the 'taboo' config to work you need to choose the 'Taboo' character config (as you already have) and the 'taboo' version of your language configuration (as in the small note in the character config below the dropdown hinted).

Originally I wanted (or better I did) separate those two as I thought this could come in handy. However in reality people don't really change a character configuration once they setup the one they prefer. Therefor I probably will combine character configuration with the language selection in the future somehow to make it less complicated.
 

3D Novelist

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Sep 17, 2020
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For the 'taboo' config to work you need to choose the 'Taboo' character config (as you already have) and the 'taboo' version of your language configuration (as in the small note in the character config below the dropdown hinted).

Originally I wanted (or better I did) separate those two as I thought this could come in handy. However in reality people don't really change a character configuration once they setup the one they prefer. Therefor I probably will combine character configuration with the language selection in the future somehow to make it less complicated.
Yeah, I even completely overread the info below the config settings. It's just unusual to have two settings for it, so I never gave it a second thought or look. Combining them to one switch or maybe a popup info to the player after they changed one of them about the other one would make this bulletproof.
Or I'll just try to remember this the next time I play the game, because I will. It's great work so far. Well done. (y)

Edit: I almost forgot. There are some bugs with the Map (Exterior Space Ship view).
If you have the map open and right click instead of opening the SD menu or closing the map the free roam room you are currently in is shown with the map still in the background.
Also, when you press escape while in map mode, the main menu opens up with a crazy flickering map in the background.
And if you load a save file while in map mode, the map stays open in the background even while not in free roam mode and just like described above, when right clicking, the map shows up instead of the SD menu with the SD icon in the bottom left staying absent while in story mode.
 
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Marvellous Lunatic

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Yeah, I even completely overread the info below the config settings. It's just unusual to have two settings for it, so I never gave it a second thought or look. Combining them to one switch or maybe a popup info to the player after they changed one of them about the other one would make this bulletproof.
Or I'll just try to remember this the next time I play the game, because I will. It's great work so far. Well done. (y)

Edit: I almost forgot. There are some bugs with the Map (Exterior Space Ship view).
If you have the map open and right click instead of opening the SD menu or closing the map the free roam room you are currently in is shown with the map still in the background.
Also, when you press escape while in map mode, the main menu opens up with a crazy flickering map in the background.
And if you load a save file while in map mode, the map stays open in the background even while not in free roam mode and just like described above, when right clicking, the map shows up instead of the SD menu with the SD icon in the bottom left staying absent while in story mode.
I didn't want a pop-up or a toast every time you switch a value in a dropdown box. I'm not sure this would be good ui/ux design but I'll give it a second thought. I didn't want to make the note more prominent with a red background or red text as I didn't liked it visual-wise.
I separated those configuration because the language file is usually static and doesn't need user input. I didn't want to include the character configuration in the save file so that you have the option to switch mid-way to another configuration without having to dial in every value again and I didn't want a dialogue at the start of the game where you would have to input all those values. Because sometimes you don't really know the intended settings and insert false values or you just don't care and just want to start the game or other reasons.
Like I said, I'll try to think of a better way to address this issue.

Thanks for the reported bugs. It's really appreciated. I can reproduce the second and the third bug and I'll fix them for the next update. But I'm not sure if I understood the first correct.
If you open the map in free roam and close the SD Menu with right click the SD Menu will remember the map menu as last opened menu and will open it next time if you open the SD Menu again. So far this is works as designed. However, as you pointed out it is flawed. I forgot to reset the last opened menu when entering dialogue or loading a save file. So if you start a dialogue, with the map menu as last opened menu, and now open the SD Menu in dialogue you can break the game with using the map. Is that the issue you are describing or do you have a different overlay issue?

Good find and thanks for reporting it!
 
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3D Novelist

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I didn't want a pop-up or a toast every time you switch a value in a dropdown box. I'm not sure this would be good ui/ux design but I'll give it a second thought. I didn't want to make the note more prominent with a red background or red text as I didn't liked it visual-wise.
I separated those configuration because the language file is usually static and doesn't need user input. I didn't want to include the character configuration in the save file so that you have the option to switch mid-way to another configuration without having to dial in every value again and I didn't want a dialogue at the start of the game where you would have to input all those values. Because sometimes you don't really know the intended settings and insert false values or you just don't care and just want to start the game or other reasons.
Like I said, I'll try to think of a better way to address this issue.

Thanks for the reported bugs. It's really appreciated. I can reproduce the second and the third bug and I'll fix them for the next update. But I'm not sure if I understood the first correct.
If you open the map in free roam and close the SD Menu with right click the SD Menu will remember the map menu as last opened menu and will open it next time if you open the SD Menu again. So far this is works as designed. However, as you pointed out it is flawed. I forgot to reset the last opened menu when entering dialogue or loading a save file. So if you start a dialogue, with the map menu as last opened menu, and now open the SD Menu in dialogue you can break the game with using the map. Is that the issue you are describing or do you have a different overlay issue?

Good find and thanks for reporting it!
Yeah, that bug description is on point. If the map is supposed to stay open, then that one is only a bug if it stays open after loading a save or entering story mode.

I totally agree with you that popups should be used as less as possible. However in this case I don't think anyone would bother if there were one to ensure you don't overlook it. That is, if you keep the two distinct and don't fuse them together into one single switch. I personally don't know a usecase where I would want to not change the language to taboo or change it back to non taboo if I select the Taboo Character Config. But I don't know your code or future plans, so...
 

3D Novelist

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What asset did you use for that curved hallway? Or did you use modular sections and bended them yourself?
 

Marvellous Lunatic

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What asset did you use for that curved hallway? Or did you use modular sections and bended them yourself?
For this location I didn't use any assets. That environment is modelled by myself like many or most others. There are only 2 or 3 locations I took as they were and just reshaded them. But all others are mostly modelled by myself and the some are 'just' kitbashed and reshaded.
 
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3D Novelist

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For this location I didn't use any assets. That environment is modelled by myself like many or most others. There are only 2 or 3 locations I took as they were and just reshaded them. But all others are mostly modelled by myself and the some are 'just' kitbashed and reshaded.
Holy macaroni. I did not expect that. You should consider selling assets then :D
 
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Chiryuu

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Mar 8, 2021
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I gotta say, this is one of the best ones in terms of renders and story that I've seen on this site. All the best to the dev!

Can someone spoil this for me please? are we getting rid of
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soon or is that the main story arc. A bit too much tension for my porn game.
 
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filochard

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Feb 1, 2018
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Chiryuu I think we get rid of them at the end of act 1... And after that the real game with more girls and building relationship will began
 

filochard

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Could someone share this:




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[Episode Hamal] Beta - Day 1 of 3



Greetings, to bridge the time between the final release of the whole update here is the first part as beta. The complete update will consist...
 
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Remarius

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Normally I'm fine with minigames but wow the combination of slow repetitive days make the minigames grindingly bad.
 

Aristos

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The dev is still working on the third and last day of next episode.
I'm a subscriber and I must admit I haven't played the two beta releases because I prefer to experience the whole thing when it comes out. No need to hurry as far as I'm concerned.

Here are a couple of last month's dev updates from Patreon (mind you, not the most recent ones):

MC_D_1_MainComp_Day_2023-12-10_19.30.48.png

[Episode Hamal] Progress Update XVIII

Greetings,
I'll keep it short today. I've started working on a bigger scene on day 3 that requires quite a lot of posing so progress was a bit slower. I'll continue to work on this scene this week and hopefully finish it and move to the next big scene.
Beta - Day 2
The beta with day 2 is available for the 3 top tiers. There will be a few smaller dialogue changes, but nothing that should make much of a difference. It's mostly grammar stuff. And I noticed I made a composing error on the second animation. This will be fixed in the final version.
Current Status
~ 710 rendered and edited images
- 2 HQ vertical scroll images
- 2 animations
~ 100% written
~ 72% scripting
MC_D_1_MainComp_Day_2023-12-17_19.43.29.png

[Episode Hamal] Progress Update XIX

Greetings,
this will be again a somewhat shorter progress update, sorry. I'm just to busy at the moment with overtime at work, holiday preparations, getting and preparing gifts and all that stuff and some other private matters I postponed for to long.
I couldn't finish the big scene entirely I was talking about last week but there are only a few images left to do. So this should be finished either today or tomorrow. After that the next scenes will go by quicker hopefully.
Current Status
~ 770 rendered and edited images
- 2 HQ vertical scroll images
- 2 animations
~ 100% written
~ 74% scripting
The dev has reached 900 rendered images as per his latest message.

Also, wan can she possibly be laughing at? :HideThePain:

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